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09-23-2011, 01:27 AM | #14481 |
HissTank Queen
Join Date: Nov 2007
Location: <3
Posts: 9,888
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G.I.Joe green Beret Level 3
Hurt Alley viper spade -6
__________________
My Feedback<3 My B/S/T<3 My Customs<3 Quote:
Originally Posted by TTT
You mess with the C, you mess with the T !!!
Quote:
Originally Posted by JoeFanatic
At the feet of the Tank queen Chari I fall in reverence, all hail and long live the queen of pink!
Quote:
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09-23-2011, 01:44 AM | #14482 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Cobra:
SWAT Bauer Hurt Cobra Spec Ops -2 SWAT Almeida Hurt Cobra Spec Ops -2 SWAT Doyle Hurt Cobra Spec Ops -2 __________ G.I. Joe: Ringneck Hurt Joe Spec Ops -7 ---- Nightwatch Trask Hurt Joe Spec Ops -3 Nightwatch Drazen Hurt Joe Spec Ops -3 Nightwatch Myers Hurt Joe Spec Ops -3 __________ Iron Grenadiers: Steel Hammer A.P.C. Hurt I.G. Spec Ops -12 ---- Bravo Hurt I.G. Spec Ops -6 Omega Hurt I.G. Spec Ops -6 __________ Steel Brigade: Grenadier Pierce Hurt SB Spec Ops -1 __________ |
09-23-2011, 01:47 AM | #14483 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 21: Earthbound Operation Dark Angel part 1 of 3 Strike Team Battle G.I. Joe vs Cobra Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:45hp***** * Shadow Guard -23hp Nightwatch Officer -K.O. Alley Viper Officer -22hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:68hp Falcon -23hp-used ability Mercer -30hp-used ability Sneak peek -15hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Iron Grenadiers vs Steel Brigade Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:41hp General Mayhem -7hp-used ability Wild Boar -13hp Iron Wolf Officer-21hp-used ability -------------------------------------------------------------------------------------------------------------------------------- Steel Brigade Strike team:5hp Front sight -5hp Evac -K.O. ************************************************** *********************************** K.O.s: Carbine= Huer-ta, First Blood. Storm Shadow= Rising Phoenix2 Shockwave= RaygeOn Iron Wolf 2= Uninvited Ghost I.G. Tech Officer= Uninvited Ghost Halo= Barefoot Jedi Scrap Iron= Colt Blue Zodiac= Barefoot Jedi Golden Eye= Nirvana Iron Bear A.P.C.= Uninvited Ghost Bishop= GrimReaper957 Lightfoot= Krooklyn Lowlight= RaygeOn Ferret= Lody Repeater= Rexplode Barricade= Serpymatt Devil Dog= Kneroh Chameleon= zarana Turncoat= Beckley Alley Viper Mace= CTGLinks Tunnel Rat= RaygeOn Alley Viper Dagger= Krisk Night Adder= Footloose Alpha= GrimReaper957 Grenadier Azar= Uninvited Ghost Rhino= Rexplode Evac= Shockval Nightwatch Officer= Shipwreck Grenadier Salazar= laurenluna1977!!! Iron Wolf 8= laurenluna1977!!! Double K.O.!!! Iron Grenadier Move Objective= Completed by 666Werecat!!! Welcome to the game mate!!! Iron Wolf 6= atomsmasher!!! Alley Viper Spade= CharIJoe!!! Tank Queen returns!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 8/44hp ____________ Enemy Targets: SWAT Bauer - 7-2Pdmg SWAT Almeida - 15-2Pdmg SWAT Doyle - 17-2Pdmg __________ Move: 18/22 Move points Action: 06/22 Move points __________ Armory items: | 3 | Used: Action Commands: | 2 | Used: Air Strike (tue), Defensive Perimeter (wed), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Joes have sent in the Nightforce team to free the Scientist Hostages and shut down the facility, send in a team of Alley Vipers to stop them cold! = 22 Move points Action: The Dark Angel must be launched into orbit before the Joes have a chance to disable or destroy it! Execute the final launch protocols and begin Cobra's rule over the Earth! = 22 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 46/159hp Night Storm Night Attack Chopper-used strafe _____________ Enemy Targets: Ringneck - 64-7dmg ---- Alley Viper Spade- K.O.-7dmg ---- Nightwatch Trask- 1-3Pdmg Nightwatch Drazen- 40-3Pdmg Nightwatch Myers- 36-3Pdmg __________ Move: 06/47 Move points Action: 00/47 Move points __________ Armory items: | 1 | Used: Drone Missile (thur), MediKit-Spec Ops(fri), Action Commands: | 2 | Used: Air Strike (tue), Take Cover (wed), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Action: This routine hostage rescue mission has turned out to be a crisis of epic proportions! Your team has discovered a Cobra plot to send some kind of missile into orbit! Disable or destroy the missile before it can launch! = 47 Action points Move: Cobra needs these high value hostages in order to complete their launch protocols! Get to the Hostages and free them! = 47 Move points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 14/104hp Ogre light Assault Imp fighter-used strafe _____________ Enemy Targets: Steel Hammer A.P.C. - 63-12dmg ---- Bravo - 4-6Pdmg Omega - 35-6Pdmg __________ Move: 62/62 Move points Action: 04/62 Move points __________ Armory items: | 0 | Used: Flechette Grenade (wed), Armor Piercing rounds (thur), Drone Misile (fri)::: Action Commands: | 0 | Used: Air Strike (tue), Helicopter Gunship (wed), All Units attack (thur), Take Cover (fri)::: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: General Mayhem needs to get the Draconus airborne in order to take out that Cobra missile! Evade the Ground and aerial forces before they can stop you! = Complete! Action: The Iron Wolf squadron must setup a defensive perimeter and hold off the Steel Brigade! Do not allow the Steel Brigade to breach your perimeter! = 62 Action points -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Steel Brigade Special Ops: Team Hp - 9/20hp Steel Hawk VTOL-used strafe _____________ Enemy Targets: Iron Wolf 6 - K.O. Iron Wolf 8 - K.O. ---- Grenadier Salazar - K.O. Grenadier Pierce- 8-1Pdmg __________ Move: 00/10 Move points Action: 08/10 Move points __________ Armory items: | 0 | Used: Armor Piercing rounds (tue), Peneplastic Shield (wed), Drone Missile (thur)::: Action Commands: | 0 | Used: Air Strike (tue), Helicopter Gunship (wed), Take Cover (thur), All Units attack (fri)::: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Steel brigade has run into a fire fight with the Iron Wolf Squadron! Break through the Iron Wolf defensive perimeter and get to that Gunship! = 10 Move points Action: The Iron Grenadiers must not be allowed to escape! Destroy or disable the Draconus gunship before it can take off! = 10 Action points -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives Intel Data: Misfire: Do Not repost Reposts: None __________ Team Scores: Strike Team; G.I. Joe - Cobra - Iron Grenadiers- Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers - Mercenaries - |
09-23-2011, 01:59 AM | #14484 |
Banned
Join Date: Aug 2006
Location: Scottsburg, Indiana
Posts: 3,161
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Iron Grenadier Annihilator Level 0
Action +4 |
TEMPLAR BAGGINS |
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09-23-2011, 02:02 AM | #14485 |
Hisstank.Com General
Join Date: May 2008
Location: Houston
Posts: 6,170
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Iron Grenadier Combat Medic Level 2
Hurt Front Sight -2
__________________
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09-23-2011, 02:15 AM | #14486 |
They Won't Stay Dead
Join Date: Dec 2010
Location: the arctic
Posts: 2,624
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Iron Grenadier Annihilator Level 0
Action +4
__________________
"Into Hell's Mouth We March" vapors buy/sell/trade thread http://www.hisstank.com/forum/g-i-jo...ml#post2156369 my feedback thread http://www.hisstank.com/forum/buy-se...ck-thread.html My Ebay Thread http://www.hisstank.com/forum/g-i-jo...ml#post3054820 |
09-23-2011, 02:31 AM | #14487 |
Crimson Guard
Join Date: Mar 2008
Location: England
Posts: 1,102
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Cobra Soldier - Lv. 3
Hurt Sneak Peek -4
__________________
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09-23-2011, 02:52 AM | #14488 |
King of Cardboard
Join Date: Jan 2008
Location: Michigan
Posts: 1,055
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vidmouse
GI Joe Soldier level 2 Hurt Shadow Guard -3 |
09-23-2011, 03:55 AM | #14489 |
Crimson Guard
Join Date: Dec 2010
Location: New Zealand
Posts: 2,766
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Flint-wo2
Steel Brigade Combat Surgeon Level 1 Action +2 |
09-23-2011, 04:48 AM | #14490 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 21: Earthbound Operation Dark Angel part 1 of 3 Strike Team Battle G.I. Joe vs Cobra Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:45hp*** Shadow Guard -23hp Nightwatch Officer -K.O. Alley Viper Officer -22hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:64hp Falcon -23hp-used ability Mercer -30hp-used ability Sneak peek -11hp -------------------------------------------------------------------------------------------------------------------------------- Strike Team Battle Iron Grenadiers vs Steel Brigade Named Characters Max Hp= 30 -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:41hp General Mayhem -7hp-used ability Wild Boar -13hp Iron Wolf Officer-21hp-used ability -------------------------------------------------------------------------------------------------------------------------------- Steel Brigade Strike team:3hp Front sight -3hp Evac -K.O. ************************************************** *********************************** K.O.s: Carbine= Huer-ta, First Blood. Storm Shadow= Rising Phoenix2 Shockwave= RaygeOn Iron Wolf 2= Uninvited Ghost I.G. Tech Officer= Uninvited Ghost Halo= Barefoot Jedi Scrap Iron= Colt Blue Zodiac= Barefoot Jedi Golden Eye= Nirvana Iron Bear A.P.C.