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05-20-2022, 02:17 PM | #371 |
Iron Grenadier
Join Date: May 2021
Location: Chicago
Posts: 842
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05-20-2022, 09:33 PM | #372 |
Iron Grenadier
Join Date: May 2021
Location: Chicago
Posts: 842
|
Sorry if this has been asked and answered, but I have a question about the finish of the plastic being used I was hoping someone in the know could talk about.
Is the finish of the CS Longbow figures going to be like the shiny plastic of the vintage o-ring GI Joe figures, or a more matte finish of the new retro o-ring GI Joe figures? |
05-21-2022, 03:34 AM | #373 |
Veteran Joe
Join Date: May 2013
Location: England
Posts: 888
|
Quote:
Sorry if this has been asked and answered, but I have a question about the finish of the plastic being used I was hoping someone in the know could talk about.
Is the finish of the CS Longbow figures going to be like the shiny plastic of the vintage o-ring GI Joe figures, or a more matte finish of the new retro o-ring GI Joe figures? |
05-21-2022, 07:43 AM | #374 |
Cobra Soldier
Join Date: Feb 2009
Location: Missouri
Posts: 17
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New FAQ Update on the Kickstarter page!
So what exactly is included with the All-in pledge level? Each All-In pledge includes One (1) of each item released as part of the Kickstarter. This includes one (1) each of the initial four CALLSIGN: LONGBOW™ action figures plus one (1) of each stretch goal figure that is unlocked during the campaign, and one (1) each of any additional unlocked offered items. To ensure a great value, no matter how many unique figures or items are unlocked during the campaign, the All-in pledge level will include a minimum of ELEVEN (11) action figures. Any extra figures that are needed to reach (11) total figures will be selected at the backer’s choice. For example, as of today- The All-in package currently includes: - (1) SCOTT “LANCER” MCMASTERS Action Figure - (1) ALBERTO “UPTOWN” CHAPMAN Action Figure - (1) ALEXY “VOLK” REZNIKOV Action Figure - (1) GRU SPETSNAZ Trooper Action Figure - (1) KEITH “OUTLAW” OVERBY Action Figure - (1) “GHOST” Action Figure - (5) Additional CALLSIGN: LONGBOW™ Action Figures of your choice - (1) Kickstarter Exclusive Comic Book LAST UPDATED: 5/20/22 |
05-21-2022, 09:28 AM | #375 |
Cobra Soldier
Join Date: Feb 2009
Location: Missouri
Posts: 17
|
Quote:
Its about spreading out the costs.
The molds for a 100% figure are probably MORE than $30K, and this tracks with both what I have learned from Spector Creative on Youtube (who compares the cost of a 100% tooled figure to a luxury car) and the now defunct Red Laser (who often compared his tooling investments to the price of a house). I don't want to be a shill for Spector Creative, but he mentions on numerous videos that this is why in retail you see waves of figures where you might get one or two 100% tooled figures and the rest reuse body parts from previous waves. The 100% tool figures cost more to make than the repaints, but they spread the cost through the wave so they are not lopsided. One thing that always seems missing when people talk about toy production cost is the actual cost to manufacture the product. Sculptors and card art cost money, sure. Molds are spendy, extra paint apps grow SKU unit cost to produce, but the sheer volume of product is something else entirely. If a factory requires 3000 part minimums, they will usually charge you for each 500 under that. They also tend to treat smaller runs differently, since all of their processes run based on 3000 units. To run 1000 units instead of 3000 can cost you around 40% per unit. We have to leverage how much we can AFFORD to have on hand vs how much we HAVE to sell to keep funding new projects. Oh, and the restock timeline and penalty. That initial order you put unlocks a scheduled run, so it may be months before another slot opens up, and they will charge more if they have to reset all of the tooling for a 500 unit run of one unique (to that factory) product line as opposed to setting the whole factory line up to run thousands of o-rings at the same time. Are we dispersing the cost across the unlocks to distribute the production and development of each figure? Yes. We believe in the product enough to shoulder the risk. This is not an excuse, but a legitimate look into what every start-up has to think about. Other projects have struggled because proprietors did not consider the true cost of making toys. It is an effort and a grind, but it is worth every minute. We want to make toys. We can't do it without your support. Everyone that helps us fund this Kickstarter will be the reason we become a legitimate toy brand. Every product we sell after the Kickstarter pushes development of new waves of figures, helps us prove viability of the accessory/playsets we want to bring to market, and serves as a reminder to you guys that believed in us that o-rings still kick ass. |
05-21-2022, 09:30 AM | #376 |
Cobra Soldier
Join Date: Feb 2009
Location: Missouri
Posts: 17
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Also, if I have not mentioned it lately- thanks to everyone for your pledges and passion for the product!
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05-21-2022, 04:11 PM | #377 |
Veteran Joe
Join Date: May 2013
Location: England
Posts: 888
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4 more backers needed for the patches
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05-21-2022, 04:30 PM | #378 |
Iron Grenadier
Join Date: Dec 2021
Location: Cobra Island
Posts: 781
|
Quote:
Great input, xasonnex, Spector Creative has a ton of great content and these are all good points. I know you guys are invested and want all of the unlocks- so do we!
