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#1 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Official Hisstank G.I. Joe vs Cobra Role playing game By Cobralalalala! Welcome to the game! Welcome to the Hisstank forum RPG game! Feel free to read the game rules. If you have any questions you can message me or drop by one of the team threads and say hello. New players are always welcome! Introduction to a Forum Game: So how does this work? This a G.I. Joe themed military role playing game in which you will be playing as part of a team. You will be playing against other teams and will also be taking part in various missions and adventures. Forum games are fairly simple, you just post your actions in written text. These posts have to be in the proper format, which is pretty easy to follow once you've done it a few times. First, pick which team you want to play for. You may choose to join the G.I. Joe team, Cobra , the Iron Grenadiers, or the Special Missions Force. Each team has its own recruitment thread. Team links are shown below. You can go to any team’s thread to sign up. Just drop by the thread and post that you are interested in joining, and someone will contact you! Teams absolutely love getting new players, so please do not be shy! Once you have joined a team, the team Command staff will tell you when the next rounds starts and assign you a class to play as. Playing the game is very simple, you go to the Battleground thread and post your action; "hurt", "heal", "move", “action”, etc. Each round of the game is considered 1 "Chapter". These chapters all interconnect, forming a story within the game. In essence, you control how the story goes. Feel free to talk to any current players, and they can fill you in and explain it in more detail. Now, onto the rules. They will be broken down into sections with examples as well. Feel free to ask any questions you might have, you can ask your team leaders, ask other players or ask the me, the Game Master. Good Sportsmanship This is just a game, we are all doing this to have fun, and make friends. Although the game is competitive, we want to keep it friendly. Please respect all of the players and the people that work hard to bring this to you. Good natured ribbing and teasing can be fun, and is encouraged, but there is a line that will not be crossed. Players that start drama will be warned, and eventually ejected from the game if necessary. *All Hisstank.com site rules apply to all game related threads and will be fully enforced. Last edited by cobralalalala!; 09-19-2018 at 11:40 PM.. Reason: New Rules set, 2018. |
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#2 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Game play rules: 1. Game posts: All actions are expressed by posting "Hurt", "Heal", "Move" or "Action", etc.. Each post must contain your Team, Class, what you are doing and the Target. Example: Cobra Soldier Hurt Duke -2 Health points; Health points or hp, represents the health condition of a character, or damage level of a vehicle. When a character or Vehicle reaches 0hp, it is considered K.O.ed or destroyed, respectively. Health points may be restored using “Heal”. 2. Types of posts: ”Hurt” means you are doing damage to a character or vehicle. “”Heal” means you are restoring HP to a character. “Move” represents traveling from point A to point B. When you post "Move +2” etc, your team moves farther along to their objective. “Action” represents performing an action, like disarming a bomb or taking control of an air strip. When you post "Action +2" etc, your team is taking action towards completing an objective. “Shield” means you are shielding a Target from damage. Perhaps you are armed with a riot shield, or you are positioning a vehicle in front of the target. “Block” (move or action). When you post “Block move +2” or “Block Action +2”, this means you are interfering with the other teams objective. This could mean cutting down a tree to block a road or cutting a power line to stop an alarm from going off, etc. this acts the same as a shield, but it only applies to objectives. 3. Teams: Players are divided into teams, and there are two main factors in this game: 1. Teams competing against each other. 2. Teams playing against the environment. This means fighting against drone enemies that the GM sends against your team, completing objectives and challenges, gathering intel, etc. Teams may number anywhere from 4 players up to 45. Command Staff: Each team has a command staff. There will be between 1 and 4 players on the command Staff, 1 minimum, 4 maximum. They will be mixed in with the team and will be playing along side the players. 4. Reset times and Turns: Reset time will be at 12am eastern standard time. You will have from 12am, until 11:59pm to make your daily post. The 24 hour period from 12am until 11:59pm is 1 turn. If an effect is to last for 1 turn, this means from reset until next reset on the specified turn. 2 hour buffer: Your daily posts must be at least two hours apart, example; If you post at 11pm, you must wait until 1am to post. You may not post back to back. Players are allowed one standard game post per each turn; however, under certain conditions you may be allowed more than one daily post. Unless you are told otherwise, you can only post once per day. 5. Scenarios: Before each game begins, I will go into the Battlefield thread and post the "Scenario". Then I will go into each team thread and announce that the new scenario is available to see. It is important that you take a moment to go to the Battlefield thread and read and understand your mission/adventure. The scenario will explain the story and what's going on. It will explain what the environment is, what the dangers are, and who your enemies will be. It will also explain what your objectives are, what weapons/Items you have at your disposal, and the conditions for victory. 6. Edits, Reposts and Misfires: Editing your post: You cannot edit your game post for any reason. If you edit your post, it will be void, and you will not be able to repost. We are here to help, mistakes happen. Send me a message. If I can, I’ll correct your post. REPOST: You may not Repost unless you are asked to do so by the GM. The only exception to this is if you post too early at the start of the turn (11:59 etc). In this case you can go ahead and repost as soon as the new turn begins. MISFIRE: During a battle, a player might post a Hurt or a Heal on a Target which is already K.O. or Heal a target that is at max HP. When this happens the post becomes a misfire. When a misfire occurs, your hurt or heal points will be distributed among the group you are targeting. However, there is a one point deduction. So if you Hurt for -4 and misfire, only three points of damage will be spread out among the targets in that group. If you heal for +4, only three points of heal will be applied to the group you are targeting. 