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04-12-2011, 12:17 AM | #11211 |
Banned
Join Date: Mar 2009
Location: Surrounded by drunks and prostitutes
Posts: 4,857
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Iron grenadier sniper lv 1
Hurt fumbles -5 |
Ronin Assassin |
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04-12-2011, 12:21 AM | #11212 |
CallMeChuckles
Join Date: Aug 2009
Location: Western Colorado
Posts: 3,688
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****
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My Customs: http://www.hisstank.com/forum/member...s-customs.html My wants:http://www.hisstank.com/forum/g-i-jo...nt-thread.html Last edited by Bravo Sierra; 04-12-2011 at 12:34 AM.. Reason: **** |
04-12-2011, 12:25 AM | #11213 |
Mortal Enemy
Join Date: Nov 2008
Location: Site B
Posts: 32,666
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Iron Grenadier Squad Leader
Use HQ Command Weapons Barrage: Offensive These are the big guns; Destroyer mounted rail guns, Satellite Weaponry, Naval bombardment, Heavy bombers, etc.. Using this command, you will rain death and destruction upon the enemy. Result; 30% of max hp damage to all enemies, including troops, vehicles and buildings. This means that if an enemy has a max hp of 100, you will do Hurt -30 to that target.
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04-12-2011, 12:25 AM | #11214 |
Nipple Connoisseur
Join Date: May 2009
Location: Jacksonville, FL
Posts: 22,389
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Iron Grenadier Leader
Use Special Ability Freq Show: No Static Freq show is a veteran communications officer. He has served in wars that few remember and some that never officially happened. He is a wily fighter, ignore him at your own peril. Hurt one Character -4 Hurt Fumbles -4 |
04-12-2011, 12:39 AM | #11215 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Post count:
G.I. Joe= Max Iron Grenadiers= Max Still room for 1 more Cobra! Awesome showing for the first night of the game!!! |
04-12-2011, 12:42 AM | #11216 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 17: The Assault on Springfield Strike Team Battle Named Characters Max Hp= 30 Even days/Odd days Cobra Attack: I.G./Joes Joes Attack: Cobra/I.G. I.G. Attack: Joes/Cobra -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:116hp -Joe targets Cobra Commander -10hp-used ability Scrap Iron -6hp Crimson Guard Immortal -25hp -I.G. targets Dr. Mindbender -25hp Munitia -25hp Cobra Shocktrooper -25hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:128hp -Cobra targets Flint -25hp Lady-Jaye -25hp Sci-Fi -25hp -I.G. targets Rip-Cord -8hp Barricade -25hp Fumbles -20hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:125hp -Cobra targets Detonator -25hp Freq Show -K.O. I.G. Commando -25hp -Joe targets Warlock -25hp Leech -25hp I.G. Sniper -25hp ************************************************** *********************************** K.O.s: Freq Show= Wormser!!! First Blood!!! Way to go rook, first game post ever was a KO!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*------------------------------------------------------------------------------------------------------------------- Team Hp - 20/20 Cobra Ringneck - 10/10 ____________ Enemy Targets: Mobat - 14-2dmg Airtight - 3-2dmg Barbecue - 7-2dmg Lightfoot - 7-2dmg Stretcher - 7-2dmg __________ Pac Rat Alpha - 2-1Pdmg Pac Rat Bravo - 2-1Pdmg Pac Rat Charlie - 2-1Pdmg Pac Rat Delta - 2-1Pdmg __________ Move: 00/10 Move points Action: 00/10 Move points Special Mission: Arm Weapon 00/10 __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons Barrage! Supply Drop: | 1 | Used: _____________ Objectives: Move: Cobra's most valuable asset is the genius mind of it's leader. Cobra Commander must be moved to the emergency evacuation Launch pad, where his shuttle awaits. CGs, escort your commander to safety!