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10-21-2009, 02:56 AM | #1021 |
...
Join Date: Nov 2008
Location: Not here.
Posts: 10,947
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G.I. Joe Weapons Specialist: Sniper
Hurt Firefly -3 |
10-21-2009, 03:22 AM | #1022 |
G.I. Joe MFP Interceptor
Join Date: Sep 2008
Location: Glasgow, KY
Posts: 682
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G.I. Joe Ranger
Move Action +4 |
10-21-2009, 03:42 AM | #1023 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario Rules of engagement: Red Zone: When you begin the game, your team’s total HP count will only reflect your active characters, troops and vehicles. If you don’t activate your reinforcements and your hp reaches zero, you lose. Your team must be in the Red zone in order to complete the Red zone objectives. If you leave the Red zone before you finish those objectives, you may go back to the Red zone for 15 Move points. You will automatically go back to the green zone when the objectives are completed. Green Zone: Each team has three objectives in the Green zone; a Move objective, an Action objective and the bonus objective. They can be done in an order. You may ignore these objectives or complete them. The more objectives you complete the less hurt you have to inflict to win the game. Here's how it works: If you ignore all of the objectives, you must get the other team down to 0hp to win. If you complete one out of three objectives, you need to get the other team down to 20hp to win. If you complete two out of three objectives, you need to get the other team down to 40hp to win. If you complete all three objectives, you need to get the other team down to 60hp to win. Valor Vs Venom G.I. Joe's objectives involve performing heroic acts, while Cobra's objectives involve performing villainous acts. Each objective has three possible outcomes. Valor ending: if the Joe team completes their objective and the Cobra team ignores their objective, this is the "good guys win" outcome. Venom ending: if the Cobra team completes their objective and the Joe team ignores their objective, this is the "bad guys win" outcome. Vs. Ending: If both teams complete their objectives, the outcome is balanced out; bad and good. Example: The Move objective is about the hostages. Cobra wants to kill the hostages, G.I. Joe wants to save the hostages. The hostages are being held in two separate cells, the adults in one cell and the kids in the other cell. *If the Joe team completes the move objective and Cobra ignores the move objective, all the hostages are saved. This is the Valor ending. *If Cobra completes the move objective and The Joe team ignores the move objective, all the hostages are killed. This is the Venom ending. *If both teams complete the move objective, the kids were saved but the adults were killed. This is the Vs. Ending. Points: A Valor ending earns G.I. Joe 2 Valor points. A Venom ending earns Cobra 2 Venom points. A Vs ending earns each team 1 point. These points can be used to purchase special items from Lord Vader's armory (Located in the Rules thread). These items can be used in the next game. So, by performing heroic acts now, the G.I. Joe team can improve their ability to act as Heroes in the next game. And by performing Villainous acts now, the Cobra team can improve their ability to perform evil deeds in the next game. Because both teams have until the end of the game to complete their objectives, the type of ending might not be known till the end of the game. Good luck and good Hunting! RANGE: 5 MID Cobra: HP 209 HP 145: Inactive Rage (Alley Viper driver) -75hp Cobra Gunship (Air Viper) -55hp Inactive - Munitia -30hp Inactive Night Creeper Bolo -30hp Inactive Firefly -20hp Blackout -24hp Alley Viper Commander -30hp - Alley Viper War -15hp Alley Viper Death -15 Alley Viper Plague -15hp Alley Viper Famine -15hp Night Viper Damon -15hp Inactive Night Viper Pythias -15hp Inactive Logan Richards -20hp Move points: 0 Action points: 10 Available items: *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” *Action Command: “Air strike” *Action Command: “Take cover” *Action Command: “Suppressing fire” *Action Command: “Push them back” Red zone; Compound exterior grounds Objectives: 1. Pin down the Joe assault team until reinforcements arrive, activate the compound defenses = 30 Action points + 2 K.O. s 2. Get to the green zone. Move your forces inside the main compound building and set up a defensive perimeter = 30 Move points. Green zone; Main building Objectives: Move: The Joes must pay for their interference in blood! Get to the Lower detention level (Target Zone) and kill the kidnapped families of the scientists = 30 move points. Action: We must secure these bomb components for the glory of Cobra! Get the bomb components safely out of the upper lab level and back to Cobra HQ. = 30 action points. Bonus objective: Professor Logan Richards wants to