|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
03-05-2016, 08:06 PM | #20501 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
|
I wouldn't restrict that setup to SEALs. The 16th position would be a command position.
As for the ultimate 16 man team . . . depends on the mission. And brings me back to my idea about networked specialists. A commander may want to pick different specialists depending on the task/threat/environment etc. But I'll put together a straw man . . . |
03-05-2016, 09:04 PM | #20502 |
disgruntled goat
Join Date: Sep 2008
Location: NYS- Finger Lakes
Posts: 2,110
|
Quote:
So is that a 15 man team? Is the team commander a separate position? I somehow thought they were 16 man teams.
So then: Torpedo Wet-Down Shipwreck Deep-Six Tracker Wet-Suit Depthcharge Link Night-Fox Who else would you add to that team to get to 16? Or better yet what would be the ultimate 16 man team based on the SEAL team setup? Torpedo, Deep Six, Wet Down, Wet Suit, Tracker, Depth Charge, Mariner, Harpoon, Talbot, Ortiz Edit- could add Topside in the communicator slot and Rampart as the air support/ forward observer? Last edited by Topside; 03-05-2016 at 09:09 PM.. |
03-05-2016, 11:55 PM | #20503 |
I.O. SpecOps
Join Date: Nov 2007
Location: In a secret underground bunker.
Posts: 4,404
|
Quote:
After poking around online, I came across this breakdown of core skills in a SEAL platoon (Special Warfare Combatant-craft Crewman (SWCC): Not Just a SEAL Taxi Service | Navy SEALs
Task Unit core skills include: Sniper, Breacher, Communicator, Maritime/Engineering, Close Air Support, Medical, Point-man/Navigator, Primary Driver/Navigator (Rural/Urban/Protective Security), Heavy Weapons Operator, Sensitive Site Exploitation, Air Operations Master, Lead Climber, Lead Diver/Navigator, Explosive Ordnance Disposal, and Technical Surveillance. Here's my first stab at how I'd us that model to assign tasks to a Joe platoon (assuming that they're all qualified the basics in jumping, diving and demolitions): Sniper/ reconnaissance/surveillance Breacher/ engineer Communicator, Maritime/Engineering - I'd delete this, or make it another engineer with vertical construction/blueprint/architect training Close Air Support/ Forward Observer Medical, Point-man/Navigator/small arms armourer Primary Driver/Navigator (Rural/Urban/Protective Security)/ mechanic Heavy Weapons Operator, Sensitive Site Exploitation/ intelligence/ linguist Air Operations Master/ jump master Lead Climber, Lead Diver/Navigator, Explosive Ordnance Disposal - I'd probably make this a specialist add-on Technical Surveillance/ intelligence While Joes new to the team would probably only have one specialist skill, I'd assume that those who had been around for 4+ years would have added a second. Also, instead of having teams organized by terrain/insertion type (air, mountain/arctic etc) I'd organize them geographically: Europe/North America; Middle East & North Africa; Sub-Saharan Africa; Latin America; South Asia; East Asia/Pacific. Each team would have an alternate geographic region. 4.2.2 SEAL Platoon On arrival at SEAL or SDV teams, SEALs are assigned to a platoon and commence 18 months of pre-deployment training. The 21-man SEAL platoon is the basic NSW maneuver element. Enlisted platoon personnel are assigned one or more specialties: intelligence, diving, communications, boat and vehicle operation and maintenance, ordnance, air operations, and medical. Additionally, each platoon contains specialists trained as breachers, snipers, stand-off weapons operators, advanced special operations technicians, joint terminal attack controllers (JTACs), UAS operators, tactical ground mobility operators, jumpmasters, diving supervisors, language and cultural experts, and other specialties so that each platoon is self-sufficient with all SEAL capabilities. The SEAL platoon can be disaggregated into three by seven-man SEAL squads, although each squad may not have the complete portfolio of SEAL platoon capabilities. Squads can be further divided into three- or four-man fire teams or into pairs as required. SEAL platoon pre-deployment training emphasizes submerged, combatant craft, ground, and air insertion and extraction methods; patrolling and small-unit tactics; coordinated movement of maneuver elements; precision shooting and demolitions; special operations urban combat; close-quarters combat, including ship and building clearance; mission planning and rapid, decentralized, tactical