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10-20-2010, 06:49 PM | #14291 |
Crimson Guard
Join Date: May 2007
Location: England
Posts: 1,230
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10-22-2010, 12:47 AM | #14292 |
80's Civil Air Patrol Cdt
Join Date: Nov 2009
Location: Wichita, The Air Capital of the World
Posts: 678
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So I was thinking a possible backstory for Wetsuit and Leatherneck. Back in the 80's Navy SEALS and how the special forces filled slots by experienced "troops" and not recruits.
While Wetsuit was a Hospital Corpsman 3rd class he was assigned with a MEU Platoon, Leatherneck was there as a Corporal. When Wetsuit was done with the tour, he tried out for Navy Seals. Leatherneck found out, he got furious that Wetsuit left a Marine Unit to be a SEAL. During his SEALS training he got BUD/S Training. During active deployment he was Hospital Corpsman and Lead Diver/Navigator for the Seal Team. While Leatherneck went on to become a Drill Instructor for the Marines. Then in 1985 they were both accepted to GI JOE Indoctrination Course. Their friendship is still very much alive even tho it consists of alot facetime and namecalling. I only have Torpedo in his dive-suit. The rest of the Navy is out of their dive suits. *The ROC Aqua-Viper Officer is a perfect Wetsuit. *My custom Greenside is now My DEEP SIX, (Sgt Stone-Blue Camo with Thunderwing head and ROC Pit Trooper Vest and Hat). Reminiscient of GI JOE issues 28.
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Cobra's got the Delta Station, They're plantin' cubes throughout creation. If we don't start RETALIATION, We're sunk and that's no bunk. -Roadblock, in Pyramid of Darkness miniseries. Last edited by takedown; 10-22-2010 at 01:51 AM.. |
10-22-2010, 04:30 AM | #14293 |
Crimson Guard
Join Date: May 2007
Location: England
Posts: 1,230
|
Quote:
So I was thinking a possible backstory for Wetsuit and Leatherneck. Back in the 80's Navy SEALS and how the special forces filled slots by experienced "troops" and not recruits.
While Wetsuit was a Hospital Corpsman 3rd class he was assigned with a MEU Platoon, Leatherneck was there as a Corporal. When Wetsuit was done with the tour, he tried out for Navy Seals. Leatherneck found out, he got furious that Wetsuit left a Marine Unit to be a SEAL. During his SEALS training he got BUD/S Training. During active deployment he was Hospital Corpsman and Lead Diver/Navigator for the Seal Team. While Leatherneck went on to become a Drill Instructor for the Marines. Then in 1985 they were both accepted to GI JOE Indoctrination Course. Their friendship is still very much alive even tho it consists of alot facetime and namecalling. Quote:
The Aqua-Viper uniform does still look quite a lot like a diving suit to me. For me, a non-diver Wet-Suit still has to have jungle fatigues as he appeared in Yearbook #4 (1988) and Special Missions #8 (despite jungle warfare being not very common these days - I blame it on the Vietnam pictures I saw in my formative years!) |
10-22-2010, 06:39 AM | #14294 |
80's Civil Air Patrol Cdt
Join Date: Nov 2009
Location: Wichita, The Air Capital of the World
Posts: 678
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Not really, that one I wanted to de-generalize the SEALS. 1980's SEALS had a career behind them and they had certain jobs to do and GI JOE made them very generic SEALS. Yes, it was cool that they had SEALS but everyone had BUD/S everyone dived, everyone jumped. But who was the Breacher, Communications, Corpsman, Interrogator, Sniper, etc... And Wetsuit I believe knew Leatherneck from before in the Marines and thats why they had such an extreme friendship. Thats why I made Wetsuit a Corpsman, to be part of the Marines. We can rule out Chaplain's Assistant... Wetsuit 92 Filecard. Also that would give a chance to Wetsuit to get his mean-steak from Leatherneck.
This would give another 'Medic' to the JOES. I know Green Berets had 2 medics for 12-14 troops. The Air Force Special Tactics Teams, depended on the mission, but sometimes they are 50% of the unit. Im not sure of the percentage of Medics in Marsoc or Navy Seals. So yeah, Special Forces everyone fires a weapon. In GI JOE, I believe they really had no Support Troops. They were from the 4 or 5 Armed Forces, they are highly trained Special Forces that acted independant of the 4 or 5 Armed Forces. So in my JOE-VERSE Im putting the JOES in their own sort of SOCOM of the 1980's. no one joined because they wanted to be in GI JOE. They are all E-5 to E-9, W-1 to W-5, and O-3 to O-5. Basically 100-400 Mission Troop Force. Less top heavy With the Pentagon Liaison of BGen Flagg. I would have liked the specialty enviroment Joe's (Dusty, Snow Job, WetSuit, Outback, Alpine, Quick Kick, etc) filecards to have included as to what their mission slot was, like.. communications, engineer, weapons, intel, operations, medic, etc. So some of those Im just being creative. Tho with Primary or Secondary MOS: Intelligence helps out, Quick Kick, Recondo, Jinx and Lady Jaye.
__________________
Cobra's got the Delta Station, They're plantin' cubes throughout creation. If we don't start RETALIATION, We're sunk and that's no bunk. -Roadblock, in Pyramid of Darkness miniseries. Last edited by takedown; 10-22-2010 at 06:51 AM.. |
10-22-2010, 03:56 PM | #14295 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,246
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Sounds like a good idea, Takedown. The SEALs currently have SEAL-trained medics but not sure if this position existed in the 80s. They might have used regular corpsman back then or simply trained one of the members to work in that role. As far as I know, the SEALs are cross-trained in many roles--communications, demolitons, breaching, etc--for redundancy but some specifically train to be medics, some learn to be snipers, others learn to operate the SDVs, and some go on to earn the Very Shallow Water Mine Countermeasures NEC.
