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05-13-2010, 01:51 PM | #21 |
From Parts Unknown!
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I think this is probably the best example, so I'll give it. I recently purchased Vista Ultimate 64-bit from a guy for a ridiculously low price. This was the full version, not an OEM disk, so I was jazzed, until I realized that the seller still "held" the license for the product. Well, I called Microsoft and had them attempt to transfer the license to me after I explained that I had purchased it from a 3rd Party. They were more than happy to oblige, and after several failed attempts, they ended up giving me a NEW product key. Now, if MICROSOFT can do this, than obviously transferring license is not a huge deal. This was for a product that costs $500! And these guys complain about $50? Sounds like someone's trying to get in the news to me.
From my experience, it seems from casual observation that it is legal to transfer license and somebody didn't consult the legal department before shooting their mouth off.
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05-13-2010, 02:02 PM | #22 |
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05-13-2010, 02:05 PM | #23 |
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i agree. the minute games start going download only i will stop playing...same with home movies. the minute i can no longer go into store and buy a copy of a movie/tv show i want to own..i will stop buying. I dont want just digital crap that can be deleted or erased so easily (cause not to sound all consipiracy theory pelican brief here but i can see that happening from companies at soem point.). I want a hard disc/data i con put on my shelf and not have to worry about it.
There have been reports of books, one of them was 1984 by Orwell how is that for irony just disappering off the device. |
05-13-2010, 02:09 PM | #24 |
EQ-Viper
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Yeah. And the reason that people illegally download and buy used games is because the new product is just too expensive.
Companies need to realize that all this, pirating and used sales, is a direct result of the increase in prices of the product and they need to do something about it if they want it to stop. I think the fundamental problem here is that for many games, there's just such a wide disconnect between what video game developers know a video game is worth (in terms of production costs, licensing fees, advertising costs, etc.) and what the consumer feels the product is worth in terms of the amount of enjoyment he/she derives from it. The former is objectively quantifiable, while the latter is a bit more open to interpretation. I don't regret paying full-price (albeit the Greatest Hits re-release price) for inFamous because I really enjoyed (and continue to enjoy) playing that game and would have no qualms about paying full price for any other game that I would similarly enjoy. But at the same time, there are games I've bought at full price where I feel like I didn't get my money's worth in terms of the quality of the gameplay experience (and make no mistake, this is what the consumer is ultimately paying for... not the physical disc or game cartridge, but the gameplay experience, or more accurately, the license to engage in that particular gameplay experience). That growing disparity between production cost and perceived value is one of the things that I think is driving consumers to patronize the used game market for at least some of their video game purchases. But that's the nature of the capitalism beast. If people (outside of those who freely and knowingly engage in piracy) think a game is worth buying new, they will, for the most part, buy it new. If people think it's shit, they won't buy it new (or at all) and a developer can only hope that life on the secondary market as a used game can salvage its reputation or help it establish an audience for a sequel or spin-off. Admittedly, there are a lot of problems with the used game market, primary among them is that the bizarre situation now exists where a publisher's game might end up competing and losing against itself and that the publisher won't get any money from the sale of the "used" version of its game that it loses a sale to. But the larger point I'm trying to make is that taking away the option to buy used games won't make people pay full price for new games that they don't think are worth it. If I think "Cookie-Cutter FPS III" isn't worth $60, stopping EB Games (or its US counterpart, Gamestop) from selling used copies of "Cookie-Cutter FPS III" at $30 isn't going to magically convince me to buy a new copy of "Cookie-Cutter FPS III" at $60. I'll just spend my money on something else that I think is actually worth $60. Last edited by zuludelta; 05-13-2010 at 07:38 PM.. |
05-13-2010, 03:41 PM | #25 |
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The whole non-transferable license is BS anyhow. The royalties that the company makes off the cd, or game, or software is for the sale of that particular piece of media. End of.
While it sucks, that with software you would be required to keep the disc in the drive while it's in use, which isn't really practical or feasable in this day in age. With games this shouldn't be an issue. Once it's the property of the purchaser, it's his. The rights for that copy of the game have already been paid, along with everything it can be used for, like online playing. He shouldn't be allowed to duplicate, or distribute it outside of it's original form. Just like an album. However, if the purchaser no longer uses the item, it's his right to sell it to someone who wants it, and doesn't mind owning something used. As a musician who has made and sold cds, i can tell you that it's ridiculous to assume that each time a product changes hands you should get a cut. Each time someone sells a car, GM or whatever other manufacturer, doesn't get a cut. It's greed, pure and simple.