1. Hurt points go from the target with highest hp to lowest 2. Heal points go down the list from top to bottom 3. No more than 2 points of Hurt or Heal can be applied to any one target on a misfire post. 4. If there are no targets available, it will become a repost. If you have a split post -2/-2 etc., If at least least of part of that post is valid, it will not be a misfire. The incorrect part of the post will not be counted. Please Note: a character cannot be K.O.ed by misfire, even if the target is at 1hp. *COMMAND STAFF: Action Commands, Armory items and Special abilities cannot be edited for any reason. -------------------------- MOVE/ACTION MISFIRE: If a players posts either move or action, and the target objective has already been completed, this is an Objective Misfire. The rules for an Objective misfire are as follows: 1. The post will be applied to the other objective. Move will be applied to Action, Action will be applied to move. The penalty will be a loss of all level bonus applied to the post. For example a Lv.1 player loses one point. For custom class players, the value will be cut in half rounded down. 2. A move or Action Objective cannot be completed by a Mispost. I can be reduced to a maximum of 1 point away from completion. 3. If the post is a split post; Hurt -4/Move +4, Hurt -2/Action +6 etc, the Objective portion of the post will be applied to the other remaining objective, however it will be reduced in half rounded up. 7 becomes 4, 2 becomes 1. Be aware that 1 will become zero. 4. If a player posts for the Special mission and it is already completed, it will be an invalid post and the player will have to repost. 5. During an Action Command, the penalty will be the x2 bonus. No other penalty will be assessed. 7. Eleventh Day: CQB Mode If a game goes past ten days the eleventh (11) day and each day after that will be played out in CBQ Mode. At 11th reset there will be NO Heals, Shields or blocks allowed, only Hurt, move and Action. The Command staff will still be able to use any Items or Action Commands that remain available. Last edited by cobralalalala!; 09-19-2018 at 11:39 PM.. Reason: New Rules set, 2018. |
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#3 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Game elements: Throughout these missions, there will be enemies to fight, as well as mini games and challenges. You will have to compete with the other teams to be the first to complete all objectives and K.O. your enemies. Your team leaders will provide you with support throughout the mission. Conditions of Victory: Some scenarios will require you to K.O. all enemies and complete all Objectives. Other scenarios might use a Victory point system in which a team has to score a certain number of points to win. The conditions of victory will be clearly stated in the scenario. ________ Team Challenge: When you see this, the gauntlet has been thrown down. Just follow the directions. Not every game will include a team challenge. There will be various kinds of Team Challenges, including speed, comprehension, team coordination, and G.I. Joe trivia knowledge. The GM will give you the details before hand or when the challenge has been issued. ________ Types of Enemy Targets: Throughout the mission, there will be enemies that you must fight. They are divided into two basic categories. Strike Targets: Strike Targets represent the G.I. Joe heroes and villains that make up your force and the enemy force. Strike targets can be Hurt, Healed, and Shielded in various ways.These targets will be color coded for each team, for example: G.I. Joe Cobra Iron Grenadiers Mercenaries/Special Missions Force ____ NPC Targets: The term "NPC" means non player character. These are enemies in the game controlled by the Game Master. These enemies are designed to take you out of the game, so make sure you eliminate them. These targets will be color coded like this: NPC Forces, Cobralalalalalala! Good Luck! ________ Objectives: Each mission will require completing Objectives. The Move Objective will require your team to move to a specific area or evade dangers. The Action Objective will require your team to perform an action, destroy enemy assets, etc. Certain classes specialize in completing these objectives, but everyone can help. The Special mission will be a specific task and will require the cooperation of everyone on the team regardless of their class specialties. ________ Shields & Stealth: There are three types of defenses in this game. These defenses absorb damage from the enemy. Each point absorbs one point of damage. Some classes can post "Shield". For example: "Shield +5" means that they are shielding their team from enemy fire. These shield points will be listed on the scenario using little stars (asterisks). They will look like this: ***** (each star is 1 point) *The maximum amount of shield points that a team can put up is 40 total. This does not include other types of protection. Any shield posts up to 40 will be valid. For example, If the shield is at 36, and you post shield +8, the shield only goes up to 40, the other 4 points would be lost. Any shield posted after the max has been reached, will be a repost. The Action command "Take Cover" means that your team is taking cover from enemy fire to avoid damage. These points of cover will be listed in the scenario using the letter "c". They will look like this: ccccc (each "c" is 1 point) The Item "Peneplastic barrier" means that your team is activating a high tech defense barrier that will give some protection from damage. These barrier points will be listed in the scenario using the letter "b". They will look like this: bbbbb (each "b" is 1 point) Some classes have the "Stealth" ability. This means that when they are using stealth, they can ignore the shield points and do damage directly to the target. The Stealth ability cannot go past "Take Cover" or "Peneplastic barrier". Basically you can sneak past stars, but not letters. ________ Block Move/Action: When you post “Block Move +4” or “Block Action +4”, this puts up points that will add to the difficulty of completing an objective. They act just like shield points, but they only apply to objectives. These block points will appear next to the Objective in the form of red asterisks like this: Move Objective: 21/30 **** This means that before you can continue working on your Objective you have to burn through those 4 block points first. If you post “Move +8”, four of those points will take out the block, the other four points will be applied to the Objective. In this example the Objective would go from 21 to 25. The max number of block points that can be posted is half of the number required for competition. The Math: This game is mostly simple +/- addition and subtraction. Sometimes a percentage is used. When you calculate a percentage, if you end up with a decimal, always round up, never round down. Percent will sometimes come into play when using Action commands, items, and Special abilities. ________ Adding players after the game has started Players can be added to the roster after the game has already begun. They can be added any time, however if the chapter is almost complete they may have to sit out and wait for the next game. All requests to add players MUST be posted in the Battlefield thread. The player may post as soon as I approve the addition. If a player fails to show up, or drops out of the round, and the team cannot find a replacement, the Game Master will issue your team a Drone to replace your lost player. This drone will always be Soldier class. The level of the drone will be at the Game Master's discretion in order to keep the teams balanced. __________ Last edited by cobralalalala!; 09-19-2018 at 11:39 PM.. Reason: New Rules set, 2018. |
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#4 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Classes: Greetings! When a new round is about to start, the team leader will assign you a “Class”. All Classes have the same basic “Skills”. This means that any class can make any kind of post, even Heal or Shield. However each Class also has a specialty that separates it from the others. Some classes also have unique “abilities” such as “stealth”. When the assignments are being handed out, of you have a preference in class you can ask your team leader. He or She will do their best to accommodate you but ultimately you’ll be assigned a class according to the team’s needs. Your command staff will send you orders each day, telling you which targets to hurt or heal, etc. Level bonuses will only apply to the specialty skill of that class. Any other skills you use will not have any bonus applied. If you have earned a custom class, you can always play as your custom class but if you choose to, you can play as a standard class. List of skills: Hurt Heal Move Action Shield Block ________ When you post, you have to include your team, class, what you are doing and your target. It must look like this: Cobra Soldier Hurt Falcon -2 ---------------- I.G. Combat Medic Heal Destro +4 List of Classes: Soldier: Soldiers are the backbone of any army and, as a team, they do more damage than any other class. Class Skill: Hurt -4 All other skills at 2 points. __________ Stealth Warrior/Ninja: 1 per team. Whether they are soldiers wearing the latest in top secret stealth technology, or Ninjas trained in the ancient arts of stealth and deception, Stealth Warriors & Ninjas (depending on your taste), have the ability to go through shields as if they were not there. Stealth mode is always active for this class. *Stealth ability does not apply to "Take Cover" & "Peneplastic barrier". Class Skills: Hurt -4. (shield protection does not apply) All other skills at 2 points. __________ Combat Medic: Medics serve the most important role out of all the classes; Medics are responsible for keeping their teams characters alive. Class Skill: Heal +4, or two Targets +2. All other skills at 2 points. __________ SWAT / Alley Viper / Shock trooper / Personal Security Detail (PSD): Specialized weapons and tactics operators or S.W.A.T., are highly trained urban warfare specialists. With their thick armor, close range weapons and armored shields, they are the perfect operators for tactical entry and securing a perimeter. Swat gets +2 bonus against shields. Class Skill: Shield +4 *When posting hurt, Swat gets +2 against shields. All other skills at 2 points. __________ Ranger / Paratrooper / Iron Anvil / Recon: This class specializes in recon and taking and holding enemy positions and objectives. They are vital to any mission. Class Skills: Move or Action +4 Split Move +2/Action+2. All other skills at 2 points. __________ Spy/Saboteur: These covert operatives are the ultimate field agents. They are spies or Saboteurs and are often assigned to the most sensitive missions. They specialize in blocking others from completing their objectives. Block +4. *When posting Move or Action, Spy gets +2 against blocks. All other skills at 2 points. __________ Cobra B.A.T. / G.I. Joe PAC-Rat The Cobra Bat and the G.I. Joe PAC-Rat class serve a very specific purpose. If one team has more players than the other team, the team with less players can fill in the gap by playing as a second class in addition to their normal class. What this means basically is that one player is playing as two different classes. The Bat/Pac-Rat is very simple to play. 1. You must post as your normal assigned class first. 2. The have to wait 1 hour before you can post as the Bat/PAC-Rat. 3. Your level bonus does not apply to the Bat/PAC-Rat. You can only post the drones assigned values. 4. The Bat/Pac Rat will alway be soldier class. __________ Last edited by cobralalalala!; 09-19-2018 at 11:39 PM.. Reason: New Rules set, 2018. |
