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05-12-2017, 09:59 AM | #21 |
Bill Cosplay
Join Date: Feb 2014
Location: Staying clear of knee-jerk nerds.
Posts: 5,912
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Are we just assuming it's as gloriously successful as it was? Truth is, talking to my son, his friends and fellow parents, it doesn't seem like anyone really gives much of a shit. Outside of adult collectors, that is. Same with Star Wars, actually. My son likes the cartoons and he thought the flicks were fun (mostly), but he doesn't want the toys and none of his friends appear to either.
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SmokeBellew |
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05-12-2017, 11:38 AM | #22 |
Iron Grenadier
Join Date: Mar 2014
Location: USA
Posts: 950
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Quote:
The best way to reel kids back in is to hire whatever studio does the Call of Duty franchise, Battlefront or Battlefield and do a video game. I think of a first person shooter similar to those that uses all of the vehicles from Joe. You can have Cobra as the enemy and do some sort of campaign mode that would allow you to be whatever Joe works for you and make it through learning how to use weapons, vehicles etc. Once that is done you can go into multiplayer online and start fighting in worlds and maps from Joe lore. This worked for Star Wars and Battlefront 2 is now bringing a campaign mode that will actually be canon to the franchise. I don't see why Hasbro hasn't approached this. I play all of these games and many of them futuristic weapons and space themes these days. Hell COD is going back to WW2 this go round. You want to reintroduce the Joe brand then this is how you do it!
Secondly, there is no indication that older video game market gives a damn about a Joe vs Cobra conflict. Just because they play FPS doesn't mean they are interested in every FPS created, otherwise every FPS would be a massive success. They aren't. |
05-12-2017, 11:40 AM | #23 |
Gunslinger
Join Date: Nov 2007
Location: MidWorld
Posts: 38,081
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What? No! First the Jedi and now GI Joe? Next you'll be telling me that the smurfs are completely irrelevant.
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FS/FT: Planet Grn Valley, Eagle Force Action Force http://www.hisstank.com/forum/g-i-jo...sell-list.html |
05-12-2017, 12:12 PM | #24 |
LNC Commander
Join Date: Oct 2009
Location: Sbartek's Guest Room
Posts: 24,577
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No, it is not time.
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05-12-2017, 12:29 PM | #25 |
Cobra Viper
Join Date: Feb 2013
Location: Houston
Posts: 274
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Can someone tell me which boy sector toy line is doing well?
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05-12-2017, 12:36 PM | #26 |
He Who Remains
Join Date: Jun 2016
Location: Florida
Posts: 9,374
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Quote:
The best way to reel kids back in is to hire whatever studio does the Call of Duty franchise, Battlefront or Battlefield and do a video game. I think of a first person shooter similar to those that uses all of the vehicles from Joe. You can have Cobra as the enemy and do some sort of campaign mode that would allow you to be whatever Joe works for you and make it through learning how to use weapons, vehicles etc. Once that is done you can go into multiplayer online and start fighting in worlds and maps from Joe lore. This worked for Star Wars and Battlefront 2 is now bringing a campaign mode that will actually be canon to the franchise. I don't see why Hasbro hasn't approached this. I play all of these games and many of them futuristic weapons and space themes these days. Hell COD is going back to WW2 this go round. You want to reintroduce the Joe brand then this is how you do it!
Quote:
This is an absolutely nonsensical approach. For one, kids grow out of toys younger, so creating a video game that appeals to older kids who don't buy toys doesn't grow the brand. It simply shifts it from a niche group of 40 year old collectors to a younger niche group of video game toy collectors. In case you haven't noticed, the existing "mature" video game toylines aren't major toylines. It would simply be a different minuscule collector line aimed at different niche collectors. This doesn't help improve the positioning of the brand.
Secondly, there is no indication that older video game market gives a damn about a Joe vs Cobra conflict. Just because they play FPS doesn't mean they are interested in every FPS created, otherwise every FPS would be a massive success. They aren't. |
05-12-2017, 12:50 PM | #27 |
Crimson Guard
Join Date: Mar 2009
Location: sitting in my tin can far above the world
Posts: 3,929
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Quote:
Are we just assuming it's as gloriously successful as it was? Truth is, talking to my son, his friends and fellow parents, it doesn't seem like anyone really gives much of a shit. Outside of adult collectors, that is. Same with Star Wars, actually. My son likes the cartoons and he thought the flicks were fun (mostly), but he doesn't want the toys and none of his friends appear to either.
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05-12-2017, 02:03 PM | #28 |
Iron Grenadier
Join Date: Mar 2014
Location: USA
Posts: 950
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Quote:
Actually, I do think a successful video game is the only shot that GI Joe has left to keep the BRAND alive. Key word is Brand, not plastic toys. Those of you who said that kids just don't play with toys anymore, you are absolutely correct. It has taken my wife and I years to catch on to the fact that nearly all the plastic toys that we have bought for my daughter for Christmas each year just collect dust on a shelf and hardly get touched. Tablets and video game consoles are nearly all they're interested in. Imagination is dying. So, no, I don't think it's time for GI Joe to end. However, it may very well be time for the plastic toy line to end.
The issue isn't whether a video game wouldn't be beneficial it is whether a mature COD type game grows the brand or shifts it from one niche segment to another. From a brand standpoint, the bigger issue when discussing transferring it from toys to another medium to keep it alive is does the brand have meaning. Making a mature RAH game does zero for the brand if RAH has zero meaning in the market. These discussions always turn into rationalization to keep RAH alive as if it isn't an outdated concept that simply needs to imitate what is new and popular. No, consumers are generally savvy enough to identify you are nothing but a cheap imitation. The brand succeeded at its highest in the 60's and 80's when it offered something new and relevant, because that's how brands actually gain interest. Not by simply copying what the other cool brands are doing. |
05-12-2017, 02:30 PM | #29 |
Cobra Viper
Join Date: Apr 2017
Location: Somewhere in South America
Posts: 460
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My half cent:
We also had video games in our childhood. Do you forget Atari 2600/5200, NES and Genesis? Come on, for those who grew with G.I. Joe none of those consoles even when we had them was good enough for us to pass by those colorful vehicles boxes and those amazing figures with an amazing painting art next to it. Children will always be children what liked to us will like to them today and even in 20 years. The true problem is Hasbro's reluctance to prove the old formula, the old formula worked with us and it will work with today's kids. Someone in Hasbro's offices in charge of the line is perhaps is someone that neither grew in the 80's nor remember anything about the glorious toy line. |
05-12-2017, 02:33 PM | #30 |
A Cimmerian
Join Date: Jun 2016
Location: Mountain of Power
Posts: 11,071
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Easier access of technology I think changes that a lot. I think a lot of us grew up in one or two TV households. Now it's 3-4, maybe more. Kids have their own devices- all that. If my choice was fight my brother over Nintendo or play Joe, I knew which way to go. The landscape is way different now.
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