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05-14-2010, 08:27 AM | #26 |
Crapping
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Location: CT
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i completely agree you zulu , with the price point of games and what little time is spent on the game i hardly ever buy a new games... im tired of spending my hard earned money on a game that i beat in less than 12 hours. i was really disappointed with gears of war 2 it was the same game , take cover , pop out fire and the game was over i had just spent 59.99 for the game and i was pissed!
why should we pay full price for a half price game that the dev. just shoves out to the masses .. the only purchase i am very very happy with demons souls im 22 hours in and probably half done with the game..
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05-14-2010, 08:41 AM | #27 |
Btchin RckStr Frm M.A.R.S
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This once again negates any sense of free market economics. And when game companies keep raising prices with every new console.... WHAT DO YOU EXPECT!?!?!?! They do it to themselves. EA needs to just "Let it be". laissez faire. One the many problems is, How in the world do you expect to keep the same customer base satisfied when year after year you release the same game and add a "hit stick". If they were smart or if this were a concern, push out roster updates for a fee and release a new Madden when you can introduce something innovative that warrants a $70 price point, instead of flooding the market with the same games year after year. I am not the biggest fan of EA's business practices so I buy EA games second hand. A basic rule of economics is that when there is too much market regulation, as in keeping prices artificially high, then there gives an emergence to a second hand market(black market or used goods market) which will reflect true market value of a product when prices are too high.
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05-14-2010, 08:57 AM | #28 |
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The used game market does hurt the sales of new items....proven fact in games, movies, music, and books. But the used market has a legal right to exist and compete...period. The big companies don't have to like it, it is what it is and the used market is not going away.
Before the used game market went "legit" items were resold at garage sales or traded amongst friends, used stores simply brought the practice main stream. I do agree that the used market may damage new sales more than piracy. Piracy also existed before the internet trading amongst friends since the 8-track tape. Also people use to record songs off the radio ratehr than buying them...this is fact. It is just more mainstream now. The thing is...Pirates would have never bought the item in the first place, so even without the piracy, the sales would not grow. Used games and piracy actually benifit the industries in the fact that the word about the "Game" or "CD" spread more rapidly than in previous times creating more sales, IF the quality is good. IF the quality sucks, word will spread on that as well and kill the sales. But it is not the used market or the piracy killing the sales, it is the quality of the item. Case in point, in the 70's and 80's people created albums, now they create singles. Would you rather buy 10 great songs in an album or buy an album that has one good single? QUALITY. Would you rather buy Resident Evil or Bratz? QUALITY. All the industries can go suck it as far as I am concerned. IF it's good I'll buy it, but not until I try it first. And I don't buy much these days.
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05-14-2010, 09:01 AM | #29 |
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I can't believe this prick:
GameSpy.com | Developer Says Used-Game Market a Bigger Problem than Piracy And before you come in and defend this guy, yes, we all know that video game developers don't see a single cent from used game sales. But guess what? That's how it works for just about everything, and I don't think world commerce has collapsed because of the widespread trade in used goods. When you buy an opened and "used" GI Joe action figure from a fellow collector or the various online toy shops on eBay, you don't hear Hasbro crying about lost sales. When you buy a used Civic from its owner or a used car outlet, Honda doesn't get a cut from the trade. When you buy an old home, the architect and the carpenters who worked on it don't get royalties, nor are the real estate agents obliged to pay them anything. Why should the video game industry be so fundamentally different? The common retort to this is "don't be cheap, just buy new" but my counter to that is why should people not save some money in their purchases? There's nothing wrong with being reasonably frugal with one's spending on personal entertainment. Besides, most people I know usually buy new when they like a game enough to warrant the $50-$70 price tag most games go for. But unfairly demonizing consumers for buying used games by saying that the practice is worse than video game piracy is wrong on multiple levels. If he (and the video game industry in general, EA's recently been going after used game players as well) want to change things without alienating the market, they should stop going after people legally exercising their rights as consumers and instead try to find a way to get some money from the used game retailer industry (via a re-sale surcharge of some sort maybe?) or even better yet, they should come out with more games that actually feel like they're worth $50. Also, this guy is the co-founder of Blitz Games? The company that gave us universally-panned shovelware like Bratz: Forever Diamondz and Barbie Horse Adventures: Wild Horse Rescue? The guy's probably just pissed off at used game buyers because nobody in his or her right mind would buy those games new (or at all). |
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05-14-2010, 09:19 AM | #30 |
Btchin RckStr Frm M.A.R.S
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Wow! I just read their new fascist approach for used sales concerning their online multi player games. Unreal! I hope fans are smart and boycott EA, I know it's wishful thinking as the Madden crowd are a bunch of rabid football loving fan boys who will pay the new online tax...... it really is a sad state of affairs......
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