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04-12-2012, 12:11 AM | #581 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Quote:
First questioner - introduced to ME because he had to play it for class assignment! His question - when citadel is moved, what happens to everyone on it?
Answer: One of the things in the citadel codex is that anyplace -inside- the citadel has emergency seals, and some exterior areas have emergency seals that can keep atmosphere in. Even if the Citadel is destroyed (which it may or may not be in ending), "is not like the entire things blow up." People on (in) the arms may well still be alive. No reason to assume 100% casualtties Edit: The Pax panel was a joke.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
04-12-2012, 12:36 AM | #582 |
Knight of Spear
Join Date: Jan 2008
Location: Helheim Forest
Posts: 10,531
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Quote:
Quote:
And that makes 9000. Strangely apropos image...
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Let's make this showy. Last edited by Talisman; 04-12-2012 at 12:38 AM.. |
04-12-2012, 01:02 AM | #583 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Quote:
Oh yeah, no, it makes perfect sense. I mean, "Emergency seals" solves all the problems, like the fact that the entire station went kablooey, the wreckage that survived the combined energies of the Catalyst doing the same and the energy output- which as you may have noticed disintegrated a good portion of the surrounding forces- is going every which way, with a high probability of it winding up plummeting through Earth's atmosphere and heating up to unsurvivable temperatures if not burning up outright- You know what, fuck it.
Look at it this way; unless it's in-game, it's just hot air.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
04-12-2012, 12:00 PM | #584 |
cobra lackey
Join Date: Nov 2008
Location: nyc
Posts: 3,140
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the batarians are awesome. i got the sentinel class unlock in one of the premium packs last night. the web/net is awesome.
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04-12-2012, 12:04 PM | #585 |
Knight of Spear
Join Date: Jan 2008
Location: Helheim Forest
Posts: 10,531
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Quote:
Because otherwise I'm going to go bash my head repeatedly with a can of Axe while chugging Keystone Light until I sincerely believe that MW3 is the greatest game ever made.
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Let's make this showy. |
04-12-2012, 01:15 PM | #586 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Well, two writers were present including one of the guys apparently working on the extended cut dlc. There's an unofficial interview with him(Patrick Weekes) over on BSN, it can be found HERE. Most of the answers are paraphrased so that that for what you will.
Here are some highlights for the folks who'd rather not check it out; Quote:
-Did anyone on the Citadel survive?
Yes. We would never, ever do anything that made the player feel, on replay, that it would be better for everyone on the Citadel if they just died. The Citadel has emergency shelters and kinetic barriers - even if it blows up, millions might survive. You should assume that everyone plot-important on the Citadel survived. -Will long-distance superluminal travel still be possible post-Ending? (will Tali or Wrex or Garrus see their homeworlds again? Will everyone starve?) Galactic civilization will rebuild. The mass relays were not necessary for interstellar flight. Remember, what does it say in the Codex about the speed of ships? That's right, 12 lightyears per (day? hour? minute?). And that's only the cruising speed, not the maximum speed. People have never needed to research basic FTL improvements before because they have mass relays. With the relays gone, new technology will increase that speed. Additionally, the element zero cores of the dead/controlled Reapers can be used to improve FTL drives. Starflight will continue using conventional FTL.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
04-12-2012, 01:30 PM | #587 |
I Brake For Asari!
Join Date: Apr 2008
Location: Thessia
Posts: 32,377
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Quote:
Oh yeah, no, it makes perfect sense. I mean, "Emergency seals" solves all the problems, like the fact that the entire station went kablooey, the wreckage that survived the combined energies of the Catalyst doing the same and the energy output- which as you may have noticed disintegrated a good portion of the surrounding forces- is going every which way, with a high probability of it winding up plummeting through Earth's atmosphere and heating up to unsurvivable temperatures if not burning up outright- You know what, fuck it.
And that makes 9000. Strangely apropos image...
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04-12-2012, 01:34 PM | #588 |
I Brake For Asari!
Join Date: Apr 2008
Location: Thessia
Posts: 32,377
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Weekes I think discussed that Citadel stuff..he wrote the good bits. That said, A writer can not make an animation team design proper animatics and cutscenes...that is Hudson's job...and the person in charge of that team....to make sure it matches with the writers vision...
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04-12-2012, 01:36 PM | #589 |
Cobra Viper
Join Date: Apr 2009
Location: Earth
Posts: 432
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Quote:
Well, two writers were present including one of the guys apparently working on the extended cut dlc. There's an unofficial interview with him(Patrick Weekes) over on BSN, it can be found HERE. Most of the answers are paraphrased so that that for what you will.
Here are some highlights for the folks who'd rather not check it out; |
04-12-2012, 01:48 PM | #590 |
Snake Killer
Join Date: Oct 2009
Location: Davie, Fla
Posts: 19,496
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Quote:
Weekes I think discussed that Citadel stuff..he wrote the good bits. That said, A writer can not make an animation team design proper animatics and cutscenes...that is Hudson's job...and the person in charge of that team....to make sure it matches with the writers vision...
Some of the paraphrases were spun more negatively than intended but it seems like this guy wants to go in the right direction(as much as they'll let him). As disappointing/bad as the ending, it can be salvaged - it just needs one helluva writer and an animation team looking to create something other than massive explosions.
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He who fights with monsters should look to it that he himself does not become a monster.And when you gaze long into an abyss the abyss also gazes into you. |
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