decision making and tactical communications; hide site selection and construction; data compression and transmission for reconnaissance missions; and sensitive site exploitation to capitalize on intelligence found on the objective and to support criminal prosecution. In addition to training in core proficiencies, SEAL platoons train in other areas of specialization to meet requirements for their deployment, e.g., advanced mountaineering and cold weather emphasis for platoons deploying to cold weather/mountainous areas. SEAL platoon operations are described in NTTP 3.05.2, SEAL Land Warfare, and NTTP 3-05.24, Naval Special Warfare-Urban Combat, Shipboarding, and Gas and Oil Platform Operations, and other references listed in References section. 4.2.3 SEAL Delivery Vehicles A variation of the SEAL platoon is the 16-man SDV platoon in which each SEAL is a qualified SDV pilot or navigator. SDV platoons retain all of the SEAL platoon’s capabilities but specialize in undersea operations. The SDV platoon can be dis-aggregated into two by eight-man SEAL squads, although each squad may not have the complete portfolio of SEAL platoon capabilities. SDVs are discussed in appendix A and in NTTP 3-05.42, SEAL Delivery Vehicle Tactics Handbook. SDV operations provide more than just an alternative clandestine insertion platform. This unique capability allows planning and execution of reconnaissance and DA operations that would not be attempted by other means. 4.2.4 Special Warfare Combatant Craft–Crewman The other specialized combatant in NSW is the SWCC, specially selected and trained personnel who operate NSW combatant craft and other craft in maritime, coastal, and riverine environments. SWCCs must complete the 7-week SWCC basic crewman training, which emphasizes physical conditioning, water competency, seamanship, navigation, boat tactics, team work, and mental toughness. The course includes a 51-hour navigation, boat tactics, and swimming evolution with little sleep and constant exposure to the elements. Completion of basic SWCC training requires proficiency in coxswain skills, over-the-horizon navigation, small-craft tactics, weapons, communications, maritime insertion and extraction, and coastal patrol and interdiction. On completion of SWCC BCT, students advance to crewman qualification training (CQT). CQT is a 21-week course covering weapons, seamanship, first aid, navigation, communications, waterborne patrolling, marksmanship, engineering, small-unit tactics, close-quarters combat, combatives, SERE Level C, language training, and an introduction to NSW mission planning. Graduates of CQT are designated as NSW boat operators, authorized to wear the SWCC insignia, and assigned to a special boat team. 4-3 MAY 2013 NWP 3-05 Quote:
So is that a 15 man team? Is the team commander a separate position? I somehow thought they were 16 man teams.
So then: Torpedo Wet-Down Shipwreck Deep-Six Tracker Wet-Suit Depthcharge Link Night-Fox Who else would you add to that team to get to 16? Or better yet what would be the ultimate 16 man team based on the SEAL team setup? High Tide is another possibility; even though, he is Copperhead in disguise.
__________________
Dr. Venture: Why is it every time I need to get somewhere, we get waylaid by jackassery? http://www.hisstank.com/forum/g-i-jo...r1s-b-s-t.html |
03-06-2016, 12:29 AM | #20504 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
Quote:
After poking around online, I came across this breakdown of core skills in a SEAL platoon
Sniper/ reconnaissance/surveillance - Lowlight Breacher/ engineer - Flint Communicator, - Airwave Maritime/Engineering - Tracker Close Air Support/ Forward Observer - Duke Medical, - Stalker Point-man/Navigator/small arms armourer - Beachhead Primary Driver/Navigator -(Rural/Urban/Protective Security)/ mechanic) - Night-Fox Heavy Weapons Operator, Gung-Ho Sensitive Site Exploitation/ intelligence/ linguist - Breaker Air Operations Master/ jump master - Skydive Lead Climber, - Hit&Run Lead Diver/Navigator - Torpedo Explosive Ordnance Disposal - Tunnel-Rat Technical Surveillance/ intelligence - Snake-Eyes
__________________
Improvise, Adapt, and Overcome. |
03-06-2016, 08:07 PM | #20505 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
|
Loose Cannon - that's certainly the all-star team that would be worth sending on the end-of-the-world mission. I can't imagine what would happen to Joe if their helo was shot down, losing so many key senior NCOs.
