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06-18-2014, 07:15 AM | #21 |
G.I. Joe/ Autobot liaison
Join Date: Jun 2013
Location: Texas
Posts: 7,669
|
Lesson 3: How to pan the camera and how to change the angles of the camera. Next Tutorial I want to start discussing the things to keep in mind when building a 3D model for print.
Last edited by phantro; 06-22-2014 at 07:59 PM.. |
06-19-2014, 11:49 AM | #22 |
Cobra Soldier
Join Date: May 2007
Location: Dunlap, TN
Posts: 95
|
So with any 3d software, I would suppose that the biggest issue is the scale. Knowing exactly where and what to put the settings on to make an proper size figure and figure accessories. I didnt realize the price was so affordable, I will be very interested in getting one of these.. Your guide is going to be very handy.
I read some of the concerns about 3d printing and etc... If it is anything like casting, then you have to have tons of patience and time. I know for me there was tons of trial and error figuring out ratios and injection placements. air bubbles and tips and tricks on all of it.. To make a little capital off your hobby is always a good thing.. but there are always those who are out to just make the cash and not worry about the rest. This opportunity with this new technology is opening the door for a whole new breed. No longer are we at mercy of the casting stores. no longer do we have to wait months or weeks for parts.. we can think it we can make it.. We can even make an entire new figure line. I am so glad i stumbled on this thread.. thanks man.. I look forward to sharing ideas and techniques.. K1/Dennis |
06-19-2014, 11:02 PM | #23 |
G.I. Joe/ Autobot liaison
Join Date: Jun 2013
Location: Texas
Posts: 7,669
|
Quote:
So with any 3d software, I would suppose that the biggest issue is the scale. Knowing exactly where and what to put the settings on to make an proper size figure and figure accessories. I didnt realize the price was so affordable, I will be very interested in getting one of these.. Your guide is going to be very handy.
I read some of the concerns about 3d printing and etc... If it is anything like casting, then you have to have tons of patience and time. I know for me there was tons of trial and error figuring out ratios and injection placements. air bubbles and tips and tricks on all of it.. To make a little capital off your hobby is always a good thing.. but there are always those who are out to just make the cash and not worry about the rest. This opportunity with this new technology is opening the door for a whole new breed. No longer are we at mercy of the casting stores. no longer do we have to wait months or weeks for parts.. we can think it we can make it.. We can even make an entire new figure line. I am so glad i stumbled on this thread.. thanks man.. I look forward to sharing ideas and techniques.. K1/Dennis Of course like anything learning something new will take patience, trial and error and maybe a little discussion but If we all learn together and bounce off questions and ideas it may be possible to move forward as a community of artists focused on creating 3D printed things that are compatible with the action figures we love so much. I will discuss scale in future tutorials stay tuned! Last edited by phantro; 06-19-2014 at 11:06 PM.. |
06-22-2014, 08:03 PM | #24 |
G.I. Joe/ Autobot liaison
Join Date: Jun 2013
Location: Texas
Posts: 7,669
|
Here is tutorial number 4:
Here I want to talk about what you need to keep in mind when creating a model you intend to print. The object you create must be able to exist in the real world so you can't envision just any impossible thing and disregard reality or the laws of physics (sorry no floating castles or anything like that) I had a lot of fun working on this one and I sincerely hope it helps all you creative people who want to learn about this stuff. Thank you for viewing. |
06-22-2014, 10:55 PM | #25 |
Crimson Guard
Join Date: Sep 2007
Location: Houston, Tx
Posts: 2,197
|
Another fun option to getting starded in 3D printing is TinkerCad. It's more primitive than Sketchup, organic shapes are extremely difficult if not impossible in TinkerCad. But basic geometries and mechanical shapes are completely doable. The best part is, they have a gateway to companies like Shapeways to get your model printed.
I've done several Lego/Kreo pieces that I am waiting to get back from print. |
06-22-2014, 11:27 PM | #26 |
G.I. Joe/ Autobot liaison
Join Date: Jun 2013
Location: Texas
Posts: 7,669
|
Quote:
Another fun option to getting starded in 3D printing is TinkerCad. It's more primitive than Sketchup, organic shapes are extremely difficult if not impossible in TinkerCad. But basic geometries and mechanical shapes are completely doable. The best part is, they have a gateway to companies like Shapeways to get your model printed.
I've done several Lego/Kreo pieces that I am waiting to get back from print. |
06-23-2014, 01:57 AM | #27 |
Crimson Guard
Join Date: Feb 2009
Location: Echo Park
Posts: 1,632
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This is a wonderful thread. Thank you for your very helpful work on it.
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My B/S/T Feedback:http://www.hisstank.com/forum/buy-se...-feedback.html |
06-23-2014, 08:21 PM | #28 |
G.I. Joe/ Autobot liaison
Join Date: Jun 2013
Location: Texas
Posts: 7,669
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Thanks man, this is basically a labor of love. I am really glad people are reading it and finding it helpful. Hopefully it will inspire someone to get into 3D printing and who knows maybe create something we all can benefit from one day
|
06-23-2014, 11:46 PM | #29 |
Cobra Soldier
Join Date: Aug 2013
Location: USA
Posts: 92
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Anything that has an "organic look" to it in sketchup was most likely done using plugins. I have a pretty extensive knowledge of Sketchup, but passed it by and went with a very expensive program called spaceclaim, that had zero issues with organic or rounded objects. I know there are plugins out there for Sketchup, you just have to find the right ones, and figure out how to make the models watertight.
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my feedback thread: http://www.hisstank.com/forum/buy-se...-feedback.html |
06-24-2014, 07:36 AM | #30 |
Crimson Guard
Join Date: Sep 2007
Location: Houston, Tx
Posts: 2,197
|
Quote:
Anything that has an "organic look" to it in sketchup was most likely done using plugins. I have a pretty extensive knowledge of Sketchup, but passed it by and went with a very expensive program called spaceclaim, that had zero issues with organic or rounded objects. I know there are plugins out there for Sketchup, you just have to find the right ones, and figure out how to make the models watertight.
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