|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
09-23-2008, 11:06 AM | #11 |
www.kittyspryde.com
Join Date: Sep 2007
Location: New Port Richey, Florida
Posts: 8,434
|
I agree woth that. There are too many variables when including the transformers.
|
09-23-2008, 12:27 PM | #12 |
Golobulous
Guest
Posts: n/a
|
it is not complicated at all. just use the existing vehicle format
the transformer will not have a driver so when it hits 4hp it becomes the joe vehicle it has taken the form of i.e. rattler, night raven, then someone can take a kill shot, you can split the heals on one TF character between the robot and vehicle mode. it is really simple just keep everything hurt and heal wise exactly the same as what we are already doing with vehicles. lots of people almost 20 i believe voted that they wanted the TF integrated into the new game so this is a simple way to put them in |
09-23-2008, 12:40 PM | #13 |
Golobulous
Guest
Posts: n/a
|
thoughts on this?
|
09-23-2008, 12:47 PM | #14 |
www.kittyspryde.com
Join Date: Sep 2007
Location: New Port Richey, Florida
Posts: 8,434
|
I say since we hadn't put anythought into how it works, we should wait before implementing the TF's.
|
09-23-2008, 12:53 PM | #15 |
Epically lazy bastard!
Join Date: Mar 2008
Location: My Recliner
Posts: 24,029
|
I concur. We need to figure out a few more things (how will their conversion ability to go from bot to vehicle and back affect their hp and what not and how much hp will they have cause lets face it...their gonna have a helluva lot more than even a defiant would) before we implement em. :>
|
09-23-2008, 03:36 PM | #16 |
Banned
Join Date: Nov 2007
Location: Michigan
Posts: 1,998
|
Too complicated.....
We haven't really talked too much about this, but at this point a transformer will just take the place of a character. |
09-23-2008, 03:39 PM | #17 |
Golobulous
Guest
Posts: n/a
|
hey at least we still get to have them, that is mainly what i was interested in
|
09-23-2008, 03:41 PM | #18 |
Banned
Join Date: Nov 2007
Location: Michigan
Posts: 1,998
|
I really didn't condsider the crossover squads too much, and transformers being a vehicle and a character kind of creates some issues.
Im just trying to get everything ready to go with limited time so I kind of skipped over trying to figure out a way to incorporate transformers. |
09-23-2008, 03:43 PM | #19 |
Golobulous
Guest
Posts: n/a
|
not a problem, we can just use them as regular characters for now, but after you have some time to think it out, just wanted to throw out some ideas to consider
|
09-23-2008, 03:59 PM | #20 |
Gothamite
Join Date: Jun 2008
Location: Gotham, USA
Posts: 2,634
|
The rest of the information, like squad leaders, available characters on those squads, etc, etc will be posted in enough time before the start of the battle I'm hoping. Be bad if for the first fight of the new game there's a scramble to get the rosters exchanged and stuff.
I just thought of that. |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
The Gi Joe Game "the Intermission Game" | Golobulous | G.I. Joe General Discussion | 4131 | 07-01-2008 03:14 PM |
The G.I. Joe Game IV! | Texasdoom | G.I. Joe General Discussion | 3492 | 05-04-2008 02:45 PM |
A New Game | sarcasto66 | G.I. Joe General Discussion | 9 | 04-02-2008 12:16 PM |
CC Raider Council | Jambi | G.I. Joe Customs Finished Projects | 0 | 03-09-2008 10:47 PM |
|
|