Here's a stab at a less all-star, but probably almost as capable team: Claymore - Commander Beachhead - XO [in lieu of maritime/engineering] LowLight - Sniper / reconnaissance/surveillance Barbeque - Breacher/ engineer [alternate medic/ alternate lead climber] Dial Tone - Communicator, Bombstrike - Close Air Support/ Forward Observer Stretcher - Medical, Muskrat - Point-man/Navigator/small arms armourer Clutch - Primary Driver/Navigator (Rural/Urban/Protective Security)/ mechanic Salvo - Heavy Weapons Operator, Shockwave - Sensitive Site Exploitation/ intelligence/ linguist [alternate breacher] Crazy Legs - Air Operations Master/ jump master [alternate forward observer] Alpine - Lead Climber, Wet Suit - Lead Diver/Navigator, Tunnel Rat - Explosive Ordnance Disposal Recondo - Technical Surveillance/ intelligence Languages are missing, but I thought putting a former cop on the sensitive site exploitation task might bring some extra value. Blackrazor1 - great find. Those are big (for special forces) platoons, and some interesting extra skills. I can see the UAS Operator being a busy job. Another one I'd expect to see is Electronic Warfare Operator. Last edited by LowTech; 05-13-2016 at 02:31 PM.. |
03-06-2016, 10:55 PM | #20506 |
disgruntled goat
Join Date: Sep 2008
Location: NYS- Finger Lakes
Posts: 2,110
|
Here is what I found on SEALs structure at navyseals.com-
SEAL Teams NSW has eight Navy SEAL Teams. The odd-numbered Teams (1, 3, 5 and 7) work for Group ONE in Coronado, CA, and 2, 4, 8, and 10 for Group TWO in Little Creek, VA. A SEAL Team is commanded by a Navy Commander (O-5) and is composed of a HQS element and eight operational 16-man SEAL Platoons. These platoons rotate in a continuous and rigorous planned cycle of training and overseas deployments. Platoons can be structured to operate as 8-man Squads, 4-man Fire Teams, or 2-man Sniper/Reconnaissance Teams, as required. It is this organizational structure that makes the NSW force light, mobile, swift, flexible, effective and virtually undetectable. SEAL Platoon A SEAL platoon consists of two junior officers and 14 enlisted. It is led by the more senior of the two officers, a Navy Lieutenant (O-3). A SEAL Platoon is the largest operational element normally used to conduct a tactical mission. More often, SEALs operate as 8-man Squads or 4-man Fire Teams. All SEALs are BUD/S graduates; are dive, parachute, and demolitions qualified; and have completed an advanced 15-week SEAL Qualification Training. It also included the bit about Task Unit Core Skills- Task Unit core skills include: Sniper, Breacher, Communicator, Maritime/Engineering, Close Air Support, Medical, Point-man/Navigator, Primary Driver/Navigator (Rural/Urban/Protective Security), Heavy Weapons Operator, Sensitive Site Exploitation, Air Operations Master, Lead Climber, Lead Diver/Navigator, Explosive Ordnance Disposal, and Technical Surveillance. Based on that here's how my Joe SEAL Platoon shapes up: OIC/Lead Diver/Navigator: Torpedo (CWO5) {several filecards list Diving Instructor as SMS} 2IC/Sensitive Site Exploitation/Interrogator: Wet Down (CWO5) Sniper: Breacher: Communicator: Topside (PO1) Maritime Engineer: Deep Six (CPO) Close Air Support: Rampart (PO3) Medical: Link Talbot, [Codename: Orca] (PO3) Pointman/ Navigator: Wet Suit (PO1) {v12 filecard gives his SMS as Pointman/ Navigator} Primary Driver/ Navigator: Night Fox (PO2) Heavy Weapons Operator: Air Operations Master: High Tide {filecard says training included Airborne School} Lead Climber: Explosive Ordnance Disposal: Depth Charge (PO2) Technical Surveillance: Tracker (CPO) Advanced Special Operations: Still need to find the right fit for Mariner (CPO) and Harpoon and come up with more guys for the open slots Edit: have also seen Interrogator and Advanced Special Operations included in Core Skills so I added those jobs. Last edited by Topside; 03-07-2016 at 12:22 AM.. |
03-07-2016, 12:42 PM | #20507 |
Crimson Guard
Join Date: Jun 2012
Location: Canada
Posts: 1,018
|
Advanced Special Operations sounds like command/XO requirements (in addition to other skills). Interrogator . . . I'd tie that in with a linguist/intelligence position.
