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Thread
:
Hisstank RPG Game Forum/ Battlefield.
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09-19-2011, 01:20 PM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 21: Earthbound
Operation Dark Angel part 1 of 3
Strike Team Battle
G.I. Joe
vs
Cobra
Named Characters Max Hp= 30
--------------------------------------------------------------------------------------------------------------------------------
Cobra Strike team:
150hp
Scrap Iron -25hp
Storm Shadow -25hp
Shadow Guard -25hp
Night Adder -25hp
Nightwatch Officer -25hp
Alley Viper Officer -25hp
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Strike team:
150hp
Falcon -25hp
Lowlight -25hp
Tunnel Rat -25hp
Mercer -25hp
Shockwave -25hp
Sneak peek -25hp
--------------------------------------------------------------------------------------------------------------------------------
Strike Team Battle
Iron Grenadiers
vs
Steel Brigade
Named Characters Max Hp= 30
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers Strike team:
150hp
General Mayhem -25hp
Chameleon -25hp
Ferret -25hp
Wild Boar -25hp
Iron Wolf Officer-25hp
I.G. Tech Officer -25hp
--------------------------------------------------------------------------------------------------------------------------------
Steel Brigade Strike team:
150hp
Zodiac -25hp
Halo -25hp
Front sight -25hp
Devil Dog -25hp
Carbine -25hp
Evac -25hp
************************************************** ***********************************
K.O.s:
************************************************** ***********************************
Special Ops Teams
-------*--*--*--*-----------------------------------------------------------------------------------------------------------------
Cobra Special Ops:
Team Hp - 68/68hp
____________
Enemy Targets:
Rhino - 45
-4dmg
----
Barricade - 23
-4dmg
Repeater - 23
-4dmg
Lighfoot - 23
-4dmg
----
SWAT Bauer - 22
-2Pdmg
SWAT Almeida - 22
-2Pdmg
SWAT Doyle - 22
-2Pdmg
__________
Move: 00/22 Move points
Action: 00/22 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 4 | Used:
HQ Command: | 1 | Used:
_____________
Objectives:
Move: The Joes have sent in the Nightforce team to free the Scientist Hostages and shut down the facility, send in a team of Alley Vipers to stop them cold! = 22 Move points
Action: The Dark Angel must be launched into orbit before the Joes have a chance to disable or destroy it! Execute the final launch protocols and begin Cobra's rule over the Earth! = 22 Action points
-------****---------------------------------------------------------------------------------------------------------------------
G.I. Joe Special Ops:
Team Hp - 113/113hp
Night Storm
Night Attack Chopper
_____________
Enemy Targets:
Ringneck - 75
-7dmg
----
Alley Viper Mace- 38
-7dmg
Alley Viper Dagger- 38
-7dmg
Alley Viper Spade- 38
-7dmg
----
Nightwatch Trask- 37
-3Pdmg
Nightwatch Drazen- 37
-3Pdmg
Nightwatch Myers- 37
-3Pdmg
__________
Move: 00/37 Move points
Action: 00/37 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 4 | Used:
HQ Command: | 1 | Used:
_____________
Objectives:
Action: This routine hostage rescue mission has turned out to be a crisis of epic proportions! Your team has discovered a Cobra plot to send some kind of missile into orbit! Disable or destroy the missile before it can launch! = 37 Action points
Move: Cobra needs these high value hostages in order to complete their launch protocols! Get to the Hostages and free them! = 37 Move points
-------**-**----------------------------------------------------------------------------------------------------------------------
Iron Grenadier Special Ops:
Team Hp - 188/188hp
Ogre light Assault
Imp fighter
_____________
Enemy Targets:
Steel Hammer A.P.C. - 125
-12dmg
----
Golden Eye - 63
-12dmg
Bishop - 63
-12dmg
Turncoat - 63
-12dmg
----
Alpha - 62
-6Pdmg
Bravo - 62
-6Pdmg
Omega - 62
-6Pdmg
__________
Move: 00/62 Move points
Action: 00/62 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 4 | Used:
HQ Command: | 1 | Used:
_____________
Objectives:
Move: General Mayhem needs to get the Draconus airborne in order to take out that Cobra missile! Evade the Ground and aerial forces before they can stop you! = 62 Move points
Action: The Iron Wolf squadron must setup a defensive perimeter and hold off the Steel Brigade! Do not allow the Steel Brigade to breach your perimeter! = 62 Action points
-------***-*----------------------------------------------------------------------------------------------------------------------
Mercenaries-
Steel Brigade Special Ops:
Team Hp - 30/30hp
Steel Hawk VTOL
_____________
Enemy Targets:
Iron Bear A.P.C. - 20
-2dmg
----
Iron Wolf 6 - 10
-2dmg
Iron Wolf 8 - 10
-2dmg
Iron Wolf 2 - 10
-2dmg
----
Grenadier Azar - 10
-1Pdmg
Grenadier Salazar - 10
-1Pdmg
Grenadier Pierce- 10
-1Pdmg
__________
Move: 00/10 Move points
Action: 00/10 Move points
__________
Armory items: | 3 | Used:
Action Commands: | 4 | Used:
HQ Command: | 1 | Used:
_____________
Objectives:
Move: The Steel brigade has run into a fire fight with the Iron Wolf Squadron! Break through the Iron Wolf defensive perimeter and get to that Gunship! = 10 Move points
Action: The Iron Grenadiers must not be allowed to escape! Destroy or disable the Draconus gunship before it can take off! = 10 Action points
--------------------------------------------------------------------------------------------------------------------------------
Conditions of victory:
Strike team game: The first team to Knock out all enemy targets wins!
__________
Special Ops game:
*Knock out all enemy targets
*Complete Move and Action Objectives
Intel Data:
Misfire: Do Not repost
Reposts: None
__________
Team Scores:
Strike Team;
G.I. Joe -
Cobra -
Iron Grenadiers-
Mercenaries-
__________
Special Ops;
G.I. Joe -
Cobra -
Iron Grenadiers -
Mercenaries -
__________________
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Last edited by cobralalalala!; 09-20-2011 at
12:23 AM
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