Typical duty positions within a squad are: Patrol Leader, Point Man, Machine Gunner, Medic, Radio Operator and Rear Security. That's how I'm making my SEALs distinct. I also want a SEAL sniper and though Low-Light is a great choice I may create one instead. |
10-23-2010, 01:28 AM | #14296 |
G.I.Joe medic
Join Date: Feb 2008
Location: Litchfield, ME
Posts: 3,183
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I like your idea, Takedown. I'm also not sure how the SEALs got their corpsmen originally, but I almost think they looked for guys who had dive experience, among other things. I'm using the POC Duke as a land-based Wet Suit right now, figured it was a pretty close match to the issues lardman was talking about.
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10-23-2010, 02:41 AM | #14297 |
80's Civil Air Patrol Cdt
Join Date: Nov 2009
Location: Wichita, The Air Capital of the World
Posts: 678
|
Quote:
I like your idea, Takedown. I'm also not sure how the SEALs got their corpsmen originally, but I almost think they looked for guys who had dive experience, among other things. I'm using the POC Duke as a land-based Wet Suit right now, figured it was a pretty close match to the issues lardman was talking about.
Is there a thread already made? (or maybe our mod "TROYNOS" could start one 'TANKERS JOE FORCE ROSTER SETUP) of how fellow 'tankers have their personal JOE-FORCE Roster. I know there are fanfic pages but Im not sure it would fit in that catagory. We can modify our lists (since I feel it is a never-ending career of finding better fitting JOES filling certain slots) and then we could post the link in our signature. Because some people dont have the resources or website capabilities or as in-depth that ZuluDelta has
__________________
Cobra's got the Delta Station, They're plantin' cubes throughout creation. If we don't start RETALIATION, We're sunk and that's no bunk. -Roadblock, in Pyramid of Darkness miniseries. Last edited by takedown; 10-23-2010 at 03:26 AM.. |
10-23-2010, 04:02 AM | #14298 |
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
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Quote:
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10-23-2010, 02:44 PM | #14299 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,246
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Hey, to generate some fun around here, would anyone be interested in participating in a Choose Your Adventure type game?
I figured since we all enjoy structuring and equipping our Joe units, we might as well put some of that hard work to use. The game will consist of a narrative that allows a player or players to determine the fate of their characters but in a less restrictive format than the books allow. So for example I will describe a mission that you must undertake by choosing the best Joe or Joes for the operation and by deciding which gear and weapons will most likely contribute to their success. The game narrative will progress through various scenarios in which one or more players will decide on a series of actions to take. Sometimes I will make suggestions as to what choices a character might make while also allowing you the freedom to choose an action of your own creation. And sometimes I may not make any suggestions at all and you will have to figure out the best solution on your own. The problems or obstacles you encounter will often have multiple solutions, but some solutions may be better than others. So there is no one right choice to any one problem, but the choice you make may have consequences that will affect your character later down the road. So a character, for example, might succeed at ambushing a squad of Vipers but gets hurt in the engagement, thereby jeopardizing his ability to complete the mission. I’ll try to keep the game as organically-driven and free as possible, meaning that the results of your actions are not always predetermined the way that a book predetermines them. In other words, although I will have outlined various scenarios and results for the game story, sometimes the choices you make will take the story in a direction that even I didn't foresee. As long as the actions are plausible and relevant to the story, you will help shape and determine the outcome of the story as much as my descriptions will. By plausible I mean having a certain degree of realism although I will allow heroic feats from time to time as long as they’re not ridiculously impossible. So if you insist that Snake Eyes climb a sheer wall with his bare hands or swim five miles in five minutes, he will inevitably fail because the act is simply impossible. However, actions that are possible but implausible, such as throwing a sword thirty feet to impale a guard in the back, will have a high probability of failure, but once in a blue moon or roll of the die, you may actually pull off such a heroic deed. Your character’s survival and likelihood of success will be determined by your ability to assess the risks of a scenario and determine the best course of action based on those risks, your character’s skills, his natural abilities, and selected weapons and gear. The game will incorporate some typical components of role-playing games, but to keep the action moving and fluid I’m not going to simply roll dice to determine the outcome of every action but rather subjectively consider the success of such action based on your ability to thoughtfully analyze a situation and make good tactical judgments. Your chances of success will depend on various factors: some general albeit easy-to-access knowledge of military ops, attention to detail, adherence to the mission’s objective, risk assessment, and the ability to creatively and effectively deal with hostile situations as they arise. The games can even have continuity so if a character of one mission is critically wounded, he may not be healed in time to participate in a subsequent mission. And if a character acquires a set of skills or experience through training for a particular mission, he will still have those skills for future ops. The biggest emphasis of course will be on fun. I’ll try to create as much detail and realism as possible without bogging down the game or splitting hairs about every little thing, but there will be an obvious learning curve and I’m always open to suggestions for game improvement. So what do guys think so far? Any takers or should I say guinea pigs?
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"We make a stand now or there will be nobody left to go to the choppa!" --Major Alan "Dutch" Schaefer Last edited by Tanksmasher; 10-23-2010 at 02:47 PM.. |
10-23-2010, 11:42 PM | #14300 |
Crimson Guard
Join Date: Apr 2009
Location: Australia
Posts: 2,294
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Count me in! Sounds awesome Tanksmasher
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