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05-04-2012, 09:33 PM | #11 |
Knight of Spear
Join Date: Jan 2008
Location: Helheim Forest
Posts: 10,531
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This opens up an entirely new line of questioning.
Quote:
I'd be more worried about them actually shipping a WORKING product. Daggerfall, and every TES game that's followed has had a history of game breaking bugs and other weirdness. If I'm not mistaken Daggerfall is the second buggiest PC game of all-time - but that's probably changed. They have a history of just getting the game into a workable state before moving on, while the modders fix their mess. How does that scenario work in an MMO?
Got a pretty good laugh out of that.
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05-04-2012, 09:50 PM | #12 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Quote:
No idea. And for the record some of those bugs can be downright hilarious. For example, last night I cleared an entire room of Draugr with Dawnbreaker, and the ensuing super kaboom caused me to 1) die from a high-velocity Soul Gem to the face, and 2) fall through a wall.
Got a pretty good laugh out of that. That is pretty funny. It's usually funny until something breaks and you just lost 40+ hours - that can kill a person's desire to simply play the game, let alone start over. Don't get me wrong, I enjoy Bethesda RPGs - I just know at some point, I'm gonna lose more than a half hour to some bug - if I can even get the quest to start.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
05-04-2012, 10:17 PM | #13 |
The REAL Goldbug
Join Date: Jan 2004
Location: Smallville, IL
Posts: 6,151
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I like coop online games.
Pay to play games? I REALLY DISLIKE those!
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05-04-2012, 11:21 PM | #14 |
Crimson Guard
Join Date: Feb 2011
Location: Georgia, USA
Posts: 3,459
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Much as I love a good MMO I'm not convinced about this to be honest, unless TESO is going to be a radically new take on the MMO, maybe akin to what Guild Wars 2 is supposed to be.
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