= Uninvited Ghost Bishop= GrimReaper957 Lightfoot= Krooklyn Lowlight= RaygeOn Ferret= Lody Repeater= Rexplode Barricade= Serpymatt Devil Dog= Kneroh Chameleon= zarana Turncoat= Beckley Alley Viper Mace= CTGLinks Tunnel Rat= RaygeOn Alley Viper Dagger= Krisk Night Adder= Footloose Alpha= GrimReaper957 Grenadier Azar= Uninvited Ghost Rhino= Rexplode Evac= Shockval Nightwatch Officer= Shipwreck Grenadier Salazar= laurenluna1977 Iron Wolf 8= laurenluna1977 Iron Grenadier Move Objective= Completed by 666Werecat Iron Wolf 6= atomsmasher Alley Viper Spade= CharIJoe Steel Brigade Action Objective= Completed by Flint-wo2!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*--*----------------------------------------------------------------------------------------------------------------- Team Hp - 8/44hp ____________ Enemy Targets: SWAT Bauer - 7-2Pdmg SWAT Almeida - 15-2Pdmg SWAT Doyle - 17-2Pdmg __________ Move: 18/22 Move points Action: 06/22 Move points __________ Armory items: | 3 | Used: Action Commands: | 2 | Used: Air Strike (tue), Defensive Perimeter (wed), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Joes have sent in the Nightforce team to free the Scientist Hostages and shut down the facility, send in a team of Alley Vipers to stop them cold! = 22 Move points Action: The Dark Angel must be launched into orbit before the Joes have a chance to disable or destroy it! Execute the final launch protocols and begin Cobra's rule over the Earth! = 22 Action points -------****--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 46/159hp Night Storm Night Attack Chopper-used strafe _____________ Enemy Targets: Ringneck - 64-7dmg ---- Alley Viper Spade- K.O.-7dmg ---- Nightwatch Trask- 1-3Pdmg Nightwatch Drazen- 40-3Pdmg Nightwatch Myers- 36-3Pdmg __________ Move: 06/47 Move points Action: 00/47 Move points __________ Armory items: | 1 | Used: Drone Missile (thur), MediKit-Spec Ops(fri), Action Commands: | 2 | Used: Air Strike (tue), Take Cover (wed), HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Action: This routine hostage rescue mission has turned out to be a crisis of epic proportions! Your team has discovered a Cobra plot to send some kind of missile into orbit! Disable or destroy the missile before it can launch! = 47 Action points Move: Cobra needs these high value hostages in order to complete their launch protocols! Get to the Hostages and free them! = 47 Move points -------**-**---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 14/104hp Ogre light Assault Imp fighter-used strafe _____________ Enemy Targets: Steel Hammer A.P.C. - 63-12dmg ---- Bravo - 4-6Pdmg Omega - 35-6Pdmg __________ Move: 62/62 Move points Action: 12/62 Move points __________ Armory items: | 0 | Used: Flechette Grenade (wed), Armor Piercing rounds (thur), Drone Misile (fri)::: Action Commands: | 0 | Used: Air Strike (tue), Helicopter Gunship (wed), All Units attack (thur), Take Cover (fri)::: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: General Mayhem needs to get the Draconus airborne in order to take out that Cobra missile! Evade the Ground and aerial forces before they can stop you! = Complete! Action: The Iron Wolf squadron must setup a defensive perimeter and hold off the Steel Brigade! Do not allow the Steel Brigade to breach your perimeter! = 62 Action points -------***-*---------------------------------------------------------------------------------------------------------------------- Mercenaries-Steel Brigade Special Ops: Team Hp - 9/20hp Steel Hawk VTOL-used strafe _____________ Enemy Targets: Iron Wolf 6 - K.O. Iron Wolf 8 - K.O. ---- Grenadier Salazar - K.O. Grenadier Pierce- 8-1Pdmg __________ Move: 00/10 Move points Action: 10/10 Move points __________ Armory items: | 0 | Used: Armor Piercing rounds (tue), Peneplastic Shield (wed), Drone Missile (thur)::: Action Commands: | 0 | Used: Air Strike (tue), Helicopter Gunship (wed), Take Cover (thur), All Units attack (fri)::: HQ Command: | 0 | Used: Weapons Barrage! _____________ Objectives: Move: The Steel brigade has run into a fire fight with the Iron Wolf Squadron! Break through the Iron Wolf defensive perimeter and get to that Gunship! = 10 Move points Action: The Iron Grenadiers must not be allowed to escape! Destroy or disable the Draconus gunship before it can take off! = Complete! -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: The first team to Knock out all enemy targets wins! __________ Special Ops game: *Knock out all enemy targets *Complete Move and Action Objectives Intel Data: Misfire: Do Not repost Reposts: None __________ Team Scores: Strike Team; G.I. Joe - Cobra - Iron Grenadiers- Mercenaries- __________ Special Ops; G.I. Joe - Cobra - Iron Grenadiers - Mercenaries - |
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