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Thread
:
Hisstank RPG Game Forum/ Battlefield.
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09-22-2010, 12:33 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Scenario
chapter 12: Bloody Vengeance
Strike Team Battle
Named Characters Max Hp= 30
Odd days/Even days
Cobra Attack: Joes/I.G.
Joes Attack: I.G./Cobra
I.G. Attack: Cobra/Joes
--------------------------------------------------------------------------------------------------------------------------------
Cobra Strike team:
96hp
-Joe targets
Stormshadow -30hp
-used ability
Night Vulture Officer -K.O.
Pit Viper Officer-26hp
-day target
-I.G. targets
Alley Viper Officer -15hp
Razor Trooper -25hp
-day target
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Strike team:
116hp
ccccc cc
-Cobra targets
Falcon -24hp
Tunnel Rat -10hp
Shockwave -24hp
-day target
-I.G. targets
Lowlight -12hp
-used ability
Crazy Legs -21hp
Repeater -25hp
-day target
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadiers Strike team:
127hp
*****
-Cobra targets
Voltar -24hp
Cutlass -24hp
Ghost -24hp
-day target
-Joe targets
Metal Head -26hp
Iron Dragon -29hp
-day target
************************************************** ***********************************
K.O.s:
Firefly= Foolproof
Fort Knox= Chief CWO
Grenadier Marcus= Blot
Grenadier Hunk= Night Viper143
Night Vulture Officer= CWO!!!
************************************************** ***********************************
Special Ops Teams
--------------------------------------------------------------------------------------------------------------------------------
Cobra Special Ops:
Team Hp - 40/50hp
Ferret - 17/25hp
____________
Enemy Targets:
Snake Eyes - 49hp
-dmg10
Grenadier Saddler - 6hp
-dmg4
Grenadier Trevor - 11hp
-dmg4
Bonus: Barbecue - 24hp
_____________
Move points: 17/25
Action points: 11/25
_____________
Armory items: 3; Used:
Action Commands: 5; Used: Air Strike,
_____________
Objectives:
Move: Stormshadow and his Stealth team must make their way to the main Lab and steal any valuable research data that they can find! Your Special Ops squad must take point and clear the halls of any guards!
= 25 Move points
Action: The Alley Viper squad must breach the main Castle wall and begin their search and destroy mission! Send in your Demolitions team to blow the main wall!
= 25 Action points
Bonus Objective: Barbecue is turning up the heat! His flamethrower has your men trapped in the main hall, take him out! = Barbecue 25-hp
Complete the bonus objective to acquire a free armory item!
--------------------------------------------------------------------------------------------------------------------------------
G.I. Joe Special Ops:
Team Hp - 72/90hp
Night shade - 17/25hp
Night Raider - 17/25hp
_____________
Enemy Targets:
Masque - 89hp
-dmg18
Grenadier Wesker - 17hp
-dmg4
Grenadier Spencer - 19hp
-dmg4
Grenadier Birkin - 19hp
-dmg4
Grenadier Krauser - 19hp
-dmg4
Bonus: Dark Grenadier - 13hp
____________
Move points: 19/45
Action points: 3/45
_____________
Armory items: 3; Used:
Action Commands: 4; Used: Air Strike, Take Cover,
_____________
Objectives:
Move: The Joe Special Ops team must fight it's way across the castle courtyard and reach the inner perimeter!
= 45 Move points
Action: Night Force is making their way to the main lab, but the I.G. Guards are in the way, lay down suppressive fire to stop the I.G. guards.
= 45 Action points
Bonus Objective: The Silent Castle has its own elite force called the Dark Grenadiers, their officer has attacked your position. You must neutralize this threat!
= Dark Grenadier 45hp.
Complete the bonus objective to acquire a free armory item!
--------------------------------------------------------------------------------------------------------------------------------
Iron Grenadier Special Ops:
Team Hp - 80/100hp
Iron hawk Gunship - 15/25hp
Oblivion Walker - 15/25hp
_____________
Enemy Targets:
Dr. Doom - 66hp
-dmg20
Joe Trooper Redfield - 3hp
-dmg5
Joe Trooper Valentine - 18hp
-dmg5
Joe Trooper Kennedy - 8hp
-dmg5
Joe Trooper Chambers - 1hp
-dmg5
Bonus: Cobra Demolitions - 50hp
_____________
Move points: 25/50
Action points: 12/50
_____________
Armory items: 3
Action Commands: 5; Used: HQ Weapons barrage,
____________
Objectives:
Move: With Joes and Cobras running around the lower levels, it is imperative that they not reach the Containment Cells. The Fools might inadvertently unleash Hell. Get to the containment level quickly and form a blockade!
= 50 Move points
Action: A G.I. Joe Tactical Strike team is making their way to the main Lab. Your Special Ops team must head them off and Barricade the access corridor!
= 50 Action points
Bonus Objective: A Cobra Demolitions team is trying to blow up the main Castle wall, take them out!
= Cobra Demolitions -50hp
Complete the bonus objective to acquire a free armory item!
--------------------------------------------------------------------------------------------------------------------------------
Conditions of victory:
Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner.
Special Ops game: Be the first team to Complete Move and Action Objectives and knock out all enemy waves.
*A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory!
Day Targets: These targets may only be targeted from: 12 noon until reset, Eastern time. Any hits posted on them from Midnight until 12 noon will be misfires.
These targets will have "Day targets" written next to them.
Intel Data:
Misfire: Do not repost
A.V.A.C.
Reposts: None
__________________
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Last edited by cobralalalala!; 09-22-2010 at
02:11 AM
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