One thing that always seems missing when people talk about toy production cost is the actual cost to manufacture the product. Sculptors and card art cost money, sure. Molds are spendy, extra paint apps grow SKU unit cost to produce, but the sheer volume of product is something else entirely. If a factory requires 3000 part minimums, they will usually charge you for each 500 under that. They also tend to treat smaller runs differently, since all of their processes run based on 3000 units. To run 1000 units instead of 3000 can cost you around 40% per unit. We have to leverage how much we can AFFORD to have on hand vs how much we HAVE to sell to keep funding new projects. Oh, and the restock timeline and penalty. That initial order you put unlocks a scheduled run, so it may be months before another slot opens up, and they will charge more if they have to reset all of the tooling for a 500 unit run of one unique (to that factory) product line as opposed to setting the whole factory line up to run thousands of o-rings at the same time. Are we dispersing the cost across the unlocks to distribute the production and development of each figure? Yes. We believe in the product enough to shoulder the risk. This is not an excuse, but a legitimate look into what every start-up has to think about. Other projects have struggled because proprietors did not consider the true cost of making toys. It is an effort and a grind, but it is worth every minute. We want to make toys. We can't do it without your support. Everyone that helps us fund this Kickstarter will be the reason we become a legitimate toy brand. Every product we sell after the Kickstarter pushes development of new waves of figures, helps us prove viability of the accessory/playsets we want to bring to market, and serves as a reminder to you guys that believed in us that o-rings still kick ass. |
05-21-2022, 04:51 PM | #379 |
Iron Grenadier
Join Date: Dec 2019
Location: Kentucky
Posts: 934
|
Quote:
Great input, xasonnex, Spector Creative has a ton of great content and these are all good points. I know you guys are invested and want all of the unlocks- so do we!
One thing that always seems missing when people talk about toy production cost is the actual cost to manufacture the product. Sculptors and card art cost money, sure. Molds are spendy, extra paint apps grow SKU unit cost to produce, but the sheer volume of product is something else entirely. If a factory requires 3000 part minimums, they will usually charge you for each 500 under that. They also tend to treat smaller runs differently, since all of their processes run based on 3000 units. To run 1000 units instead of 3000 can cost you around 40% per unit. We have to leverage how much we can AFFORD to have on hand vs how much we HAVE to sell to keep funding new projects. Oh, and the restock timeline and penalty. That initial order you put unlocks a scheduled run, so it may be months before another slot opens up, and they will charge more if they have to reset all of the tooling for a 500 unit run of one unique (to that factory) product line as opposed to setting the whole factory line up to run thousands of o-rings at the same time. Are we dispersing the cost across the unlocks to distribute the production and development of each figure? Yes. We believe in the product enough to shoulder the risk. This is not an excuse, but a legitimate look into what every start-up has to think about. Other projects have struggled because proprietors did not consider the true cost of making toys. It is an effort and a grind, but it is worth every minute. We want to make toys. We can't do it without your support. Everyone that helps us fund this Kickstarter will be the reason we become a legitimate toy brand. Every product we sell after the Kickstarter pushes development of new waves of figures, helps us prove viability of the accessory/playsets we want to bring to market, and serves as a reminder to you guys that believed in us that o-rings still kick ass. And thank you for laying out in no uncertain terms that the "one-of-everything" guarantees a minimum of 11 figures. For those of us that got in on the first one, that brings the cost per figure below Hasbro's current $21 per. That's an amazing value for a better-articulated small-run figure line. Kudos! |
05-21-2022, 07:13 PM | #380 |
Iron Grenadier
Join Date: May 2021
Location: Chicago
Posts: 842
|
Quote:
New FAQ Update on the Kickstarter page!
So what exactly is included with the All-in pledge level? Each All-In pledge includes One (1) of each item released as part of the Kickstarter. This includes one (1) each of the initial four CALLSIGN: LONGBOW? action figures plus one (1) of each stretch goal figure that is unlocked during the campaign, and one (1) each of any additional unlocked offered items. To ensure a great value, no matter how many unique figures or items are unlocked during the campaign, the All-in pledge level will include a minimum of ELEVEN (11) action figures. Any extra figures that are needed to reach (11) total figures will be selected at the backer?s choice. For example, as of today- The All-in package currently includes: - (1) SCOTT ?LANCER? MCMASTERS Action Figure - (1) ALBERTO ?UPTOWN? CHAPMAN Action Figure - (1) ALEXY ?VOLK? REZNIKOV Action Figure - (1) GRU SPETSNAZ Trooper Action Figure - (1) KEITH ?OUTLAW? OVERBY Action Figure - (1) ?GHOST? Action Figure - (5) Additional CALLSIGN: LONGBOW? Action Figures of your choice - (1) Kickstarter Exclusive Comic Book LAST UPDATED: 5/20/22 Last edited by Katana78; 05-21-2022 at 07:27 PM.. |
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