|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
09-20-2011, 10:07 PM | #14141 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Steel Brigade Green Beret Level 3 Hurt Iron Wolf 2 -6 |
09-20-2011, 11:00 PM | #14142 |
It was always Fumbles...
Join Date: Apr 2010
Location: Simi Valley, California
Posts: 662
|
******
Last edited by TrouserSnake231; 09-20-2011 at 11:01 PM.. Reason: Jumped the gun on the game... |
09-20-2011, 11:56 PM | #14143 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 21: Earthbound Operation Dark Angel part 1 of 3 Strike Team Battle G.I. Joe vs Cobra Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:117hp Scrap Iron -21hp Storm Shadow -K.O. Shadow Guard -23hp Night Adder -27hp Nightwatch Officer -23hp Alley Viper Officer -23hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:102hp***** * Falcon -23hp Lowlight -13hp Tunnel Rat -20hp Mercer -23hp Shockwave -K.O. Sneak peek -23hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Iron Grenadiers vs Steel Brigade Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:132hp General Mayhem -25hp Chameleon -21hp Ferret -24hp Wild Boar -25hp Iron Wolf Officer-24hp-used ability I.G. Tech Officer -13hp -------------------------------------------------------------------------------------------------------------------------------- Steel Brigade Strike team:106hp Zodiac -24hp Halo -11hp Front sight -24hp Devil Dog -24hp Carbine -K.O. Evac -23hp ************************************************** *********************************** K.O.s: Carbine= Huer-ta, First Blood. Storm Shadow= Rising Phoenix2 Shockwave= RaygeOn Iron Wolf 2= Uninvited Ghost!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 46/62hp ____________ Enemy Targets: Rhino - 34-4dmg ---- Barricade - 8-4dmg Repeater - 8-4dmg Lightfoot - 9-4dmg ---- SWAT Bauer - 18-2Pdmg SWAT Almeida - 18-2Pdmg SWAT Doyle - 18-2Pdmg __________ Move: 06/22 Move points Action: 00/22 Move points __________ Armory items: | 3 | Used: Action Commands: | 3 | Used: Air Strike (tue), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Joes have sent in the Nightforce team to free the Scientist Hostages and shut down the facility, send in a team of Alley Vipers to stop them cold! = 22 Move points Action: The Dark Angel must be launched into orbit before the Joes have a chance to disable or destroy it! Execute the final launch protocols and begin Cobra's rule over the Earth! = 22 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 76/104hp Night Storm Night Attack Chopper-used strafe _____________ Enemy Targets: Ringneck - 60-7dmg ---- ~strafed~ Alley Viper Mace- 14-7dmg Alley Viper Dagger- 14-7dmg Alley Viper Spade- 30-7dmg ---- Nightwatch Trask- 30-3Pdmg Nightwatch Drazen- 30-3Pdmg Nightwatch Myers- 30-3Pdmg __________ Move: 06/37 Move points Action: 00/37 Move points __________ Armory items: | 3 | Used: Action Commands: | 3 | Used: Air Strike (tue), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Action: This routine hostage rescue mission has turned out to be a crisis of epic proportions! Your team has discovered a Cobra plot to send some kind of missile into orbit! Disable or destroy the missile before it can launch! = 37 Action points Move: Cobra needs these high value hostages in order to complete their launch protocols! Get to the Hostages and free them! = 37 Move points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 140/188hp Ogre light Assault Imp fighter-used strafe _____________ Enemy Targets: Steel Hammer A.P.C. - 100-12dmg ---- Golden Eye - 6-12dmg Bishop - 20-12dmg Turncoat - 50-12dmg ---- Alpha - 50-6Pdmg Bravo - 50-6Pdmg Omega - 50-6Pdmg __________ Move: 20/62 Move points Action: 00/62 Move points __________ Armory items: | 3 | Used: Action Commands: | 3 | Used: Air Strike (tue), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: General Mayhem needs to get the Draconus airborne in order to take out that Cobra missile! Evade the Ground and aerial forces before they can stop you! = 62 Move points Action: The Iron Wolf squadron must setup a defensive perimeter and hold off the Steel Brigade! Do not allow the Steel Brigade to breach your perimeter! = 62 Action points -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Steel