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04-07-2008, 01:14 PM | #1 |
Cobra Viper
Join Date: Sep 2007
Location: PA
Posts: 137
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Hey guys, I just started 3D at school last month, and one of the projects was doing a vehicle, and as with most of my school projects, they revolve around the G.I. Joe/ Cobra universe.
I did take some creative liberties, and change it up a little here and there, but overall tried to get it as close as I could to the V1 H.I.S.S. I also made up a little mountaintop cobra base to go with the vehicle. Not sure how accurate the radar dishes and cannons are, they were done off the top of my head without any reference art to go by. Thanks for looking, any suggestions? |
04-07-2008, 02:27 PM | #2 |
Hisstank.Com General
Join Date: Mar 2008
Location: dallas tx
Posts: 9,107
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04-07-2008, 02:29 PM | #3 |
SEND THE BOOKS!
Join Date: Jul 2002
Location: San Jose
Posts: 1,768
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Yeahh...I think someone lost his marbles, with posting pictures all over the place!
Those are very awesome 3D models you made! You are very talented! |
04-07-2008, 02:29 PM | #4 |
endlesssummerofthedamned
Join Date: Jan 2008
Location: Midway, PA
Posts: 3,773
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awesome - i've been working at a total redesign of the hiss, but starting with sketches. what program is that on? i've been taking computer drafting, and once i hammer out a good design, i'll be taking it to autocad.
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04-07-2008, 02:30 PM | #5 |
Pittsburgh Joe since 1982
Join Date: Mar 2008
Location: Pittsburgh
Posts: 477
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Very nice!!!
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04-07-2008, 02:40 PM | #6 |
Cobra Viper
Join Date: Sep 2007
Location: PA
Posts: 137
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Quote:
Right now we are developing our first character, then I can have the base not look like a ghost town! hey crock master, I wish the pic wasn't so blurry, the J.U.M.P. was my Favorite small playset! |
04-09-2008, 03:00 AM | #7 |
The Last Resort
Join Date: Mar 2008
Location: CA.
Posts: 2,465
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these are amazing what are u creating them on 3D max?
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04-09-2008, 03:05 AM | #8 |
Banned
Join Date: Dec 2007
Location: Fontana
Posts: 1,802
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you need to start adding bump/specular/ etc mapping to your model. It will get rid of that......flatness thats inherent with 3d modeling.
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Dark 5cythe |
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04-09-2008, 11:35 AM | #9 |
Cobra Viper
Join Date: Jan 2008
Location: Edmonton, AB
Posts: 306
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Yeah, putting some panel lines on the texture and then reinforcing them with a bump or displacement map will really add to it.
It looks like there's a couple of machineguns in the nose there; and while the HISS is hardly a real-world practical design to begin with, those are pretty much useless if that's what they are. It'll look more like a real tank and less like a toy if you give the treads and wheels some clearance from the hull. Right now it looks like they're right against the hull, and there's no way they'd be able to move. Now all I have to do is convince you to share a .obj version of this! Or at least a .3ds, I can convert that. The only thing that reads .max is Max.
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04-13-2008, 12:36 AM | #10 |
Banned
Join Date: Mar 2008
Location: Texas
Posts: 4,401
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WOW that Hiss looks Great!
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MAJOR WOLF |
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