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#5 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Command Staff: The Command staff can be from 1 to 4 players. Having 4 players on the command staff makes things easier because you can share the workload of running the team. If you are interested in being on the command staff, mention it to your team leader. Believe me, they will appreciate the offer. Any player who is part of the command staff has the choice of playing as their custom class if they have one, or playing as a Standard Class. The responsibilities of the Command staff are as follows: 1. Make sure your team knows when the game starts. Round up your players for each chapter of the game. 2. Leaders must help keep the peace and squash any drama within their team. 3. Keep a list of who is on your team, and what class they are playing as. Keep this list up to date and please keep me informed of any changes. 4. Send out orders to your team and help them be organized. 5. Provide your team with tactical support in the game. You will be given a powerful arsenal of tools and weapons to help your team succeed. ____________________ Action commands: Each team starts out with 4 Action Command available. There are 8 different Action Commands to choose from, so you have many options but you must choose wisely. You may use one Action Command per day until your Action Command Points are gone. *Each Action Command may only be used once per game. List of Action commands: All units attack! This Action command effects the next five players on your team that post, first come first serve. There is no time duration. Result: Any post is doubled in value. Hurt +5 becomes +10, Heal, Move, Action, and shield are also doubled, not just hurt. ------------ This applies to standard game posts only, not Action Commands, Items or Special abilities. __________ Defensive perimeter! This Action command effects the next five players on the opposing team that post, first come first serve. There is no time duration. Result: The value of any post is reduced by half, rounded up. Hurt -10 becomes -5, Heal, Move, Action, and shield are also at 1/2, not just hurt. ------------ This applies to game posts only, not Action Commands, Items or Special abilities. __________ Air Strike! Send in close air support to lay down fire on the enemy. Even if your team is in that area, you will not be hurt. Result: Total damage is 2 points for every player on your team, spread out over all targets from top to bottom. This includes Drone enemies. ------------ Details: Any shields, cover, or barriers, will absorb the damage first. Any damage that gets through will start at the top of the list. Damage will max out at 10% of a targets starting HP, rounded up. For example: If the targets have a max 36HP, the max damage to any one target is -4. __________ Take cover! You command your troops to take cover from incoming enemy fire. Result: The total amount of Cover will be 2 points for every player on the opposing team. This cover will absorb Hurt damage until it is used up. Take Cover is not effected by Stealth and Velocity +2 bonus. __________ Concentrated Fire! This is the big gun. Target your enemy with a predator drone strike, or a satellite mounted energy beam. With this action command you will devastate the enemy! Result: Hurt 40% of target's starting hp to 1 target. __________ Close air support! Send in a Cobra gunship, a squad of Trubble bubbles, a Dragonfly or any low flying aircraft of your choice! Result: Hurt 20% of target's starting hp to 2 targets. ------------ If there are less than 2 targets available, the damage that would go to the additional target is lost. __________ Weapons Barrage! Lay down a barrage of heavy Machine gun fire or a swarm of mini missiles. With this action command you will rain damage on multiple enemies! Result: Hurt 10% of target's starting hp to 4 targets. ------------ If there are less than 4 targets available, the damage that would go to the additional targets is lost. __________ Emergency Medivac! Drop in a para-rescue team, or Send in a medical evac to heal your troops! With this command you can heal even the most injured teammate! Result: You May choose one of three options: 1. Heal 40% of target's starting hp to 1 target. 2. Heal 20% of target's starting hp to 2 targets. 3. Heal 10% of target's starting hp to 4 targets. ------------ If there are less targets available than your chosen option, the Heal that would go to the additional target(s) is lost. __________ *************** Special Character abilities Some of the Characters that you are hurting and healing will have special abilities. Only the Command Staff will know which characters have them. These abilities can be activated by the Team Leaders as long as the Characters are not K.O. Command staff may use 1 Special character ability per day. Simply copy and paste the ability that I send you and post it in the Battlefield thread. Last edited by cobralalalala!; 09-19-2018 at 11:38 PM.. Reason: New Rules set, 2018. |
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#6 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Lord Vader’s Armory Welcome to Lord Vader’s Armory! We are committed to providing you with the finest selection of weapons and equipment. We back all of our products with a “Hey that’s pretty cool!” guarantee. -This message has been approved by Vadersquest! Each team will get 4 Armory items to use throughout the game. There are a total of 8 items to choose from, so you have many options but you must choose wisely. These items give you a small boost when you need it. 1. Each item can only be used once. 2. You may only use 1 item per day. 3. You may not save items for the next game, they must all be used that game or you lose them. List of Armory items. Armor piercing rounds: Loading your magazine with these rounds will cause some major damage to one target. Result is Hurt -6 to one target. *Will also reduce a target's max hp by 6 points. __________ Double tap: Fire off two independently targeting explosive rounds! Hurt two targets at the same time! Result is Hurt -3 to two targets of your choice. __________ Grenade: This hand grenade releases a barrage of shrapnel causing wide spread damage. Result is 6 points of Hurt damage, spread to all targets, going from top to bottom. You cannot specify the targets. Damage maxes out at 2 points per target. __________ Body armor: The latest in high velocity combat armor to provide your troops with extra protection in the field. Heal +6 hp to one target. *Will also restore a target's max hp by 6 points if the max hp has been reduced. (will not go above starting hp) __________ Medikit: This emergency medical kit contains a mesh that bonds with human flesh, sealing and cleaning wounds while promoting rapid healing. Heal +3 hp to two targets *Will not go above starting hp. __________ Peneplastic Barrier: This high tech composite polymer can withstand great punishment. When activated, the peneplastic barrier will absorb Hurt points until it expires. Result is 6 barrier points. *Peneplastic barrier is not effected by Stealth or Velocity +2 bonus. __________ Intel update: Receive vital intelligence or assistance to help you complete your objectives. Result is +6 Move or Action OR 1 post towards completing the Special Mission. __________ Espionage: You may interfere with your enemies goals by taking action against their objectives! Result is +6 Block points to your enemies objectives. __________ Last edited by cobralalalala!; 09-19-2018 at 11:38 PM.. Reason: New Rules set, 2018. |
