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09-14-2009, 01:30 AM | #23981 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Ok, guys and gals, here is a simplified version of the rules. Pretty much everything you need to know is right here. Included is a breakdown of the classes by range. I hope this helps put the game in perspective.
1. Red zone/Green zone: Do what you need to do in the Red zone, and then get to the Green zone. Any team caught in the Red zone at reset gets a penalty. 2. Moving: *If you’re moving from one zone to the other, tell me where you’re going; Red zone (RZ), Green zone (GZ) or Target zone (TRG). *If your taking an action toward an objective, type; action 3. Range: Range is adjusted once per day by the team leader, change takes effect at next reset (turn). This is how you hurt according to the range: Long range; Soldier -1 Combat Medic -1 Ranger -1 Sniper -4 Commando -2 Demolitions -2 Machine Gunner -2 Driver/Pilot -4 Mid range; Soldier -2 Combat Medic -2 Ranger -2 Sniper -3 Commando -2 Demolitions -3 Machine Gunner -4 Driver/Pilot -4 Close range; Soldier -2 Combat Medic -2 Ranger -2 Sniper -2 Commando -3 Demolitions -4 Machine Gunner -3 Driver/Pilot -4 CQC range; Soldier -2 Combat Medic -1 Ranger -2 Sniper -2 Commando -4 Demolitions -2 Machine Gunner -2 Driver/Pilot -0 4. Action commands: (only leaders use these) There are 4 action commands, each leader gets 1. Each one can only be used once per game, each team can use one per day. “Air support” “Suppressing fire ” “Take Cover” “All units advance” 5. Combat Maneuvers: First a leader posts, then you post to back him/her up. I want you to add the letters CM, because that way I will know what your doing. Any leader can start any CM. *These CMs can be used once per game. Each team can use one per day. “All units attack” “Regroup” “Disable enemy vehicle” “Storm enemy position” *These counter CMs can be used as many times as needed. “Defend the vehicle” “Defend position” 6. Special abilities: (only leaders use these) Only the Leader and Co-Leader can use a special ability. Each special ability can used once per game. The character whom the special ability is attached to, must be active and have at least 10hp. *Action commands, Combat maneuvers and special abilities are deactivated when both teams are down to 30hp or less. See , it’s not as bad as it looks |
09-14-2009, 01:32 AM | #23982 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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DH not my poor RF :(
the one sticking his tongue out is funny LOL |
09-14-2009, 01:32 AM | #23983 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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That's cool then HD Well Joes, finished my cola and time to head out for the overnight, night all.
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09-14-2009, 01:34 AM | #23984 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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*hugs RF* no hurt RF
lata joe
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09-14-2009, 01:35 AM | #23985 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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Night JF
RP2 how you feeling |
09-14-2009, 01:37 AM | #23986 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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alright just a headache
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09-14-2009, 01:38 AM | #23987 |
Hector Delgado
Join Date: Jun 2009
Location: South FL
Posts: 11,442
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Quote:
CLa you jus made my brain ache... i have to read that rule book when i am sober and not ssleepy.
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🗻 Last edited by Shipwreck; 09-14-2009 at 01:40 AM.. |
09-14-2009, 01:39 AM | #23988 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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I got lower back pain myself I get it once in while
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09-14-2009, 01:39 AM | #23989 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
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09-14-2009, 01:41 AM | #23990 |
special force
Join Date: Jun 2009
Location: VA
Posts: 12,227
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i get that too.. it sucks
hi Cobrala hd... you sober... didnt know ya drank lol
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