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11-24-2020, 11:51 AM | #1 |
Bill Cosplay
Join Date: Feb 2014
Location: Staying clear of knee-jerk nerds.
Posts: 5,913
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I think mine is 9 points of articulation:
-Hips/leg (preferably more than a t-crotch) -Shoulders -Head -Elbows (preferably that swivel too) -Knees I can get by on that just fine. Actually, now that I think of it, are hips, elbows, shoulders and knees that swivel/rotate in addition to bending additional points of articulation? I think so. In which case, while I can get by on the nine above, I probably wouldn't. I'd actually want something like at least 15 with shoulders, elbows and hips that do more than just bend. I can do without waist/torso, thigh swivels, knee rotation and ankle and wrist stuff if I have to. What about you guys.
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11-24-2020, 12:07 PM | #2 |
o-ring or nothing
Join Date: Jul 2009
Location: In the 1980's
Posts: 5,697
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I love o-ring figures, so I don't need any more than that. I think the torso split is a complete waste and ruins the look of figures. I don't care for double jointed knees either. The Retaliation Roadblock figure was great. Sometimes what you lose in pose-ability, you gain in play-ability.
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11-24-2020, 12:09 PM | #3 |
Bill Cosplay
Join Date: Feb 2014
Location: Staying clear of knee-jerk nerds.
Posts: 5,913
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The more I think about this, what are your preferred types of articulation?
Like, I think Joe-style hip/leg articulation is by far the best. It's an elegantly simple way of bringing a ton of articulation to that one joint. I dig lower arms that plug into the upper arm at the elbow bringing both an elbow bend and rotation. It's another elegantly simple solution. Same with Joe-style shoulders. Hasbro got it right in so many ways. Now, what about mid-torso versus waist articulation? I dig Marauder's waist because it always bothers me I just can't swap out the lower half of a modern Joe without having to paint match the waist/hips/crotch/ass piece. Shirts end at the waist, man! That should be a natural joint, as far as I'm concerned. Boss Fight's waist pisses me off with how it's ALMOST there, but you're left with that little sliver of mismatch you have to paint. Posted this while Ford was posting, so I'm adding that I have to agree that o-ring gives you a lot of options and terrific articulation. I think the Spin Master DC figures are a good example of modern figures that balance playability and poseability without an o-ring. Every joint type they use gives you a lotta bang for your buck.
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"Good luck in your senior year!" "If Adolf Hitler flew in today, they'd send a limousine anyway." "This ain't no party. This ain't no disco. This ain't no foolin' around." Last edited by SmokeBellew; 11-24-2020 at 12:18 PM.. |
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11-24-2020, 01:04 PM | #4 |
Fartbutt McGillicuddy
Join Date: Jul 2020
Location: EARF
Posts: 4,568
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5. head, shoulders, legs.
i prefer o-ring construction. i hate modern gijoe articulation and that style of sculpt; but i tolerate vintage collection star wars articulation. not sure why. |
11-24-2020, 01:32 PM | #5 |
Mass Nerderer
Join Date: Nov 2013
Location: Slitherin' around the tank- It's cool, though, 'cause I'm being "watched"
Posts: 9,100
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Ford pretty well sums up my feelings, although the preview of Zica Toys' vintage style build with the addition of a wrist swivel looks pretty awesome. That's probably the one area I'd have improved upon with the original Joes.
I do really like the modern Joes from an artistic standpoint, but I'll be the first to say that they make shitty toys- all of the added POA and soft plastics mean that gearing them up is a goddamned nightmare. I can't imagine actually trying to keep them accessorized during play.
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11-24-2020, 01:38 PM | #6 |
Bill Cosplay
Join Date: Feb 2014
Location: Staying clear of knee-jerk nerds.
Posts: 5,913
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I dig Vintage Collection except for the shitty legs. Boggles my mind they persist with that complicated for no reason hip/leg peg-thing with thigh swivel. It's goofy as fuck when there's a much simpler way that works a shit-ton better available just down the fucking hall.
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11-24-2020, 03:11 PM | #7 |
Crimson Guard
Join Date: Nov 2007
Posts: 2,460
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Quote:
I dig Vintage Collection except for the shitty legs. Boggles my mind they persist with that complicated for no reason hip/leg peg-thing with thigh swivel. It's goofy as fuck when there's a much simpler way that works a shit-ton better available just down the fucking hall.
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11-24-2020, 04:30 PM | #8 |
Iron Grenadier
Join Date: Feb 2020
Location: Rhode Island
Posts: 555
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Basically as much as you can possibly fit on the figure LOL.
Rocker ankles are an absolute requirement and a lot of the 3 75 stuff seems to lack this. Hell many of them lack wrist articulation outside of a swivel. Thats utter garbage in both cases. Double jointed knees and elbows aren't required if the single joints have enough range of motion to properly kneel on the knees and shoulder a rifle at the elbows. Meaning MORE than 90 degrees of motion. Its more than possible to have that. But its just not as consistent in comparison to double joints. The swivel T hips do look better and work great for certain poses. But overall they're just inferior for action poses and natural motion on every level outside of having a figure sit-down lol. A ball jointed neck is definitely the bare minimum there. But I've been spoiled by double jointed dumbell necks and I don't want to go back. And butterfly shoulders also aid so much in a good shooting or sword pose that figures without them feel outdated and vastly inferior in most cases. A lot of figures these days seem to be trading bicep swivel for elbow swivel though and I'm not a fan. Bicep swivel seems to make a bigger difference in posing |
11-24-2020, 05:27 PM | #9 |
Hisstank.Com General
Join Date: Sep 2007
Posts: 7,067
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Ideally no less than an O-Ring figure ...so what 9-10? But I’ll use anything with a good sculpt. I’ve got some 0 POA figurines I use for dios at times.
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11-24-2020, 06:05 PM | #10 |
He Who Remains
Join Date: Jun 2016
Location: Florida
Posts: 9,377
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I'm ok with as low as 5 POA on star wars. I've never understood all the obsessing over points of articulation that goes on with modern collectors. I just pose my figures once and throw them on a damn shelf, most don't need all the extra flexibility.
I'm much more concerned with how the head sculpt looks than how bendy the figure is.
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