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Thread
:
Hisstank RPG Game Forum/ Battlefield.
View Single Post
03-26-2010, 09:02 PM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 7: Mission Brazil
Range
7--
--6--
--5--
--4--
--3--
--2--
--1
Long--|
|-----Mid-----|
|--Close
--------------------------------------------------------------------------------------------------------------------------------
Cobra:
HP 447
Vehicle Group:
-
Buzzboar (Cobra Driver)
|
Weapons systems -58hp
|
|
Movement/Guidance -59hp
|
-
Swamp Fire (Dread-Head Roscoe)
|
Radar/Targeting -43hp
|
|
Weapons/Ordinance -44hp
|
Character Group:
named characters max hp-35
Headman -34hp
Command Character
-Joe targets
|
Copperhead –K.O.
-used ability
Hydro-Viper -23hp
Headhunter Officer -25hp
|
-I.G. targets
|
Zanzibar -25hp
Crusher -28hp
- used ability
Demolisher –K.O.
|
Trooper Group:
troops max hp-25
-Joe targets
|
Headhunter Skull -14
Headhunter Dagger -14hp
Headhunter Mace -14hp
Headhunter Dirk -14hp
|
-I.G. targets
|
Dread-head Cletus -18hp
Dread-head Otis -19hp
Dread-head Billy Bob –K.O.
Dread-head Vance -19hp
|
I.G. Commando -18hp
-bonus hurt
Burnout -4hp
-bonus heal
Move points: 35
Action points: 40
Cobra Victory points: 3/45
Objectives:
KO: 1
Bonus: cc bonus= 2
Item points: 3
Red zone penalty -10hp
____________________
Available items: 2
*Combat Maneuver: “Regroup”
2 Action Commands available.
Used: “Take cover”, “Pin them down”
____________________
Scenario;
Day 1: Attack G.I. Joe
Day 2: Attack I.G.
Day 3: Attack G.I. Joe
Day 4: Attack I.G.
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Tribal village
Objectives:
1. The Joes and the Iron Grenadiers have ambushed your forces; you must quickly regroup for a counter offensive! = 25 Action points
- Complete!
2. Get your Headhunters, and the Dreadnoks into the jungle where you will have some cover, then make your way to the nearby Amazon River! = 25 Move points
- Complete!
Green zone; Amazon Jungle
Objectives:
Move: The Joes and I.G. are pinned down; get the drug shipment loaded onto Zanzibar’s Air skiff before the Joes have a chance to destroy the shipment!
= 30 Move points
Action: Zanzibar must get down the Amazon River and reach the open Ocean, you have to provide cover fire and keep the enemy occupied! = 30 Move points
Bonus Hurt: An Iron Grenadier Commando has snuck onto Zanzibar’s Air skiff and is trying to steal it, take him out!
= Get the I.G. Commando down to 0hp.
Bonus Heal: One of the Dreadnoks has dipped into the merchandise, unaware that it was laced with nerve agent. He is now suffering the effects of the toxin. Administer the antidote before he dies!
= Get Burnout up to 20hp.
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe:
HP 444
Vehicle Group:
-
Split fire (Rampage)
|
Weapons systems -56hp
|
|
Movement/Guidance -58hp
|
-
Retaliator (Updraft)
|
Radar/Targeting -40hp
|
|
Weapons/Ordinance -43hp
|
dogfight 10:01/2:01 -5
Character Group:
named characters max hp-35
Claymore -34hp
Command Character
-Cobra targets
|
Leatherneck -23hp
Wetsuit -22hp
Dialtone -25hp
|
-I.G. targets
|
Mainframe –K.O.
Mutt & Junkyard -35hp
Bulletproof -12hp
|
Trooper Group:
troops max hp-25
-Cobra targets
|
Marine Hicks –K.O.
Marine Hudson -12hp
Marine Vasquez -14hp
Marine Drake -13hp
|
-I.G. targets
|
D.E.F. Apone -14hp
D.E.F. Bishop -14hp
D.E.F. Frost -15hp
D.E.F. Gorman -14hp
|
Road pig -19hp
-bonus hurt
Tigor -0hp
-bonus heal
Move points: 29
Action points: 28
G.I. Joe Victory points: 5/45
Objectives:
KO: 2
Bonus: dmg bonus=1, cc bonus= 2
Item points: 3
G.I. Joe is in the Green zone!
____________________
Available items: 1
*Combat Maneuver: “Regroup”
1 Action Command available.
Used: “Air strike”, “Take cover”, “Battlecry”
____________________
Scenario;
Day 1: Attack I.G.