Brigade Special Ops: Team Hp - 19/27hp Steel Hawk VTOL-used strafe _____________ Enemy Targets: Iron Bear A.P.C. - 20-2dmg ---- ~strafed~ Iron Wolf 6 - 10-2dmg Iron Wolf 8 - 10-2dmg Iron Wolf 2 - K.O. ---- Grenadier Azar - 10-1Pdmg Grenadier Salazar - 10-1Pdmg Grenadier Pierce- 10-1Pdmg __________ Move: 00/10 Move points Action: 03/10 Move points __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: _____________ Objectives: Move: The Steel brigade has run into a fire fight with the Iron Wolf Squadron! Break through the Iron Wolf defensive perimeter and get to that Gunship! = 10 Move points Action: The Iron Grenadiers must not be allowed to escape! Destroy or disable the Draconus gunship before it can take off! = 10 Action points -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives Intel Data: Misfire: Do Not repost Reposts: CaptDP Footloose CTGLinks= format __________ Team Scores: Strike Team; G.I. Joe - Cobra - Iron Grenadiers- Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers - Mercenaries -
__________________
Last edited by cobralalalala!; 09-21-2011 at 12:08 AM.. |
09-20-2011, 11:57 PM | #14144 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Steel Brigade Leader Use Character Ability Hurt Ferret -3 Hurt I.G. Tech Officer -3 Zodiac: Controlled fire Navy Seals are trained to make every shot count. There is no room for amateurs at this level of the game, and the Seals are among the best at what they do. Zodiac is an expert marksmen and a deadly CBQ fighter. Result; Hurt 2 targets -3 |
09-20-2011, 11:58 PM | #14145 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Steel Brigade Leader Use Armory Item Hurt I.G. Tech Officer -4 -4 hurt to one character or Troop: Armor piercing rounds. /Cost: 1 point Loading your magazine with these rounds will cause some major Hurt. -4 Hurt to one character. (Strike Team only) |
09-20-2011, 11:58 PM | #14146 |
Secret Agent...
Join Date: Apr 2011
Location: Central California
Posts: 5,226
|
Roxxstar
Steel Brigade Co-Leader Use Action Command Air Strike: Send in an aerial bombardment to lay down a carpet of Shock and awe on the enemy. Even if your team is in that area, you will not be hurt. Result; -2 Hurt to all targets. (Strike team only)
__________________
|
09-20-2011, 11:59 PM | #14147 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
|
Cobra Co-Leader Using Special Ability:
Special abilities: Cobra Scrap Iron: missile barrage Scrap Iron is one of the worlds top anti armor specialists. He has designed many of the portable missile launch systems used by Cobra to this day. His designs are innovative, simple, and effective. His custom made warheads are deadly, both to armor and personnel . Effect: hurt one target -4, shield protection does not apply. Hurt Tunnel Rat -4 |
09-21-2011, 12:00 AM | #14148 |
Hisstank.Com General
Join Date: Jun 2008
Location: Connecticut
Posts: 9,031
|
Iron Grenadier Soldier Level 2
Hurt Halo -3
__________________
|
Black Llama |
View Public Profile |
Find More Posts by Black Llama |
09-21-2011, 12:00 AM | #14149 |
Iron Grenadier
Join Date: Dec 2008
Location: Melville, Canada
Posts: 3,721
|
Uninvited Ghost
Steel Brigade Leader Use Character Ability Hurt I.G. Tech Officer -4 Devil dog: Force Recon The Steel Brigade needed a man who could sneak in behind enemy lines undetected and perform deep recon and direct action. As a former Marine Force recon, Devil Dog is that man. He is trained to always complete the mission no matter how tough the conditions become. Result; Hurt 1 target -4, shield protection does not apply. |
09-21-2011, 12:00 AM | #14150 |
Question Authority
Join Date: May 2010
Location: Maine
Posts: 12,980
|
Cobra Combat Medic - Lv. 2
Heal Scrap Iron +5 |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Battlefield Heroes The Official Free Video Game Of HISS Tank.com | DESTRO | Video Games | 25 | 05-25-2011 03:02 AM |
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations | rob0213 | G.I. Joe General Discussion | 2 | 08-16-2009 08:20 PM |
|
|
Recent Off Topic Threads |
JazWares 18th Halo |
Hisstank Late Night thread... |
Last Movie You Watched? |
What song are you listening to? |
DC Comics Toy Discussion |