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#7 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
General Game Rules These are rules that don’t have to do with the actual gameplay. These rules have to do with things outside of the game like switching teams, selecting a team Leader and so on. 1. All Hisstank.com site rules apply to all game related threads and will be fully enforced. Please click on the link provided here and read the site rules >>>Hisstank.com Site Rules __________ 2. All adds/drops must go through the Game Master. Requests should be posted in the Battle thread, but can also go through Private message. The GM will either approve or deny the add/drop via private message or in the Battle thread. If a dropped player posts, the post will be void. *If a player misses his posts for two days in any single game, that player can be dropped from the roster. * Violation of Hisstank rules and regulations can result in being dropped. * Unsportsmanlike conduct may result in the player being dropped. __________ 3. Players can move to an opposing team. All moves must be done in between games, players may not switch teams when a game is in progress. Your experience level will follow you regardless of which team you play for. __________ 5. This game has a zero tolerance drama policy. If any drama is started by a player, that player can and will be removed from the game. Any issues must be worked out with the team leader and the GM. Please keep it to PM. *Team Leaders are expected to help keep the peace, and promote good sportsmanship within their own team. __________ 6. Threads: Each team has their own team thread. The purpose of the team thread is to provide a place for the team to hang out, and stay organized. Please respect the sanctity of a team's thread. When you go into another team's thread, you are a guest. No recruiting in another team's thread, no harassing teams in their threads. *War Council thread: We use this thread for elections and other game related functions. *Battle thread; this is where all of the action takes place. Only official game posts, add/drop requests, and GM or Mod/Admin announcements are allowed in this thread. The GM will retain full control over the thread and his decisions will be final. __________ 7. All team leaders will be required to help keep track of HP count. If there is a dispute with a count the GM will look into the situation, and make any needed corrections. __________ 8. Anyone who wants to be the Team leader may volunteer. If there is more than one person who wants to be the team leader, the team may hold an election; *A player must have played at least three games with that team to be the team Leader. This includes players transferring from another team. *Only currently active team members may vote in the election. *The elected team leader will choose his/her own command staff. __________ Last edited by cobralalalala!; 09-19-2018 at 11:38 PM.. Reason: New Rules set, 2018. |
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#8 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Experience level Master list This list will be updated after each game. All players are also encouraged to keep track of their own exp. points and Level. If you have any questions about anything, please send me a private message. Experience Point system: Players will earn experience points for each completed game. After earning the required number of points, players will “level up”. As players level up, they will earn level bonuses. Your experience level will follow you regardless of which team you choose to play for. 1. Players earn 5 points for each game they play. 2. Command staff earns 1 extra point. This extra point is compensation for the significant amount of work they do. ________ List of required experience points for each level: 0 - 14 points- level 0 15 points- level 1 45 points- level 2 75 points- level 3 105 points- level 4 135 points- level 5 165 points- level 6 205 points- level 7 245 points- level 8 285 points- level 9 325 points- level 10 385 points- level 11 445 points- level 12 ________ How levels affect your class; As you level up, you get 1 bonus point for each level you have earned. These bonus points are applied to the Primary skill of whatever class you are playing as. At Level 1 you get +1, At Level 3 you get +3, etc. Standard Class Primary Skills are as follows: Soldier: Hurt 4 Stealth Warrior: Hurt 4 Combat Medic: Heal 4 Swat: Shield 4 Ranger: Move/Action 4 Spy: Block 4 Your Primary Class Skill will always be 4, plus your level. For example at Level 1; Hurt -4 would become Hurt -5 4 standard points, +1 point for the level bonus = 5 points total. So, 4 plus your level. __________ Custom classes: Once you reach Lv.7 and onward, you may create a custom class. When you play as a custom class, instead of posting 4 plus your level, your level is simply how much you post for. Lv.7 posts Hurt -7, Level 9 posts Hurt -9. Custom Classes have more than one Primary Class skill, so while Standard classes can only apply their bonus to one skill, custom classes can apply the bonus to any Primary Class skills they have chosen. *Standard and Custom classes: Your level bonus is only applied to your Primary Class Skills. Basic skills are alway at 2 points. __________ You must include your Level next to your post like this: G.I. Joe Soldier Lv.1 Hurt Stalker -5 ________ List of level bonuses: Lv.1: Class skills +1 Lv.2: Class skills +2 Lv.3: Class skills +3 Lv.4: Class skills +4 Lv.5: Class skills +5 Lv.6: Class skills +6 Lv.7: Create custom class Lv.8: Upgrade custom class Lv.9: Upgrade custom Class. Lv.10: Upgrade custom Class. Lv.11: Skills +1. Lv.12: Skills +1. *************** List of players g= # of games played. After Chapter 64: Recently Active: !!Snake Eyes!! __g-33 / xp-184 / Lv 6 1337W422101 __g-64 / xp-325 / Lv 10 ArcticCG __g-35 / xp-202 / Lv 6 beef664422 __g-9 / xp-45 / Lv 2 Black Swan __g-49 / xp-265 / Lv 8 Cg23 __g-63 / xp-341 / Lv 10 CG76 __g-37 / xp-185 / Lv 6 CharIjoe __g-38 / xp-190 / Lv 6 Cobra Terrorist __g-36 / xp-197 / Lv 6 codenameflint __g-25 / xp-135 / Lv 5 Colt Blue __g-63 / xp-361 / Lv 10 DaveViper_g-37 / xp-206 / Lv 7 DealerDestro __g-13 / xp-65 / Lv 2 dominic.18 __g-62 / xp-315 / Lv 9 dustycarlisle __g-31 / xp-156 / Lv 5 Joecollector85 __g-54 / xp-270 / Lv 8 LadyDelta __g-57 / xp-289 / Lv 9 Lifeline_MD __g-61 / xp-346 / Lv 10 luigi __g-35 / exp-180 / Lv 6 Money-B __g-44 / xp-265 / Lv 8 Monkeywrench1988 __g-57 / xp-306 / Lv 9 M_Renegade __g-53 / xp-278 / Lv 8 NightViper143 __g-50 / xp-260 / Lv 8 NSP __g-42 / xp-220 / Lv 7 pig iron grenadier __g-24 / xp-120 / Lv 4 Primo_Baddest __g-5 / xp-25 / Lv 1 Python Puckman __g-46 / xp-240 / Lv 7 RaygeOn __g-40 / xp-200 / Lv 6 Rising Phoenix2 __g-64 / xp-356 / Lv 10 rsg __g-33 / xp-181 / Lv 6 Scarlet007 __g-09 / xp-45 / Lv 2 Shipwreck __g-55 / xp-255 / Lv 8 Shockval __g-64 / xp-335 / Lv 10 Sho Nuff __g-62 / xp-320 / Lv 9 Snow Wolf __g-28 / xp-145 / Lv 5 Solid Strider __g-63 / xp-330 / Lv 10 Spectre __g-14 / xp-76 / Lv 3 Swamp Viper 143 __g-3 / xp-15 / Lv 1 Tall Creeper __g-63 / xp-318 / Lv 9 ThatJimboguy __g-48 / xp-240 / Lv 7 The Delta __g-57 / xp-285 / Lv 9 thomasseeber __g-37 / xp-186 / Lv 6 Tomahawk __g-18 / xp-90 / Lv 3 Ultra Magnus __g-38 / xp-190 / Lv 6 UNDERCOVER __g-22 / xp-110 / Lv 4 vidmouse __g-48 / xp-217 / Lv 7 WildWeaselZ06 __g-19 / xp-95 / Lv 3 windcharger __g-5 / xp-25 / Lv 1 __________ Hall of Heroes: 5h4rk __g-21 / exp-105 / Lv 4 666Werecat __g-16 / exp-80 / Lv 3 **lady-jane** __g-19 / exp-97 / Lv 3 Acrizer __g-6 / exp-32 / Lv 1 Agent00Slevin __g-4 / exp-20 / Lv 1 Agent Morris __g-7 / exp-40 / Lv 1 alcinde4 __g-11 / exp-55 / Lv 2 alley viper 143 __g-8 / exp-40 / Lv 1 AlleyViper559 __g-2 / exp-7 / Lv 0 Angry.Android __g-31 / exp-157 / Lv 5 Arashikage Ninj __g-6 / exp-23 / Lv 1 Arashikage Tat __g-4 / exp-19 / Lv 1 Ares __g-1 / exp-5 / Lv 0 atomatron __g-12 / exp-60 / Lv 2 Atomic power __g-19 / exp-95 / Lv 3 atomsmasher __g-21 / exp-106 / Lv 4 A.V.A.C. __g-11 / exp-57 / Lv 2 bantor2 __g-5 / exp-25 / Lv 1 Barefoot Jedi __g-33 / exp-186 / Lv 6 bbblackwell __g-1 / exp-5 / Lv 0 Beach_Head __g-9 / exp-42 / Lv 1 Beckley __g-30 / exp-150 / Lv 5 betetarf_70 __g-1 / exp-5 / Lv 0 Bionic Commando __g-12 / exp-60 / Lv 2 Black Llama __g-25 / exp-140 / Lv 5 blayze5150 __g-17 / exp-85 / Lv 3 Blot __g-40 / exp-198 / Lv 6 Bravo Sierra __g-25 / exp-125 / Lv 4 BvH __g-20 / exp-107 / Lv 4 Byrnes __g-4 / exp-20 / Lv 1 Caboose __g-5 / exp-24 / Lv 1 Cacadooky __g-10 / exp-50 / Lv 2 Cake __g-15 / exp-75 / Lv 3 CaptDP __g-6 / exp-28 / Lv 1 Cdt Weasel __g-24 / exp-120 / Lv 4 Ceraurus __g-1 / exp-5 / Lv 0 ChicagoScott __g-8 / exp-40 / Lv 1 Chief 1 __g-6 / exp-30 / Lv 1 Chief CWO __g-23 / exp-133 / Lv 4 C.I.A.D. __g-2 / exp-10 / Lv 0 Cloud Strife __g-18 / exp-90 / Lv 3 Cmdr Y __g-1 / exp-5 / Lv 0 COBRAarmyOFone __g-2 / exp-10 / Lv 0 COBRACOLLECTOR __g-4 / exp-20 / Lv 1 CobraCrimson __g-23 / exp-121 / Lv 4 Cobra Dreadwind __g-26 / exp-130 / Lv 4 Col. Abernathy __g-11 / exp-57 / Lv 2 Colorsoner __g-9 / exp-45 / Lv 2 Copper Head __g-1 / exp-5 / Lv 0 Copperhead33 __g-2 / exp-10 / Lv 0 Crackus __g-13 / exp-65 / Lv 2 CrazyBones __g-2 / exp-10 / Lv 0 CrimsonAce89 __g-9 / exp-45 / Lv 2 Crimson God __g-1 / exp-2 / Lv 0 Crookshanks __g-2 / exp-10 / Lv 0 CTGLinks __g-2 / exp-10 / Lv 0 CVdelgado __g-5 / exp-25 / Lv 1 CV2.0 __g-1 / exp-5 / Lv 0 Dansolo __g-1 / exp-5 / Lv 0 Dantalion __g-1 / exp-5 / Lv 0 Dark Songstress __g-4 / exp-325 / Lv 10 Darkseid83 __g-12 / exp-62 / Lv 2 darkwise __g-6 / exp-33 / Lv 1 Darth Doug __g-8 / exp-40 / Lv 1 dawbanger __g-2 / exp-10 / Lv 0 Dawg99 __g-2 / exp-10 / Lv 0 Dawingster __g-9 / exp-45 / Lv 2 Derby0187 __g-1 / exp-5 / Lv 0 Destro99 __g-2 / exp-5 / Lv 0 Destro's Son __g-5 / exp-25 / Lv 1 DOC __g-1 / exp-5 / Lv 0 dolf334__g-5 / exp-28 / Lv 1 Drazen96 __g-2 / exp-10 / Lv 0 Driftwood __g-7 / exp-37 / Lv 1 drunknmunky __g-7 / exp-35 / Lv 1 dsRader __g-10 / exp-50 / Lv 2 dsRader jr. __g-6 / exp-30 / Lv 1 Duffman __g-4 / exp-20 / Lv 1 Echo7Solo __g-6 / exp-30 / Lv 1 EduardimusPrime __g-4 / exp-20 / Lv 1 Ero __g-2 / exp-7 / Lv 0 Evopete __g-11 / exp-54 / Lv 2 Eyeforeigneye __g-1 / exp-5 / Lv 0 Eyes-of-a-snake __g-6 / exp-24 / Lv 1 FLATLINE __g-3 / exp-15 / Lv 1 Flint071 __g-9 / exp-50 / Lv 2 Flint-wo2 __g-8 / exp-40 / Lv 1 Flint5150 __g-2 / exp-7 / Lv 0 Foolproof __g-17 / exp-86 / Lv 3 footloose __g-2 / exp-10 / Lv 0 FumblesYV0 __g-9 / exp-45 / Lv 2 G.I. Jennster __g-5 / exp-23 / Lv 1 Gamble __g-3 / exp-15 / Lv 1 Glumby __g-1 / exp-5 / Lv 0 GrimReaper723 __g-1 / exp-5 / Lv 0 GrimReaper957 __g-8 / exp-40 / Lv 1 Gundamben831 __g-16 / exp-78 / Lv 3 Gungho-Joe __g-13 / exp-65 / Lv 2 GunslingerCBR __g-12 / exp-65 / Lv 2 Gunzlinger __g-12 / exp-64 / Lv 2 gyrapados __g-7 / exp-35 / Lv 1 Gyre-Viper __g-27 / exp-325 / Lv 10 Headman __g-2 / exp-10 / Lv 0 HonestAbeJoeHooah __g-1 / exp-5 / Lv 0 Huer-Ta __g-36 / exp-204 / Lv 6 IceWolf __g-2 / exp-10 / Lv 0 Imperial_Ozma __g-4 / exp-20 / Lv 1 Jacklefttown __g-7 / exp-35 / Lv 1 Jaimanstone __g-19 / exp-95 / Lv 3 Jarhead __g-2 / exp-10 / Lv 0 Jericho Noleski __g-6 / exp-30 / Lv 1 Jettfire __g-29 / exp-146 / Lv 5 Jocosity __g-8 / exp-40 / Lv 1 joefan76 __g-4 / exp-20 / Lv 1 jogunwarrior __g-3 / exp-15 / Lv 1 JR0d28 __g-3 / exp-15 / Lv 1 Kaedryl __g-9 / exp-45 / Lv 2 |Kamakura| __g-7 / exp-35 / Lv 1 Kct2001 __g-1 / exp-5 / Lv 0 Killer 1 __g-3 / exp-15 / Lv 1 KingBiohazerd __g-30 / exp- 150 / Lv 5 kingsurlycrab __g-2 / exp-10 / Lv 0 Kneroh __g-31 / exp-188 / Lv 6 Krisk __g-17 / exp-93 / Lv 3 krooklyn __g-7 / exp-35 / Lv 1 kuh_rupht __g-9 / exp-49 / Lv 1 KungFudip __g-4 / exp-20 / Lv 1 KushViper __g-1 / exp-5 / Lv 0 KyleOlsen79 __g-9 / exp-45 / Lv 2 lagnaf311 __g-3 / exp-15 / Lv 1 Lala __g-3 / exp-15 / Lv 1 Large64 __g-1 / exp-5 / Lv 0 laurenluna1977 __g-8 / exp-40 / Lv 1 lazycobra __g-1 / exp-5 / Lv 0 Lody __g-21 / exp-106 / Lv 3 lowlight27 __g-8 / exp-40 / Lv 1 L.T.SEAL __g-2 / exp-10 / Lv 0 lucard123 __g-11 / exp-55 / Lv 2 Marine-73 __g-7 / exp-35 / Lv 1 Metal Head __g-18 / exp-61 / Lv 2 miles mayhem __g-3 / exp-15 / Lv 1 Miragearmor __g-2 / exp-10 / Lv 0 Misfit1015 __g-29 / exp-149 / Lv 5 MissyDee __g-2 / exp-10 / Lv 0 Mista-E __g-3 / exp-12 / Lv 0 mister-x __g-14 / exp-70 / Lv 2 Najaempire __g-2 / exp-10 / Lv 0 NeoDragonKnight __g-2 / exp-10 / Lv 0 Nickvree __g-37 / exp-197 / Lv 6 Nictus __g-3 / exp-14 / Lv 0 Nirvana __g-34 / exp-180 / Lv 6 orezona __g-7 / exp-35 / Lv 1 OSOK __g-14 / exp-70 / Lv 