Day 2: Attack Cobra
Day 3: Attack I.G.
Day 4: Attack Cobra
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Tribal village
Objectives:
1. Headman and his troops are using a tribal village as factory to manufacture drugs. Move in quickly and neutralize the enemy. = 25 Action points
- Complete!
2. The Cobras and Noks have moved into the Jungle and are making a run for the Amazon River, pursue and engage! = 25 Move points
- Complete!
Green zone; Amazon Jungle
Objectives:
Action: Hundreds of thousands will die if that drug shipment laced with nerve agent reaches stateside. Destroy the shipment and take out Headman and his Headhunters! = 30 action points.
Move: Get to the Amazon River and intercept the enemy before Zanzibar can get away with the shipment. = 30 move points.
Bonus Hurt: The heavily armored Dreadnok, Road pig, is on a wild rampage swinging his sledge hammer and destroying everything in his path! Take down this insane juggernaut!
= Get Road Pig down to 0hp.
Bonus Heal: The Forca Fera agent Tigor, has been brutally mauled by his own trained tiger, Charlie. He is badly wounded and is bleeding to death, stop the bleeding and treat his wounds!
= Get Tigor up to 20hp.
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers:
HP 444
Vehicle Group:
-
Evader (Dark rider)
(d)
|
Weapons systems -60hp
|
|
Movement/Guidance -56hp
|
-
A.G.P. (Nullifier)
|
Radar/Targeting -44hp
|
|
Weapons/Ordinance -40hp
|
Character Group:
named characters max hp-35
Darklon -30hp
Command Character
-Cobra targets
|
Gen. Dumas -25hp
Hellion Officer -25hp
I.G.F.B Emily -25hp
|
-Joe targets
|
Undertow -10hp
used ability
I.G. Frogman Officer -16hp
Reaver -14hp
|
Trooper Group:
troops max hp-25
-Cobra targets
|
Frogman Grimaud -12
Frogman Breton -13hp
Frogman Bazin -15hp
Frogman Planchet -15hp
|
-Joe targets
|
Hellion Athos -11hp
Hellion Porthos -13hp
Hellion Aramis -12hp
Hellion D’Artagnan -14hp
|
Joe Machine gunner -19hp
-bonus hurt
IG Shocktrooper -0hp
-bonus heal
Move points: 46
Action points: 36
Iron Grenadier Victory points: 7/45
Objectives:
KO: 5
Bonus: cc bonus= 2,
Item points: 0
Iron Grenadiers are in the Green zone!
____________________
Available items: 2
*Combat Maneuver: “Regroup”
2 Action Commands available.
Used: “Air strike”, “Take cover”
____________________
Scenario;
Day 1: Attack Cobra
Day 2: Attack G.I. Joe
Day 3: Attack Cobra
Day 4: Attack G.I. Joe
Day 5 & 6: Split
Day 7 +: Weapons free
Red zone; Tribal village
Objectives:
1. The arrival of the G.I. Joe team has complicated the situation. Destro wants that nerve agent, you must stop the Joes from destroying the drug shipment! = 25 Action points
- Complete!
2. You are taking heavy fire from both the Joes and Cobra’s forces, move into the jungle and engage the enemy! = 25 Move points
- Complete!
Green zone; Amazon Jungle
Objectives:
Move: This battle has turned into a hostile pursuit through the Amazon jungle; Darklon’s Hellions must reach the Amazon River and engage the Joes before they have a chance to intercept Headman. = 30 move points.
Action: The shipment has been loaded onto Zanzibar’s Air skiff. Undertow and his team of I.G. Frogmen must steal it from Cobra and escape! = 30 action points.
Bonus Hurt: A G.I. Joe Machine gunner is laying down heavy cover fire, preventing Undertow from reaching the Air skiff, take him out!
= Get the Joe Machine gunner down to 0hp.
Bonus Heal: One of your Shocktroopers has walked right into a poacher’s hunting trap. He has several bamboo spears in his leg, treat his wounds quickly before he bleeds to death!
= Get the I.G. Shocktrooper up to 20hp.
--------------------------------------------------------------------------------------------------------------------------------
Misfire:
A.V.A.C.
Reposts: None
K.O.s:
Cobra:
1 Marine Hicks= VadersQuest
G.I. Joe:
2 Copperhead= Darth Henning
Iron Grenadiers:
2 Mainframe= BVH
1 Dread-Head Billy Bob= Kneroh
2 Demolisher= MetalHead!!!
__________________
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