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12-10-2012, 08:13 AM | #1 |
Crimson Guard
Join Date: Feb 2011
Location: Georgia, USA
Posts: 3,459
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That Figures: REVIEW: Marvel Universe's Scarlet Witch Final Thoughts Scarlet Witch is a figure that will have you flip-flopping. In the pack she seems really awesome but once you get her out of the box (which is a pain thanks to the way the cloak and arms are stuck through the restraining tray) you'll lose some of that initial enthusiasm. The arm sculpt is weird, the accessory isn't a great fit and the hip joints just don't work. But as you begin to play with and pose her you'll find her falling into ''THE pose'' and suddenly you'll gain a new appreciation for the figure. My biggest problem with Scarlet Witch - and indeed the recent Marvel Universe figures - is that the hips simply don't work as they should. Maybe I'm missing something about the way they're supposed to work and they're actually awesome but I just can't get the poses from this figure that I want - and should be able to get. Hip issues aside though, Scarlet Witch is a great addition to the ever-broadening line-up. As a fan of Marvel's more obscure characters, it's fun for me to see Hasbro adding some of the less well-known heroes and villains to the line and if these upcoming additions are as good-looking as Scarlet Witch then Marvel Universe fans have a lot to look forward to. A great looking figure marred by the odd arm proportions and annoying hip articulation. Final Score: B+
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12-10-2012, 08:40 AM | #2 |
^No Step^
Join Date: Nov 2008
Location: Argentina
Posts: 9,056
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Cool review!
Nice and detailed. Although i don't understand well what's the rpoblem with the hips... you mean the legs can't "open" to the sides? (jokes aside) Also, i'd like to point out that arms isn't the problem... is the rest of the figure lol Now seriously, the issue is that the head is a bit large, this is obvious if you compare to the torso (the headpiece, hair and cloak can confuse you). Also, the lower thigh (below the cut) is kinda bulky because the high boots, it's obvious when you see how it fits with the knee (horribly). The lower leg is too long, accentuated by the high heels. Basically, they did some new parts for her, i guess the lower thigh and head, but they didn't checked/compared with the rest of the base figure. A great figure anyways, we're just getting nitpicky here :P .
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12-10-2012, 09:31 AM | #3 |
Crimson Guard
Join Date: Feb 2011
Location: Georgia, USA
Posts: 3,459
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The hips just don't work as they should, IMO. I can't get her to stand in a kind of planted feet (or if you wanted to go to extremes, splits) pose. It seems all the new MU figures with the thigh-cut joint have this problem. Whether it's because the thigh-cut makes it harder to get some leverage to move the joint or whether it's because (as I think it appears to be) the thigh piece isn't cut to accommodate such movement. But yes, that's exactly what I mean - they won't ''open'' to the sides to the degree they should and it feels as if the hip pin/peg is going to snap off whenever you try.
As for the head proportions, I don't think it's that bad really - she's wearing a pretty wide head-dress thing and there's a bunch of hair. The body proportions though are, as we both noted, odd. I think it's their attempt at making ''dynamic'' females. X-23 is as equally bottom-heavy. It's very odd. But I still like the figure's look, overall, providing you can get her into a pose you like. Plus I'd take a flawed Scarlet Witch over another Wolverine or Spider-Man or Iron Man...!
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12-10-2012, 09:56 AM | #4 |
^No Step^
Join Date: Nov 2008
Location: Argentina
Posts: 9,056
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Quote:
I have that same problem on some Joes too; it's the because the upper thigh is not well rounded. The way it works, the "head" of the thigh should be a sphere, to move on the socket. If it's a bit elongated to the top (like it looks), when you try to open the leg the top touches the inner portion of the crotch. The only way to fix this is by dremelling a bit the inside of the crotch, or the top of the thigh. problem is it takes quite some work, and the thigh seems painted, you can't dremel it without ruining paint. And because MU figs have a plastic peg (unlike Joes that have metal) you can't force the plastic. Quote:
As for the head proportions, I don't think it's that bad really - she's wearing a pretty wide head-dress thing and there's a bunch of hair. The body proportions though are, as we both noted, odd. I think it's their attempt at making ''dynamic'' females. X-23 is as equally bottom-heavy. It's very odd.
Look at the cheeks, not the headress, and compare the head with the torso, it's almost the same size! Problem is, if they reduce the head, the huge lower legs will make her look worse. The lower legs should be the same length (from ankle to knee) than thighs (from knee to hip), but it's very clear that lower legs are way longer. That's what takes her off proportions. The thigh-cut isn't also a great idea for skinny legs. Quote:
When I saw your pic my first thought was "wow! Looks really cool!". It must look great besides DoC Strange, both with that mystical look. Besides, again, where just looking into precise details. The figure is a must for any Marvel collector.
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Last edited by M_renegade; 12-10-2012 at 10:44 AM.. |
12-10-2012, 10:40 AM | #5 |
Crimson Guard
Join Date: Feb 2011
Location: Georgia, USA
Posts: 3,459
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Yup, you've nailed it there with the hip/socket thing. And yes, you could I'm sure dremel it down - although we shouldn't HAVE to). I've thankfully not noticed it on my Joes but that's maybe more to do with the comparative limited range of these hips versus Joe hips.
I recall as a kid reading How to Draw Comics the Marvel Way and being surprised to learn that the proportions in comics are way off - and that in many cases drawing real proportions looks kind of weird. My guess is there's something similar going on here (although now you mention it, she is a bit broad faced!) And like I said, when you get ''THE pose'' she does look good. It's just there are only so many variations on THE pose that you can do, which is a shame.
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12-10-2012, 10:56 AM | #6 |
^No Step^
Join Date: Nov 2008
Location: Argentina
Posts: 9,056
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Quote:
But ocassionaly, you need to take off a leg, and you discover the upper thigh is not well rounded, and gives problem. Also, Joes are have a lot of space on the socket, there's rarely real issues. Quote:
I recall as a kid reading How to Draw Comics the Marvel Way and being surprised to learn that the proportions in comics are way off - and that in many cases drawing real proportions looks kind of weird. My guess is there's something similar going on here (although now you mention it, she is a bit broad faced!)
Real proportions are 7 and 1/2 heads tall for a man, while on comics is 9 heads tall. Rob liefelds might vary. XP But certain aspects are maintained. Lower and upper arm are the same lenght, same goes for legs. Close your hand and take the fist to your shoulder, or kneel and youll have your heel hitting your butt. Elbow touches the point where there's no hip or ribcage. Your chin is where the neck ends and torso starts.Modify the height and wide, but those features are basics. Some figures get differences here, longer lower legs for example, and you get a weird look. A tiny head (25th Duke), or a long torso (25th Torpedo), gorilla arms (RoC Stone) etc. Btw, sorry to derail the thread. whoops!
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12-10-2012, 11:13 AM | #7 |
Crimson Guard
Join Date: Feb 2011
Location: Georgia, USA
Posts: 3,459
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Yeah, that's certainly true about the wider space with the Joes. I'd never consciously noticed it - but my brain did - but now you've pointed it out, you're totally right.
Rob Liefield just makes up proportions as he goes along. He's like the jazz music of comics.
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