2 PappyRoot __g-6 / exp-30 / Lv 1 PepsiJedi __g-30 / exp-151 / Lv 5 PitViper __g-3 / exp-15 / Lv 1 PopTart 13 __g-16 / exp-80 / Lv 3 pryorstemmed __g-10 / exp-50 / Lv 2 Python Viper __g-1 / exp-5 / Lv 0 Raginspoon __g-7 / exp-35 / Lv 1 Rangersmitty __g-1 / exp-5 / Lv 0 rebisz __g-2 / exp-10 / Lv 0 Redredly __g-5 / exp-25 / Lv 1 RenHoek __g-6 / exp-30 / Lv 1 Reverend Blood __g-8 / exp-40 / Lv 1 Reznov__g-1 / exp-5 / Lv 0 Rexplode __g-11 / exp-55 / Lv 2 rfarrell22 __g-19 / exp-95 / Lv 3 rip_cord __g-1 / exp-5 / Lv 0 rkennedy84__g-2 / exp-10 / Lv 0 Rob0213 __g-1 / exp-5 / Lv 0 Robowang __g-2 / exp-10 / Lv 0 RogueWingnut __g-27 / exp-137 / Lv 5 Ronin Assassin __g-12 / exp-57 / Lv 2 rosales416 __g-10 / exp-46 / Lv 2 Roxxstar __g-6 / exp-34 / Lv 1 RuckusJr __g-4 / exp-20 / Lv 1 Ruff Neck __g-3 / exp-15 / Lv 1 Saboteur __g-5 / exp-25 / Lv 1 Sailor_Joe __g-3 / exp-15 / Lv 1 Samantha __g-8 / exp-40 / Lv 1 Samuntrus __g-14 / exp-73 / Lv 2 Scarlett002 __g-3 / exp-15 / Lv 1 Scroll142 __g-7 / exp-35 / Lv 1 Serpymatt __g-17 / exp-97 / Lv 3 Sgt. Airborne __g-18 / exp-90 / Lv 3 Sgt Humpty __g-22 / exp-110 / Lv 4 Sharke __g-1 / exp-5 / Lv 0 ShawnDustin __g-3 / exp-14 / Lv 0 shawntur __g-17 / exp-85 / Lv 3 Sid Darth __g-9 / exp-45 / Lv 2 Silent Creeper __g-6 / exp-30 / Lv 1 Sky Hawk __g-7 / exp-30 / Lv 1 SlayerDave __g-1 / exp-5 / Lv 0 sn8keyes __g-1 / exp-5 / Lv 0 SNAKE EYES __g-11 / exp-55 / Lv 2 sneekpick __g-6 / exp-30 / Lv 1 Solid.wii __g-7 / exp-37 / Lv 1 SonOfMindbender __g-5 / exp-25 / Lv 1 Speedocub __g-41 / exp-229 / Lv 7 Spykekyn __g-3 / exp-15 / Lv 1 starbuck __g-13 / exp-67 / Lv 2 Star Eater __g-7 / exp-35 / Lv 1 Steelgrave __g-2 / exp-10 / Lv 0 Stoner __g-26 / exp-136 / Lv 5 stryfemdk __g-2 / exp-10 / Lv 0 SVT _COBRA __g-5 / exp-25 / Lv 1 Swafus __g-6 / exp-30 / Lv 1 Talisman __g-18 / exp-103 / Lv 3 Tanksmasher __g-9 / exp-46 / Lv 2 Taterbot __g-8 / exp-40 / Lv 1 TEMPLAR BAGGINS __g-6 / exp-30 / Lv 1 TENIME_art __g-5 / exp-25 / Lv 1 Terrant __g-4 / exp-20 / Lv 1 TheBaroness __g-8 / exp-40 / Lv 1 The Batman __g-31 / exp-168 / Lv 6 TheBlay __g-6 / exp-30 / Lv 1 TheDARKWOLF __g-6 / exp-30 / Lv 1 The L.O.C. __g-31 / exp-161/ Lv 5 the odinson __g-20 / exp-101 / Lv 3 thomas76 __g-1 / exp-5 / Lv 0 T.J.Bang __g-10 / exp-53 / Lv 2 tldcomicshop __g-1 / exp-5 / Lv 0 TofuNinja __g-17 / exp-97 / Lv 3 TrouserSnake231 __g-16 / exp-80 / Lv 3 Tucker __g-6 / exp-30 / Lv 1 Tunnel Rat __g-7 / exp-35 / Lv 1 umanumanamo __g-1 / exp-5 / Lv 0 Unclassified __g-1 / exp-5 / Lv 0 Uninvited Ghost __g-33 / exp-175 / Lv 6 UnknownSoldier __g-3 / exp-15 / Lv 1 USAgent __g-19 / exp-100 / Lv 3 VadersQuest __g-8 / exp-40 / Lv 1 Vance1714 __g-1 / exp-5 / Lv 0 Van Hammer __g-10 / exp-50 / Lv 2 Vanilla Scooper __g-1 / exp-5 / Lv 0 vapor __g-4 / exp-20 / Lv 1 Vespa pilot79 __g-5 / exp-22 / Lv 1 Viper48 __g-2 / exp-10 / Lv 0 Viper Officer __g-5 / exp-25 / Lv 1 Vulcan Raven __g-32 / exp-140 / Lv 5 war009 __g-8 / exp-40 / Lv 1 WeaponXCustoms __g-4 / exp-20 / Lv 1 wertdog91 __g-25 / exp-128 / Lv 4 WRY1 __g-8 / exp-40 / Lv 1 wormser __g-1 / exp-5 / Lv 0 XAMOT __g-3 / exp-15 / Lv 1 xcobrasoldierx __g-27 / exp-135 / Lv 5 xFlintx __g-14 / exp-75 / Lv 3 xSwamiJayx __g-21 / exp-107 / Lv 4 zarana __g-18 / exp-91 / Lv 3 ZARTAN.uk __g-5 / exp-25 / Lv 1 Zefram __g-15 / exp-69 / Lv 2 zx670 __g-25 / exp-125 / Lv 4 __________ Last edited by cobralalalala!; 09-19-2018 at 11:38 PM.. Reason: New Rules set, 2018. |
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#9 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Custom Classes: Players that reach Level 7 earn the ability to create their own custom class. At levels 8, 9 and 10, players can expand and upgrade their custom class. Please take a moment to look at all of your options before you make your selections. If you are not sure about anything, I will gladly answer any questions you have! Creating your class. Step 1. Choose the name of your class, it can be a codename of an original character you created, as in "Lowlight", or it can be a type of trooper that you created, as in "Alley Viper". Your custom class name should be appropriate to the theme of the game. Step 2. Choose options from the menu below. By selecting from these options you can customize your class however you like. There are a total of 18 options to choose from, and some of these options can be selected more than once because they can applied to different Skills you posses. *At Level 7 you will choose 4 options. This will start you off with enough choices to define your class and have it be balanced. *At Level 8 and Level 9 you will get to choose 2 options each time. This will allow you to expand and further define your Class. *At Level 10 you will get 3 options. These final options will allow you to round out your class. *At Levels 11 and 12, you get the +1 bonus to your skills, however you do not get any additional options. Instead you may change previous options that you have made. You may change 2 options each time. Options Menu: Skills: *You can select up to two skills that will be your “Primary skills” or just one Primary Skill, it’s your choice. 1. Hurt: This skill allows you to do damage to an enemy target. _____ 2. Heal: This skill allows you to heal to your teams targets. _____ 3. Shield: This skill allows you to post Shield points that protect targets. _____ 4. Move & Action: These Skills allow you to post move and action points towards an objective. You get both Skills as a set with this option. _____ 5. Block: This skill allows you to post Block points that make the enemies objectives harder. _____ 6. Add +2 to a basic skill: *Do not choose this option unless you have already chosen two class skills and you want to beef up another skill. You can only choose up to 2 Primary class skills, however you can also upgrade any of your other skills. Any skill that is not a chosen Primary skill is a basic skill and normally only 2 points. With this option you can boost a basic skill to 4 points. *Can be selected 3 times for 3 different basic skills. __________ Weapon upgrades: *You can select as many weapon upgrades as you like, but you may only use one per day. *When using a weapons upgrade you cannot split your post. All of your Hurt or Move etc, must be posted on a single Target or Objective. *This rule does not apply to the “Explosives” and “Animal Companion” upgrades. 