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Thread
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What secrets lurk in the filecards?
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03-20-2009, 11:32 PM
zuludelta
EQ-Viper
Join Date: Oct 2008
Location: Canada
Posts: 4,343
Quote:
Originally Posted by
Tanksmasher
So what are all the different types of operations (as in Recon, Combat Patrol, Underwater Demolitions, Urban Assault, etc) that we can list? I'm also thinking about tailoring my units so that each specializes in different type of insertion (HALO/HAHO, air assault, amphibious landing, helocasting, SCUBA, ground).
The thing about permanently organizing sub-units so specifically is that an organization can lose its versatility. A common sentiment in force organization is "overspecialization breeds obsolescence." In a typical Ranger company or SEAL troop, for example, mission or insertion-based special team groupings are almost always temporary (that way, they aren't bound by the TOE), based on contingency.
A scout swimmer team or a demolition team or a HALO team or whatever is almost always pulled from the same guys who comprise the rifle squads, temporarily grouped together to maximize their skill qualifications as a single unit. A better solution for a real-world GI Joe team, IMHO, is to stick with a rifle squad-based organization (if you're like me and imagine the Joe team as more akin to the Rangers or the SEALs) as the only permanent grouping, and then listing, per individual, what other contingency-based special team positions they are qualified to hold.
So, as an example, a guy like Snake-Eyes would be assigned a permanent position in a rifle squad (as a rifleman, for instance). But he would also be qualified to hold positions in contingency-based special teams like the Combat Diver Team, Demolition Team, and Scout Swimmer Team. But the important thing to keep in mind is that these special teams aren't permanent and they don't exist "alongside" the squad organization. They are dictated purely by mission needs and are formed and dissolved from mission to mission.
Last edited by zuludelta; 03-21-2009 at
02:14 AM
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