destroy his half of the research notes. Kill professor Richards before he can destroy his research data. = get him to zero hp. (Richards cannot be Healed.) Complete the Bonus objective and choose a free item from Lord Vader's Armory which can be used immediately. Conditions of victory: 0 objectives: Get the G.I. Joe team to 0hp 1 objective: Get the G.I. Joe team to 20hp 2 objectives: Get the G.I. Joe team to 40hp 3 objectives: Get the G.I. Joe team to 60hp RANGE: 5 MID G.I. Joe: HP 216 HP 145: Inactive Rhino ( Rampage)-75hp Dragon Hawk ( Wild Bill)-55hp Inactive - LT. Falcon -30hp Inactive Jinx -30hp Inactive Shockwave -34hp Tunnel Rat -30hp Fumbles -30hp - S.W.A.T. Bauer -18hp S.W.A.T. Almeida -14hp S.W.A.T. Doyle -K.O. S.W.A.T. Buchanan -15hp Night Force Peirce -15hp Inactive Night Force Walker -15hp Inactive Ayumi Sato -0hp Unconscious Move points: 0 Action points: 12 Available items: *Combat Maneuver: “All units attack” *Combat Maneuver: “Regroup” *Action Command: “Air strike” *Action Command: “Take cover” *Action Command: “Suppressing fire” *Action Command: “Push them back” Red zone; Compound exterior grounds Objectives: 1. Destroy Cobra’s anti aircraft defenses so that reinforcements can arrive = 30 Action points + 2 K.O. s 2. Get to the green zone. Move your forces inside the main compound building and assault the building = 30 Move points. Green zone; Main building Objectives: Move: We must save the kidnapped families of the Scientists. Get to the lower detention level and free the kidnapped prisoners = 30 move points. Action: Cobra must not be allowed to get those bomb components. Blow up the lab and destroy the bomb components. = 30 action points. Bonus objective: Professor Ayumi Sato has been mortally wounded during the firefight. Treat her injuries and keep her alive so she can destroy her half of the research data. =get her up to 20hp. Complete the Bonus objective and choose a free item from Lord Vader's Armory which can be used immediately. Conditions of victory: 0 objectives: Get the Cobra team to 0hp 1 objective: Get the Cobra team to 20hp 2 objectives: Get the Cobra team to 40hp 3 objectives: Get the Cobra team to 60hp Reposts: Driftwood: target inactive Delta1974: did not claim team or class! Crackus and Joecom: you cannot post until your aircraft is active. Smoke em if you got em. Ultra magnus: your bonus post has a 2 hour buffer. K.O.s: S.W.A.T. Doyle (played by Ricky Shroeder)= WRY1!! The first KO of the game, hip hip.....hooray![/QUOTE] |
10-21-2009, 03:46 AM | #1024 |
Van Halen Warrant Officer
Join Date: Jul 2008
Location: Philippines
Posts: 626
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G.I. Joe Soldier
Hurt Firefly -2
__________________
Remember a Cobra's a snake; and SNAKE is SNEAK spelled sideways |
10-21-2009, 03:47 AM | #1025 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Again, I apologize for the long wait, my laptop is still not up and yes, that update takes forever on an iPhone.
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10-21-2009, 04:29 AM | #1026 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,238
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edit* see repost.
__________________
"We make a stand now or there will be nobody left to go to the choppa!" --Major Alan "Dutch" Schaefer Last edited by Tanksmasher; 10-21-2009 at 04:24 PM.. |
10-21-2009, 04:54 AM | #1027 |
Banned
Join Date: Mar 2009
Location: Surrounded by drunks and prostitutes
Posts: 4,857
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G.I. Joe Heavy Weapons Demolitions
Hurt Firefly -3 |
Ronin Assassin |
View Public Profile |
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10-21-2009, 05:06 AM | #1028 |
Crimson lady of the Guard
Join Date: Sep 2008
Location: Somewhere out there
Posts: 13,754
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Cobra Combat Medic
Heal Firefly +4
__________________
My feedback Thread http://www.hisstank.com/forum/g-i-jo...tml#post642922 (PLEASE READ MY WANTS LIST, any help finding these items would be wonderful) My wants list http://www.hisstank.com/forum/showthread.php?t=36991 |
10-21-2009, 06:11 AM | #1029 |
Diabolik-Viper
Join Date: Jul 2009
Location: I'm a rocka! I'm a rolla! I'm the outta controlla!!!
Posts: 4,077
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Cobra Advanced Recon
Action +4 The Agent Morris creeps into action. He carries two .45s--one to start trouble and one to stop trouble. And brother, if you jive him, he'll blow you away!
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We're looking for a few good (bad) snakes for the Tank RPG game! Join us here: http://www.hisstank.com/forum/g-i-jo...nt-thread.html |
10-21-2009, 06:33 AM | #1030 |
Btchin RckStr Frm M.A.R.S
Join Date: Aug 2008
Location: Castle McCullen
Posts: 6,127
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Cobra Trooper
ACTION +2
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