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08-18-2012, 03:20 PM | #159871 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Afternoon folks.
Hey Swan, take it easy out there.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
08-18-2012, 04:12 PM | #159872 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Quote:
Thanks man! As always when there are new elements added, it will take a little getting used to for everyone, even me. There have been game elements in the past that were removed, so after a few games, we will see if the tactical maneuvers make the cut. |
08-18-2012, 04:22 PM | #159873 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Quote:
I'm also looking forward to seeing what new armory items you've cooked up. And seeing as I really haven't had the opportunity until now, thanks for doing what you do with the game.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
08-18-2012, 04:32 PM | #159874 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Afternoon rsg.
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08-18-2012, 04:35 PM | #159875 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Hey CB. How you enjoying your weekend?
__________________
He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
08-18-2012, 04:37 PM | #159876 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Its been nice so far, got a nice surprise in the mail today. A Jungle Assault SS I won in Tali's raffle awhile back, came with the glider. How's yours going?
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08-18-2012, 04:44 PM | #159877 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Congrats on the SS. It started off rough but it's getting better, I finally got to add Rashomon to my movie collection.
__________________
He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
08-18-2012, 04:48 PM | #159878 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
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Sounds good, like the new game addition Cla put in. It should make it very interesting.
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08-18-2012, 05:14 PM | #159879 |
tht 1 guy with a mustache
Join Date: Jul 2010
Location: madison
Posts: 12,914
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Quote:
Attention Players, The game rules have been edited. It's been a while since I went in there and cleaned it up. Some of the info was a bit out of date. Everything is now up to speed and current. The XP has Not been updated, but that will be done soon.
Some things to note: 1. Take Cover has been boosted up to a 12 point shield as opposed to a 10 point shield. 2. I have added a new Action Command, which brings the total count to six: 3 Offensive and 3 defensive. 3. I have designed some new armory items, but chose not to add them at this time. I want to give everyone a chance to get used to the new "Tactical Maneuvers" game play element. You can check out the Tactical Maneuvers in detail in the game rules thread under "Command Team": So, what is a Tactical Maneuver or "TM"? It's basically like an Action command, but there are some differences. First of all, they have a very short duration window, only 10 minutes. Each team gets to use their own four Actions commands, so even if the Joes use "Air Strike", Cobra can still go ahead and use their own "Air Strike" any time they want. With Tactical Maneuvers, all teams draw from the same pool, so if Cobra activates "Cover Fire", that TM can longer be used for the rest of the game. Another difference is that when you activate a TM, it effects every team that you are playing against. In a two team head to head game, it effects both you and your enemy. In a three team game, it effects all three teams. The key is to activate it when you are ready and the other team is not. That way, you can get the most benefit from it, and the other team misses out. The other team might activate it before you do, or they might activate a different TM. Only one TM can be in effect at any given time. Each team may activate one Tactical Maneuver per day, but not at the same time. Tactical Maneuvers can be used at the same time as an Action Command, so both can be in effect simultaneously. The TM and AC can compliment each other, counteract each other, or create a counter balanced effect. For more details, please check out the rules thread. Please feel free to hit me up with any questions, thanks! oh what fun more new stuff -_- |
08-18-2012, 05:16 PM | #159880 |
tht 1 guy with a mustache
Join Date: Jul 2010
Location: madison
Posts: 12,914
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Quote:
You're most welcome. I agree but, I also like that it's adding something new - keep it from getting stale. Out of curiosity, did any of this stuff get tested? I'm just wondering what happens at reset when two teams drop the same TM in a span of seconds - it's not exactly easy to keep up with that thread during reset.
I'm also looking forward to seeing what new armory items you've cooked up. And seeing as I really haven't had the opportunity until now, thanks for doing what you do with the game. even if it is only a few milliseconds |
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