I'd like to think that there's scope to mix and match guys so that a platoon (or whatever sized unit) tasked with a purely maritime mission could swap out a driver for an extra diving supervisor, for example. |
03-08-2016, 06:34 PM | #20508 |
Crimson Guard
Join Date: Jun 2010
Location: Northern Virginia
Posts: 1,586
|
Quote:
So say on Day Three or Four (optimistically speaking) after the BMPs and T-64s rolled across the border, they might be down in the area around Trondheim (the part of Norway where if you are coming from the North it stops being super thin), and hopefully by then we would have some friendlies to reinforce that position. Meanwhile the surviving elements of the Norwegian army further north would all be behind enemy lines and could carry out guerrilla warfare and attack supply lines and such. And the Royal Marines could certainly be helpful both holding the line and assisting behind Red lines. In a situation like this there wouldn't be time logistically speaking, to really send anything very heavy, so I'm not surprised that it was Royal Marines (and not say, some armored unit) that was earmarked for the task. Norwegian mountain/arctic/winter training has apparently been useful for operating in Afghanistan. Lots of mountains there. So even if we're not as concerned about our eastern neighbor, the skills are still transferable. This was all based around the understanding that we couldn't actually stop/defeat the enemy in any measurable way and that just slowing them down a bit would be considered a success. And obviously, casualty rates would be staggering. |
03-09-2016, 09:49 AM | #20509 |
Crimson Guard
Join Date: Dec 2007
Location: over here
Posts: 2,092
|
Quote:
After poking around online, I came across this breakdown of core skills in a SEAL platoon (Special Warfare Combatant-craft Crewman (SWCC): Not Just a SEAL Taxi Service | Navy SEALs
Task Unit core skills include: Sniper, Breacher, Communicator, Maritime/Engineering, Close Air Support, Medical, Point-man/Navigator, Primary Driver/Navigator (Rural/Urban/Protective Security), Heavy Weapons Operator, Sensitive Site Exploitation, Air Operations Master, Lead Climber, Lead Diver/Navigator, Explosive Ordnance Disposal, and Technical Surveillance. Here's my first stab at how I'd us that model to assign tasks to a Joe platoon (assuming that they're all qualified the basics in jumping, diving and demolitions): Sniper/ reconnaissance/surveillance Breacher/ engineer Communicator, Maritime/Engineering - I'd delete this, or make it another engineer with vertical construction/blueprint/architect training Close Air Support/ Forward Observer Medical, Point-man/Navigator/small arms armourer Primary Driver/Navigator (Rural/Urban/Protective Security)/ mechanic Heavy Weapons Operator, Sensitive Site Exploitation/ intelligence/ linguist Air Operations Master/ jump master Lead Climber, Lead Diver/Navigator, Explosive Ordnance Disposal - I'd probably make this a specialist add-on Technical Surveillance/ intelligence While Joes new to the team would probably only have one specialist skill, I'd assume that those who had been around for 4+ years would have added a second. Also, instead of having teams organized by terrain/insertion type (air, mountain/arctic etc) I'd organize them geographically: Europe/North America; Middle East & North Africa; Sub-Saharan Africa; Latin America; South Asia; East Asia/Pacific. Each team would have an alternate geographic region. |
03-09-2016, 10:16 AM | #20510 |
W.O.R.M.S. Commander
Join Date: Nov 2007
Location: Back in the US of A! (NoVA)
Posts: 10,649
|
But everyone has to be able to fly a Skystriker.
__________________
Improvise, Adapt, and Overcome. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Please Help! Need filecards! | RockinHard | G.I. Joe Buy Sell Trade | 2 | 10-26-2008 06:14 PM |
Need filecards! | RockinHard | G.I. Joe Buy Sell Trade | 18 | 10-24-2008 09:17 PM |
Filecards Wanted!!!! | RockinHard | G.I. Joe Buy Sell Trade | 5 | 10-17-2008 10:25 PM |
Filecards Wanted! | RockinHard | G.I. Joe Buy Sell Trade | 5 | 10-05-2008 04:15 PM |
Quaid Spills Secrets on "G.I. Joe" | HissCommander | G.I. Joe News and Rumors | 108 | 10-01-2008 11:23 AM |
|
|
Recent Off Topic Threads |
Hisstank Late Night thread... |
DarkLordMordred... |
Last Movie You Watched? |
What song are you listening to? |
G.I. Joe March Madness 2024 Championship Battle Armor... |