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Thread
:
Official Cobra Command Recruitment Thread!!!!
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10-10-2018, 02:31 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Attention Players!
The games rules have been updated. The last time we had a significant update was back in 2015 when we changed formats from Strike team and Special Ops back to a combined team format, so it’s been a while.
There are only a few big changes, and lots of small tweaks. Please go read the game rules when you have a chance, however for your convenience I have summarized the changes below. This is just a summary, the rules thread will explain everything in detail so it makes sense, and please feel free to ask me any questions.
*The amount of words in the Rules have been reduced, it’s a much shorter and easier read now.
*I’ve added two more levels that can be achieved in experience points. The highest level now is Level 12.
*The custom class system has been completely rebuilt. It’s a lot simpler and the players have more control over how they design and grow their custom class. I’ve also added some new toys for you to play with. Those of you who already have a custom class will need to redesign your custom class using the new format. It’s easier than before however I will be with you on your journey to answer questions regardless.
*The way that Xp bonus is applied to your post has changed. From now on, your level is how many bonus points you get. However, you can only apply your bonus to your classes main skill. Please see the rules for details.
*The number of standard classes has been greatly reduced. There are no more special classes, however a new class has been added= Spy/Saboteur.
The way that the standard classes work has also been changed. Please go check it out.
*There is a new basic Skill.
Besides Hurt, Heal, Shield, Move and Action, players can now also post “Block”.
Block points act just like shield points, but they only apply to the Move and Action Objectives. So now, when the other team has no targets left to KO, instead of a simple race to post Move and Action for the objectives, your team can post some “block” points to slow them down.
*Action commands have been balanced out. Air Strike and Take Cover have been beefed up.
All Units attack now applies to any post, not just Hurt.
All Units Attack and Defensive Perimeter are no longer time limit based. Now it is the next five posts, no matter when those posts are made.
I have new added new offensive action commands.
Emergency Medivac now gives you options and as a result is a far more valuable Action command.
*Armory items have been balanced out and new items have been added.
I feel that these new additions and tweaks that I’ve made have at the same time simplified and balanced out the game and will make this a richer game experience for everyone involved.
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