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10-01-2009, 09:25 PM | #641 |
***** Enforcement Agent
Join Date: Jan 2009
Location: Louisville
Posts: 3,043
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cobra medic
heal +4 Dreadnok Ripper |
10-01-2009, 09:40 PM | #642 |
Banned
Join Date: Sep 2007
Location: Monrovia, CA
Posts: 12,065
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Joe Combat Medic
heal Torpedo +4 |
gunslingercbr |
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10-01-2009, 10:01 PM | #643 |
www.kittyspryde.com
Join Date: Sep 2007
Location: New Port Richey, Florida
Posts: 8,434
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G.I. Joe Weapons Specialist Sniper
Hurt Monkeywrench-3 |
10-01-2009, 11:10 PM | #644 |
Paranoid Schizophrenic
Join Date: May 2008
Location: Florida
Posts: 6,515
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COBRA Commando
Hurt Ghost Hawk -2
__________________
DD's HISS TANK TOY STORE: Visit my B/S/T thread for all your GI JOE needs (and more). Shipping is ACTUAL and satisfaction is guaranteed. . . DD's FEEDBACK: |
10-01-2009, 11:30 PM | #645 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Nictus, only one post per turn please.
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10-01-2009, 11:39 PM | #646 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario The bottom line: To get possession of the Suitcase containing the helmet prototype, you need 60 Move points, 60 Action points and get the other team below 100hp. There are no restrictions on move points in this phase. ***Read your objectives well, Knowing is half the battle! RANGE: 5 MID Cobra: HP 114 Thunder machine (thrasher) –K.O. Hurricane (Vapor) –K.O. - Zartan max HP 45 Storm shadow -K.O. Cobra mortal -K.O. Cobra Invasor elite -K.O. Zartan -42hp Zandar -K.O. Zarana -K.O. -Dreadnoks Max HP 40 Dreadnok Torch-29hp Dreadnok Ripper-23hp Dreadnok Buzzer-K.O. Dreadnok Monkeywrench-20hp Cobra Invasor alpha-K.O. Cobra Invasor omega-K.O. Move points: 63 Action points: 56 Cobra is now in the Green Zone! Zartan and his Dreadnoks take up positions in the Hotel lobby to hold off the Joes! Phase 2. Red zone; streets of Toba Muerto Green zone; Resort Tower 3. Set up a defensive position in the main lobby and inflict damage on the Joes, keep possession of the case= get the Joes below 100hp + reach 60 Action points. Target Zone: *Team that has possession, Get to the roof for aerial extraction= reach 75 Move points + get the enemy at or below 30hp. *Team that is in pursuit, get to the roof and destroy the case= reach 80 Move points + get the enemy at or below 35hp. G.I. Joe: HP 252 Hammer (Argen 7 driver)-54hp Ghost hawk ( Lt.Glenda)-12hp - Named characters Max Hp 45 Lady Jaye-18hp SGT. Shimik-K.O. SGT. Manleh-K.O. Spirit-32hp Recoil-34hp Pathfinder-20hp - Fodder troops Max Hp 40 S.E.A.L. team Torpedo -24hp S.E.A.L. team Shipwreck –K.O. S.E.A.L. team Wetsuit -18hp S.E.A.L. team Tracker –K.O. Argen 7 SGT. Topson -21hp Argen 7 SGT. Redmack -19hp Move points: 71 Action points: 52 G.I. Joe team is in the Green Zone! Lady Jaye’s strike team and the Argen 7 are assaulting the Hotel lobby. Phase 2. Red zone; streets of Toba Muerto Green zone; Resort Tower 3. Assault the main lobby and inflict damage on Cobra, take possession of the suitcase= get Cobra below 100hp + reach 60 action points. Target Zone: *Team that has possession, Get to the roof for aerial extraction= reach 75 Move points + get the enemy at or below 30hp. *Team that is in pursuit, get to the roof and destroy the case= reach 80 Move points + get the enemy at or below 35hp No Red Zone penalty will be assessed for the remainder of the game. The following players must Repost before reset: NONE K.O.s= Zandar- Joecom Cobra Mortal- Shockval Invasor Elite- Shockval Invasor Omega- Kneroh Invasor Alpha- Joecollector85 Thunder Machine (Thrasher)- Kneroh Shipwreck- Eyesofasnake SGT. Manleh- RaygeOn Storm Shadow- Solid Strider Zarana- Cobra Crimson Hurricane (Vapor)- CharIJoe Tracker- Nictus Buzzer- Chief W O Flint SGT. Shimik- Driftwood Please remember, Action is a type of move, so if your class can move +4, you can post Action +4, if your class can Move +2, you can post Action +2. |
10-02-2009, 12:00 AM | #647 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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G.I. Joe Heavy Weapons Machine Gunner
Hurt Dreadnok Ripper -2 Hurt Dreadnok Monkeywrench -2 |
10-02-2009, 12:00 AM | #648 |
Working 2 Pay My Joe Debt
Join Date: Sep 2008
Location: Michigan
Posts: 15,804
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The Joes are in the heat of the battle and the 'knocks are causing trouble and destruction as usual. The Joes keep moving forward.
G.I. Joe Ranger Move +4 action |
10-02-2009, 12:00 AM | #649 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Zeroing the gatling gun in on the enemy, letting loose the hot lead watching it mercilessly hit the targets again and again. G.I. Joe Heavy Weapons Machine Gunner Hurt Dreadnok Torch -2 Hurt Dreadnok Monkeywrench -2
__________________
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10-02-2009, 12:00 AM | #650 |
Night Force
Join Date: Feb 2009
Location: Texas
Posts: 15,441
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GI Joe HW Demolitionist
Hurt Monkeywrench -3 Topson and Redmack dust off the debris from the last blast. "Damn man, that charge wasn't big enough. I'll double this one" Redmack tells Topson. Topson puts in a fresh mag and they both move up under his cover fire. Where the window was is now a large hole in the wall. The Noks are running about yelling and shooting randomly. Topson and Redmack move up with little difficulty. "Going to make a hole we can drive through this time". Kabloom!!! |
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