= 10 Move points Action: The Joes will eventually take Springfield, but they will have to fight street to street and house to house. It will be a bitter and costly fight and they will know that Cobra is not to be taken lightly. Battle for Springfield! = 10 Action points Special Mission: Cobra Commander has prepared a nasty surprise for the Joes and the Iron Grenadiers. There is a radiological bomb planted in the heart of Springfield that will irradiate the entire town for 200 years. The remote detonator has been damaged and it must be manually armed. *Have your players post "Arm Weapon +5" -------*-**--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 120/120hp Dragonfly - 30/30 Rhino - 30/30hp _____________ Enemy Targets: Crimson Hiss Tank - 120-12dmg Fred X - 60-12dmg Fred V - 60-12dmg Fred III - 60-12dmg Fred IV - 60-12dmg __________ Bat I - 15-6Pdmg Bat II - 15-6Pdmg Bat III - 15-6Pdmg Bat IV - 15-6Pdmg __________ Move: 00/60 Move points Action: 00/60 Move points Special Mission: Secure civilians 00/60 __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 1 | Used: Supply Drop: | 1 | Used: _____________ Objectives: Move: Ripcord's airborne team and Barricade's S.W.A.T. teams must secure the Airport and all other key Springfield facilities. You must gain control of Springfield! = 60 Move points Action: Flint is leading his covert strike team into the heart of Springfield's underground Cobra complex. Cobra Commander must be captured at all costs! Capture Cobra Commander and bring him to justice! = 60 Action points Special Mission: There are many unsuspecting innocent civilians mixed in with Cobra operatives in Springfield. They must be protected from harm and detained for debriefing. Airtight and his Hazmat/Fire/Rescue Team must evacuate and secure all civilians in the town of Springfield. *have your players post "Secure civilians +5" -------***---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 130/130hp Stealth A.G.P. - 30/30hp Ogre APC - 35/35hp _____________ Enemy Targets: Rage - 91-13dmg Alley Viper Mace - 46-13dmg Alley Viper Knuckle - 46-13dmg Alley Viper Spade - 45-13dmg Alley Viper Dirk - 45-13dmg __________ Bio Viper H - 8-6Pdmg Bio Viper N - 12-6Pdmg Bio Viper Z - 11-6Pdmg Bio Viper R - 11-6Pdmg __________ Move: 00/65 Move points Action: 00/65 Move points Special Mission: Steal Formula 05/65 __________ Armory items: | 3 | Used: Action Commands: | 4 | Used: HQ Command: | 0 | Used: Weapons Barrage! Supply Drop: | 1 | Used: _____________ Objectives: Move: Destro has brought in the Mercenary Warlock to capture the head snake himself. Find Cobra commander and bring him to Castle Destro for final judgment! = 65 Move points Action: Destro wants some payback for damages to his Castle. Detonator and his team must destroy Cobra's Springfield facility. Leave nothing standing! = 65 Action points Special Mission: Dr. Mindbender's main Lab is located somewhere here in Springfield. You must locate his Lab and steal his new Bio-Viper formula! *Have your players post "Steal Formula +5" -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all of their designated targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives *Complete Special Mission *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! __________ Intel Data: Misfire: Do Not repost Reposts: Ronin Assassin= 10 man limit Bravo Sierra= 10 man limit __________ Team Scores: Deadly Triangle Iron Grenadiers - 2 points G.I. Joe - 1 point Cobra - 1 point __________ Ch. 15, Deadly Triangle 1/3: Strike Team = Cobra Special Ops Team = G.I. Joe __________ Ch. 16, Deadly Triangle 2/3: Strike Team = Iron Grenadiers Special Ops Team = Iron Grenadiers
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Last edited by cobralalalala!; 04-12-2011 at 12:58 AM.. |
04-12-2011, 12:43 AM | #11217 |
Working 2 Pay My Joe Debt
Join Date: Sep 2008
Location: Michigan
Posts: 15,804
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GI JOE LEADER
"Let it rain....." Use HQ Command Weapons Barrage: Offensive These are the big guns; Destroyer mounted rail guns, Satellite Weaponry, Naval bombardment, Heavy bombers, etc.. Using this command, you will rain death and destruction upon the enemy. Result; 30% of max hp damage to all enemies, including troops, vehicles and buildings. This means that if an enemy has a max hp of 100, you will do Hurt -30 to that target. |
04-12-2011, 12:44 AM | #11218 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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...
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04-12-2011, 01:00 AM | #11219 |
Cobra Viper
Join Date: Mar 2011
Location: Croatoan
Posts: 217
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Iron Grenadier
Annihilator Move +4
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04-12-2011, 01:00 AM | #11220 |
*STAFF EDIT*
Join Date: May 2009
Location: COBRA MOUNTAIN
Posts: 2,426
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BAMN HEAD SHOT*
Iron Grenadier Iron Anvil Hurt Alley Viper Mace -4 |
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