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What secrets lurk in the filecards?
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05-28-2009, 01:40 PM
oliverbox
I Ride with Claymore!!!
Join Date: Aug 2008
Location: Alexandria, Virginia
Posts: 6,821
Quote:
Originally Posted by
Tanksmasher
So if you could redo GI Joe, what major elements would you change? Would SE still be mute? Would he always be faceless? If so, how would you change the backstory? And what about the fact that Vietnam can no longer serve as combat experience for a modern series of thirty-something soldiers? Vietnam was very much a character-shaping element in Hama's Joeverse. Sure there's Desert Storm but Vietnam was something bigger, more controversial, and it shadowed American culture like a vulture.
I guess if I were redoing G.I. Joe for today, I would use the current conflicts in Iraq and Afghanistan. It's not the same as Vietnam, but America's not the same as it was in the aftermath of Vietnam in the '70s and '80s. It would have to be a G.I. Joe for today, shaped by the combat experiences of today.
I guess, I would start where Zuludelta has started. I would want to look seriously at qualifications. I would want a more diverse Joe team: more Marines, More USAF Spec Ops, more Coast Guard, etc. and I would want a much bigger role for Intelligence Operatives. The kind of thing Chuckles does would play a much bigger role if it were up to me.
Zuludelta's done an amazing job. If I were trying to write a Joe novel, I would definitely want to consult with him... but I think for the comic/novel series to be sustainable, I would have to go deeper.
Hama took the point of view of an enlisted soldier. I think I would look at it a little differently. I would tell the stories more through eyes of the officers and senior NCOs. I would try to think how the soldier's qualifications, home towns, education, and training would influence their characterization. I would make Duke the CSM - and he would act like an Airborne Infantry CSM. I would make Flint a Special Forces Warrant - and he would act like it. I would pay more attention to the officiers and develop them as characters... stories are about decisions and the actions that take place as a result. Good Officers make those decisions and lead those actions... So I want to know more about Claymore, Falcon, Rapid Fire, Grid-Iron, Sub-Zero, Super Trooper, Psyche-Out, etc. I would also use a very well developed chain of command and stick to it.
I would try to do the same with Cobra.
I think what makes any Fantasy/Sci-Fi storyline work for a long time is that you have to create a world that makes sense within it's own guidelines... this is no real revelation: Continuity is important, and so is strong character development. I think if I were going to invite readers into my world, and I wanted them to stay, I need to be upfront about what the rules of the world are, and stick with them. And if I want adults to participate, I need a world that is plausibly complicated and systematically makes sense. They also need to feel connected to the characters - and that means being able to relate to them.
Also, I would cut way down on the Ninja Soap-Opera. 'Cause that crap is annoying.
__________________
Why aren't there more Joes from the Deep South?
And would it kill Hasbro to give us a Marine Corps Officer?
oliverbox
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