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08-18-2012, 12:59 AM | #160291 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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DAmn it is getting late
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08-18-2012, 01:01 AM | #160292 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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I have my first day off in 28 days and what I'm doing....
Staying up Late in the Cobra Thread
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08-18-2012, 01:02 AM | #160293 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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I need to get some sleep....
I have to mow my lawn, it has been a month since I did it last. it is tall..... Oh well
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08-18-2012, 01:03 AM | #160294 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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At least my new Ancient Aliens sig is Awesome!
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08-18-2012, 01:04 AM | #160295 |
Retired Viper
Join Date: Feb 2010
Location: Markham, ON
Posts: 45,213
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Alright Cobra....
I will leave the thread for the Night Watch Vipers...
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08-18-2012, 04:33 AM | #160296 |
Punching Clowns
Join Date: Feb 2008
Location: Choking Smurfs
Posts: 10,131
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Quote:
So I guess I'm lounging.
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08-18-2012, 08:16 AM | #160297 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Attention Players, The game rules have been edited. It's been a while since I went in there and cleaned it up. Some of the info was a bit out of date. Everything is now up to speed and current. The XP has Not been updated, but that will be done soon.
Some things to note: 1. Take Cover has been boosted up to a 12 point shield as opposed to a 10 point shield. 2. I have added a new Action Command, which brings the total count to six: 3 Offensive and 3 defensive. 3. I have designed some new armory items, but chose not to add them at this time. I want to give everyone a chance to get used to the new "Tactical Maneuvers" game play element. You can check out the Tactical Maneuvers in detail in the game rules thread under "Command Team": So, what is a Tactical Maneuver or "TM"? It's basically like an Action command, but there are some differences. First of all, they have a very short duration window, only 10 minutes. Each team gets to use their own four Actions commands, so even if the Joes use "Air Strike", Cobra can still go ahead and use their own "Air Strike" any time they want. With Tactical Maneuvers, all teams draw from the same pool, so if Cobra activates "Cover Fire", that TM can longer be used for the rest of the game. Another difference is that when you activate a TM, it effects every team that you are playing against. In a two team head to head game, it effects both you and your enemy. In a three team game, it effects all three teams. The key is to activate it when you are ready and the other team is not. That way, you can get the most benefit from it, and the other team misses out. The other team might activate it before you do, or they might activate a different TM. Only one TM can be in effect at any given time. Each team may activate one Tactical Maneuver per day, but not at the same time. Tactical Maneuvers can be used at the same time as an Action Command, so both can be in effect simultaneously. The TM and AC can compliment each other, counteract each other, or create a counter balanced effect. For more details, please check out the rules thread. Please feel free to hit me up with any questions, thanks! |
08-18-2012, 10:42 AM | #160298 |
CG Immortal Commander
Join Date: Feb 2008
Location: New York
Posts: 19,278
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Morning cobras
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08-18-2012, 11:11 AM | #160299 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Good morning Cobras.
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08-18-2012, 11:16 AM | #160300 |
Banned
Join Date: Dec 2010
Location: Texas
Posts: 46,198
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Quote:
Quote:
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