7. Stealth Mode: Hurt ignores shields and goes past them. Shields remain intact, but your hit goes through to the target. *Stealth upgrade does not apply to "Take cover" or "Peneplastic barrier". *When using this upgrade your post must include the words “Stealth”: Cobra Player Hurt Duke -8 Stealth ______ 8. Damage upgrade: 4 points of damage to the target becomes permanent damage. Targets max HP is reduced by 4 points. *When using this upgrade your post must include the words “Damage upgrade”: G.I. Joe Player Hurt Destro -8 Damage upgrade ______ 9. Explosives: This upgrade spreads your hurt damage over all available targets. You get a +2 bonus, so Hurt -8 would become -10, evenly spread over all Targets. Damage maxes out at 3 points per target. Do not specify a target when you use this upgrade. *When using this upgrade your post must include the words “Explosives”: Cobra Player Hurt Duke -8 Explosives ______ 10. Velocity upgrade: When using this upgrade your Hurt gets +2 damage against any shield points that are up. +2 bonus does NOT apply to Take cover or Peneplastic barrier. *When using this upgrade your post must include the words “Velocity”: G.I. Joe Player Hurt Destro -8 Velocity ______ 11. Covert mode: When using this upgrade your Move/Action gets +2 damage against any Block points that are up. *When using this upgrade your post must include the words “Covert mode”: Cobra Player Move +4 Covert mode ______ 12. Animal/Robot companion: This upgrade provides you with an Animal companion or robot/drone. This Companion has 6 points it can use during the game for any kind of post, Hurt/Heal/Move/Action/Shield/Block. You can use all 6 points in one day or spread them out over the course of the game. These points do not affect your normal daily post. *you must make your normal daily post first. *you must wait 1 hour to post the Animal/drone companion. *The animal/drone post should name your animal/drone and look like this: G.I. Joe player Freedom Move +2, etc.. __________ Splitting Options: *Splitting means dividing your post among two targets and/objectives. For example instead of posting Hurt -8 you can post Hurt -4/ Hurt -4, hitting two or more targets at the same time. *You can only split the Primary skills you have chosen. *Move and Action are interchangeable. Splitting Move +4/ Action +4 is considered one Skill. 13. Even split, one Primary Skill: Whichever Primary Skill you have chosen, you may split it evenly among two targets. Hurt -4/ Hurt -4. Heal +/Heal +4, etc. (Level 7 will be 4/3. Level 8 will be 4/4. Level 9 will be 5/4. Level 10 will be 5/5.) *You can choose this option up to 2 times if you have 2 Primary Skills. _____ 14. Even split two different Primary skills: If you have 2 Primary skills, this option allows you to Split your post evenly between the 2 different Skills. Hurt -4/ Heal +4 Shield +4, Move/Action +4, etc. _____ 15. Odd split, one Primary skill: This option will allow you to split one skill in any odd combination: 1/7, 2/6, 3/5. Hurt -6/ Hurt -2 Heal +5/ Heal +3, etc. *You can select this option up to 2 times if you have more than one primary skill. _____ 16. Odd split, two different Primary skills: This option will allow you to split two different Primary skills in any odd combination: 1/7, 2/6, 3/5. You must have two primary skills for this option. Hurt -6/ Heal +2 Shield +5/ Hurt -3, etc. _____ 17. Multi target split, One Primary skill: Split one skill any way up to 3 or 4 targets. This option only applies to either Hurt or Heal, you must choose. You may split your post any way you want among 3 or 4 targets, no less than 3 targets and no more than 4 targets. For example a level 10 player can post; Cobra player Hurt Duke -4 Hurt Snake Eyes -3 Hurt Stalker -2 Hurt Breaker -1 *Multi split cannot be more than one skill. This option can only be chosen once. _____ 18. Multi target split, two different Primary skills: This option allows you to split both of your Primary skills any way you want among 3 or 4 targets, no less than 3 targets and no more than 4 targets. For example a level 10 player can post; G.I. Joe player Shield +4 Hurt Destro -3 Hurt Zartan -2 Hurt Firefly -1 *One of your Primary skills must be Hurt or Heal. __________
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Last edited by cobralalalala!; 09-19-2018 at 11:37 PM.. Reason: New Rules set, 2018. |
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#10 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Custom Class List: This is the list of players that have earned Custom Classes. ___________________________ Rising Phoenix2: Phoenix Valkyrie Lv.10 Class Options: __________ Colt Blue: Blue Colt Lv.10 Class Options: __________ Solid Strider: Strider Lv.9 Class Options: __________ Lifeline_MD: Field Surgeon Lv.10 Class Options: __________ 1337W422102: Scout Lv.9 Class Options: __________ dominic.18: Legend Lv.9 Class Options: __________ Monkeywrench1988: Flyzone Lv.9 Class Options: __________ Shipwreck: Fireteam Lv.8 Class Options: __________ JoeCollector85: MFP Interceptor Lv.8 Class Options: __________ M_Renegade: El Cabron Lv.8 Class Options: __________ Black Swan: Swan Diver Lv.7 Class Options: __________ Python Puckman: Python Plague Trooper Lv.7 Class Options: __________ CG23: Crimson Guard Immortal Lv.9 Class Skills: __________ LadyDelta: Cobra Stalker Lv.8 Class Skills: __________ The Delta: Cobra Stalker Lv.8 Class Options: __________ Money B: Crimson Shadow guard Lv.7 Class Options: __________ Night Viper 143: Night Viper Lv.7 Class Options: __________ Speedocub: Warlord Lv.7 Class Options: __________ Shockval: Tactical I.G. Lv.9 Class Options: __________ Sho Nuff: Death Dealer Lv.9 Class Options: __________ Tall Creeper: Death Stalker Lv.9 Class Options: __________ ThatJimboguy: Elemental Lv.7 Class Options: __________ NSP: Big Boa Lv.7 Class Options: __________ Vidmouse: Mighty Mouse Lv.7 Class Options: __________
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Last edited by cobralalalala!; 09-21-2018 at 12:24 PM.. Reason: New Rules set, 2018. |
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Thread | Thread Starter | Forum | Replies | Last Post |
Official HISSTank GI Joe vs Cobra Game | Bamphalas | G.I. Joe General Discussion | 4814 | 08-19-2009 02:12 AM |
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations | rob0213 | G.I. Joe General Discussion | 2 | 08-16-2009 08:20 PM |
Official HISSTank GI Joe vs Cobra Game - Rules & Clarifications | Bamphalas | G.I. Joe General Discussion | 9 | 06-03-2009 07:48 PM |
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