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10-19-2012, 08:48 PM | #11 |
Overlord of Evil
Join Date: Apr 2000
Location: Philly
Posts: 11,489
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I saw these guys set up at NYCC 2012 and the machine is only $2200.00
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10-19-2012, 11:34 PM | #12 |
ARGEN Tanker
Join Date: Mar 2010
Location: Argentina
Posts: 640
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Quote:
There's a long way to get there though. I'm using Shapeways, which is the highest quality for cheap prints. Their highest detail material doesn't come close to some of Hasbro's. There are some rapid prototyping companies that can attain that kind of quality but it's usually about 5-6x Shapeways max price.
Quote:
Riiiiiiight....
Just so you know, I'm probably the only one that's dabbled in both and they're not really much different. The process of creating a 3D model for printing is much different than creating one for gaming. There's a lot of creativity especially in recreating the joints at a scale that can't get the accuracy. If you walked in on the top ten grad programs for architecture across the country, you're going to find 3d printed models but you're going to find a ton of interesting scratch builds. Even programming is considered an art itself. Anyway, I don´t want to go off topic. If this ever becomes massive I´m sure that the new crafting will be rendering all the different designs and drawing them on your computer. There you will find the artist´s signature, because sometimes crafting is just taking the mold of something and then filling this mold with plastic. But this process will not be copying, it´s something else. Imperfection or pesonal design and art will be there in each 3D drawing. Everyone can take the mould of a P90 but not everyone can come up with a Pulse Rifle from scratch, and that is going to be awesome. And I guess that computer files will be traded instead and you will print them at home. Last edited by supersonicshion; 10-19-2012 at 11:41 PM.. |
10-20-2012, 12:12 AM | #13 |
Crimson Guard
Join Date: Oct 2010
Location: NC
Posts: 1,442
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I, too, did a ton of research into this. I customize a LOT of McFarlane figures, and was wondering if I could allay the startup costs in the amount of money spent on paint, decal paper, sprays, and figures. To do any of that, the printer has to print in color. As someone mentioned above, you also have to learn very tricky software. However, in searching, I regularly found the high end printers (like the "I need a room just for that due to its size" printers), which normally have a price tag around $50k, sold by previous owner for around 5k. I almost bought one, but it only printed in one color, so the startup was not worth the hassle, but if you're willing to pay, it doesn't necessarily have to be in the tens of thousands of dollars.
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10-20-2012, 12:14 AM | #14 |
Crimson Guard
Join Date: Oct 2010
Location: NC
Posts: 1,442
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BTW, the newer versions of those printers do print in VERY detailed color. No paint apps, no paint rub. I recognize the artistic bent and the desire to actually do the paint yourself. I feel the same way on one level. With McFarlanes, I prefer to paint. However, with GI Joes, I've pretty much stopped customizing, because I can't find a permanent solution for paint rub. I've tried all the methods, and none of them are permanent enough for me.
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10-20-2012, 07:50 PM | #15 |
COBRA NAVAL AVIATION
Join Date: May 2010
Location: COBRA Aircraft Carrier "Tyranny Rising"
Posts: 1,207
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Quote:
Riiiiiiight....
Just so you know, I'm probably the only one that's dabbled in both and they're not really much different. The process of creating a 3D model for printing is much different than creating one for gaming. There's a lot of creativity especially in recreating the joints at a scale that can't get the accuracy. If you walked in on the top ten grad programs for architecture across the country, you're going to find 3d printed models but you're going to find a ton of interesting scratch builds. You know that I think your work is incredible. That said I know you know the difference, between the challenges of scratchbuilding and the 3D printing world, which I have yet to delve into. There is a difference in the level of manual dexterity and skill/talent it would take to build at the smaller scales like 1/18. The machine will allow persons into this realm who otherwise would not have been able to enter years ago. I've seen a few threads here on the 'Tank which show very nicely 3D printer cut 1/18 firearms. Not the same as what I do. This Jericho 941 was done by hand with hand tools only. The pistols front rail is functional and the tactical folding grip can be replaced with the Streamlight above the pistol in the pics or a K-Bar pistol bayonet (not pictured). The clip is removable, note the extended clip. My mind created the model, then I executed it by hand. So I'm not trying to take anything away from you Guppy, but I hope you can see why I might have a reservation with these developments... |
10-21-2012, 02:11 AM | #16 |
Banned
Join Date: Mar 2008
Location: Flint, MI
Posts: 3,351
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I guess we look at things differently. I see tools, you see a movement. Some of the best graphic designers I've seen, work with a combination of hands on techniques and digital software. To limit oneself to one means of achieving their craft limits creativity. Assuming a digital means is easier and not fulfilling is kind of foolish when you haven't used it yourself.
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10-21-2012, 12:07 PM | #17 |
COBRA NAVAL AVIATION
Join Date: May 2010
Location: COBRA Aircraft Carrier "Tyranny Rising"
Posts: 1,207
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Quote:
I guess we look at things differently. I see tools, you see a movement. Some of the best graphic designers I've seen, work with a combination of hands on techniques and digital software. To limit oneself to one means of achieving their craft limits creativity. Assuming a digital means is easier and not fulfilling is kind of foolish when you haven't used it yourself.
I do not currently have the means to utilize it myself. I was honing my skill set while these machines and processes were in development. I am probably possessed of the same mindset that inhabited the minds of fine art portrait painters when the camera debuted. Not to be argumentative, but I have not assumed anything. I am an artist; I can illustrate, paint and I am a natural sculptor. I have also used a camera. Utilization of the technology (camera-even film and developing, where nuance can be achieved in the dark room) is easier and the level of satisfaction is not the same. One is not using their hands, not getting dirty, not one with the media. If I have offended you Guppy, please accept my apology. I consider you a peer but have held this mindset since '90. |
10-21-2012, 12:20 PM | #18 |
Hisstank.Com General
Join Date: Sep 2007
Location: San Francisco Bay Area
Posts: 5,841
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I don't think 3D printing in any way cheapens what you do though Tiger. That pistol you made is crazy impressive, and even if it could be made on a computer and printed off it wouldn't make it any less impressive.
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10-21-2012, 12:48 PM | #19 |
Starscream's Mercenary!
Join Date: Sep 2011
Location: Florida
Posts: 535
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I have been investing heavily into companies that are using 3d printing for many different applications.
It truly is next gen / new wave of technology that will change the entire world.
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10-21-2012, 12:48 PM | #20 |
Crimson Guard
Join Date: Aug 2007
Location: Maryland
Posts: 4,555
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just because it isn't done by manual labor doesn't make it any less a piece of art. i had to deal with that garbage all through college in architecture where old school wouldn't accept digital design as a process. digital creation takes the same creative spirit and genius as hand modeling. it's simply utilizing different skill sets to achieve similar results. it is offensive when someone sneers at digital design as somehow less of a challenge or artistic. i certainly appreciate hand built objects for the craftsmanship and talent taken to build them but i also don't discount the efforts, challenges and skills taken to bring digital design in the realm of reality either. i prefer scale model building myself as it relates to my field but digital design and production has simply taken my field to places nearly impossible to do before.
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