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12-22-2011, 10:02 AM | #17251 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Quote:
The way I'm using my figures now is Instead of having 6 different Grunt figures and only using one. I'll use the most iconic as Grunt, and the rest will use his foreign variant call signs (Vagabond, Arsenal, Front, Exploder etc). Besides, a team like the Joes have alot of support slots to fill |
12-22-2011, 10:04 AM | #17252 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Quote:
Yeah, it's been pretty disappointing. I'm still going to use them as different characters, there is enough (different file names and call signs) to warrant it.
The way I'm using my figures now is Instead of having 6 different Grunt figures and only using one. I'll use the most iconic as Grunt, and the rest will use his foreign variant call signs (Vagabond, Arsenal, Front, Exploder etc). Besides, a team like the Joes have alot of support slots to fill
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12-22-2011, 10:11 AM | #17253 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
My six man team set up:
1- squad leader 2- rifleman/communications 3- rifleman/point 4- rifleman/grenadier 5- rifleman/medic 6- open slot This spot will vary by each team. Team A, Team B, Team C, etc.. It'll be made up of: mortarman, eod, anti-armor, technician, SAW, combat controller 4-man set-up: 1- Squad Leader/Comms/Medic 2- Rifleman/Comms/Medic 3- Rifleman/Point 4- Open Slot In the 4 man set up with Squad Leader will double as communications or medic with the 2nd slot doing what the squad leader doesn't. Squad Leader/Medic would have Rifleman/Comms. Open Slot is eod, anti-armor, SAW, grenadier, combat controller Sniper Teams are 3 or 4 man with: 1- Sniper 2- Spotter 3/4 - Security The Cavalry Teams (escort vehicles, recon vehicles): 1- Driver 2- Gunner 3/4- Security/Recon
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Join the New England G.I. Joe Collector's Group: Battleforce New England Join the March of Cobra. Read the epic adventure on Kindle Worlds and visit the page to learn more. https://www.facebook.com/marchofcobra/ |
12-22-2011, 02:04 PM | #17254 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Do you use a 4 or 6 man team for the SEAL Marine teams? How many Marines or SEALs do you guys have?
Off the top of my head since I don't have too many of these guys: Marines (Either serving as Foreign Internal Defense Trainers or integrated with other teams depending on the mission. Jungle Mission they usually take the lead and pull members such as Muskrat for example): 0-6 Eagle (blonde Hawk) 0-5 Loose Cannon 0-4 Major Stone (Resolute Duke) 0-3 Sparks (Grand Slam Head on Convention Mainframe) 0-2 Jarhead(Custom Leatherneck ATV with Flash head) CW-2 Chief Stone E-9 Gung-Ho E-8 Sgt Slaughter E-8 Leatherneck E-8 Mace (Serves with Urban Teams) E-7 Mainframe E-6 Hollow-Point SEALS (These 12 are a team in themselves, but I could go either 4 or 6 man teams): 0-5 Magnum 0-3 Lt Torpedo 0-3 Dolphin CW-5 Wet-Down CW-3 Link E-8 Shipwreck E-7 Deep-Six E-7 Tracker E-7 Wet-Suit E-6 Harpoon E-6 Depth Charge E-5 Night Fox
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Improvise, Adapt, and Overcome. |
12-22-2011, 02:39 PM | #17255 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
12 SEaLs and 8 Marines
SEaLs: Wet-Suit, Hammerhead, Torpedo, Mariner, Harpoon, Tracker, Dolphin, Barracuda, Shark, Miekkvalas (Finnish Navy Combat Swimmer - Killer Whale), Ruslan (Turkish Underwater Attack Commando), High Tide Marines: Leatherneck, Gung-Ho, Rampart, Red Dog, Bulldog, Short Burst, Chervona Zirka (Ukrainian Naval Infantry - Red Star), Beaver Marines are 2 4-man Squads. SEaLs are 3 4-man squads. Night Fox is with the desert team. If I bring Hollow Point into the Marines, I'll need to add another so I can have a 4 man and a 6 man squad.
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Join the New England G.I. Joe Collector's Group: Battleforce New England Join the March of Cobra. Read the epic adventure on Kindle Worlds and visit the page to learn more. https://www.facebook.com/marchofcobra/ Last edited by Troynos; 12-22-2011 at 02:44 PM.. |
12-22-2011, 02:42 PM | #17256 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
I've realized that there are just too many Joe anti-armor guys.
I don't have any permenant artillery guys, they're anti-armor in a 6 or 4 man squad and will get combined to run the artillery when needed. So I'm wondering how to use all of them. Not all of them can be anti-armor, I don't want that many infantry squads.
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Join the New England G.I. Joe Collector's Group: Battleforce New England Join the March of Cobra. Read the epic adventure on Kindle Worlds and visit the page to learn more. https://www.facebook.com/marchofcobra/ |
12-22-2011, 02:45 PM | #17257 |
I.O. SpecOps
Join Date: Nov 2007
Location: In a secret underground bunker.
Posts: 4,404
|
Quote:
Do you use a 4 or 6 man team for the SEAL Marine teams? How many Marines or SEALs do you guys have?
Off the top of my head since I don't have too many of these guys: Marines (Either serving as Foreign Internal Defense Trainers or integrated with other teams depending on the mission. Jungle Mission they usually take the lead and pull members such as Muskrat for example): 0-6 Eagle (blonde Hawk) 0-5 Loose Cannon 0-4 Major Stone (Resolute Duke) 0-3 Sparks (Grand Slam Head on Convention Mainframe) 0-2 Jarhead(Custom Leatherneck ATV with Flash head) CW-2 Chief Stone E-9 Gung-Ho E-8 Sgt Slaughter E-8 Leatherneck E-8 Mace (Serves with Urban Teams) E-7 Mainframe E-6 Hollow-Point SEALS (These 12 are a team in themselves, but I could go either 4 or 6 man teams): 0-5 Magnum 0-3 Lt Torpedo 0-3 Dolphin CW-5 Wet-Down CW-3 Link E-8 Shipwreck E-7 Deep-Six E-7 Tracker E-7 Wet-Suit E-6 Harpoon E-6 Depth Charge E-5 Night Fox
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12-22-2011, 03:38 PM | #17258 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Okay, redid my Marines/SEaLs
Marine Squad 1: Bulldog (Captain-custom), Schrage, Boulder, Rampart Marine Squad 2: Gung-Ho, Leatherneck, Totem (custom), Hollow Point Marine Squad 3: Stone, Short Burst (custom), Beaver, Red Dog Bulldog is overall Marine commander. Squads 1 & 3 can be combined as needed. SEaL Squad 1: Torpedo, Tracker, Ruslan, High Tide SEaL Squad 2: Wet-Suit, Hammerhead (custom), Dolphin, Miekkvalas SEaL Squad 3: Mariner, Harpoon, Barracuda, Shark Torpedo is overall SEaL Commander. Mariner is my SEaL team sniper. Chervona Zirka is overall Marine/SEaL commander.
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12-22-2011, 03:55 PM | #17259 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Now that's an international force! Who do you use for Ruslan?
I totally forgot about Mariner, and Beaver? Shark, High-Tide, Barracuda, and Hammerhead are all awesome names. Don't you call Link Talbot Hammerhead Blackrazor?
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Improvise, Adapt, and Overcome. |
12-22-2011, 03:57 PM | #17260 |
#voteblackjack
Join Date: Sep 2008
Location: Northwood, NH
Posts: 35,747
|
Quote:
Gave that up, because I wouldn't have enough forces to make a good Joe unit if just used what I had figures for.
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