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Thread
:
Official Hisstank G.I. Joe vs Cobra Game; Rules and regulations
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09-16-2009, 09:25 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Command Staff:
The Command staff can be from 1 to 4 players. Having 4 players on the command staff makes things easier because you can share the workload of running the team.
If you are interested in being on the command staff, mention it to your team leader. Believe me, they will appreciate the offer.
Any player who is part of the command staff has the choice of playing as their custom class if they have one, or playing as a Standard Class.
The responsibilities of the Command staff are as follows:
1. Make sure your team knows when the game starts. Round up your players for each chapter of the game.
2. Leaders must help keep the peace and squash any drama within their team.
3. Keep a list of who is on your team, and what class they are playing as.
Keep this list up to date and please keep me informed of any changes.
4. Send out orders to your team and help them be organized.
5. Provide your team with tactical support in the game. You will be given a powerful arsenal of tools and weapons to help your team succeed.
____________________
Action commands:
Each team starts out with 4 Action Command available. There are 8 different Action Commands to choose from, so you have many options but you must choose wisely. You may use one Action Command per day until your Action Command Points are gone.
*Each Action Command may only be used once per game.
List of Action commands:
All units attack!
This Action command effects the next five players on your team that post, first come first serve. There is no time duration.
Result: Any post is doubled in value. Hurt +5 becomes +10, Heal, Move, Action, and shield are also doubled, not just hurt.
------------
This applies to standard game posts only, not Action Commands, Items or Special abilities.
__________
Defensive perimeter!
This Action command effects the next five players on the opposing team that post, first come first serve. There is no time duration.
Result: The value of any post is reduced by half, rounded up. Hurt -10 becomes -5, Heal, Move, Action, and shield are also at 1/2, not just hurt.
------------
This applies to game posts only, not Action Commands, Items or Special abilities.
__________
Air Strike!
Send in close air support to lay down fire on the enemy. Even if your team is in that area, you will not be hurt.
Result: Total damage is 2 points for every player on
your
team, spread out over all targets from top to bottom. This includes Drone enemies.
------------
Details: Any shields, cover, or barriers, will absorb the damage first. Any damage that gets through will start at the top of the list. Damage will max out at 10% of a targets starting HP, rounded up. For example: If the targets have a max 36HP, the max damage to any one target is -4.
__________
Take cover!
You command your troops to take cover from incoming enemy fire.
Result: The total amount of Cover will be 2 points for every player on the
opposing
team. This cover will absorb Hurt damage until it is used up.
Take Cover is not effected by Stealth and Velocity +2 bonus.
__________
Concentrated Fire!
This is the big gun. Target your enemy with a predator drone strike, or a satellite mounted energy beam. With this action command you will devastate the enemy!
Result: Hurt 40% of target's starting hp to 1 target.
__________
Close air support!
Send in a Cobra gunship, a squad of Trubble bubbles, a Dragonfly or any low flying aircraft of your choice!
Result: Hurt 20% of target's starting hp to 2 targets.
------------
If there are less than 2 targets available, the damage that would go to the additional target is lost.
__________
Weapons Barrage!
Lay down a barrage of heavy Machine gun fire or a swarm of mini missiles. With this action command you will rain damage on multiple enemies!
Result: Hurt 10% of target's starting hp to 4 targets.
------------
If there are less than 4 targets available, the damage that would go to the additional targets is lost.
__________
Emergency Medivac!
Drop in a para-rescue team, or Send in a medical evac to heal your troops! With this command you can heal even the most injured teammate!
Result: You May choose one of three options:
1. Heal 40% of target's starting hp to 1 target.
2. Heal 20% of target's starting hp to 2 targets.
3. Heal 10% of target's starting hp to 4 targets.
------------
If there are less targets available than your chosen option, the Heal that would go to the additional target(s) is lost.
__________
***************
Special Character abilities
Some of the Characters that you are hurting and healing will have special abilities. Only the Command Staff will know which characters have them. These abilities can be activated by the Team Leaders as long as the Characters are not K.O.
Command staff may use 1 Special character ability per day. Simply copy and paste the ability that I send you and post it in the Battlefield thread.
Last edited by cobralalalala!; 09-19-2018 at
11:38 PM
.. Reason: New Rules set, 2018.
cobralalalala!
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