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Thread
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Reboot ARAH w/ a new writer?
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10-27-2020, 11:30 AM
J James
Crimson Guard
Join Date: Nov 2013
Location: Boulder
Posts: 1,572
I wouldn't want to bring it "in house" or whatever. I don't think that Hasbro in general understands ARAH.
Sending it to a new licensor might be a good idea. I was pretty upset when DDP lost it to IDW, but IDW had a really good thing going for a long time.
One of my biggest problems with Joe when it isn't Hama is that there are so many alternate "takes" on the property at this point that it's kind of a mess trying to understand what Joe is or should be in the future. We've seen a lot of versions which worked. We've seen a lot of versions which didn't work. We've seen DDP and IDW both create versions which worked pretty well and vice versa.
It seems like it would be nice for the next iteration of Joe to have a fully unified push. If that means having Larry write a big year-long end to the real ARAH title so that my own personal favorite continuity is closed-off, ended, and resolved completely, that would be great. Then all the other versions could be let go of.
It would be best to let the entire line go quiet for about a year or two, similar to what we saw recently. Then a fully unified push. Quality video game, web-based content, toy line, two titles set in that new universe, cartoon. Actually kind of similar to what we're seeing with the synthesis between the 6-inchers and the new game, but on a broader scale. Maybe Hasbro was actually trying this out until Covid came along, I don't know.
Here's the thing about it: you'd have the ability to use the UNIFIED backhistory, scope, designs, vehicles introduced around the same times, and so on to create cohesive interest across various age groups and consumer interests. I would base it on Hama's ARAH in context, but letting go of the timeline. Then you do a very rigid three-year and five-year plan for the storyline to follow, and a looser ten-year plan. Which toys should come out which years? How will the story (roughly) work out to evolve those characters and even vehicles into this new story.
Here's the tweak to it: you can have very different stylist choices for all of this and even different target demographics. So you could have a militaristic feel to a comic for guys like me, and be putting out a cartoon like the modern She-Ra which is bonkers and weird for a younger generation. You can have all these different feels, but the character designs (not the styles of art) are all the same and the "relevant" characters and storylines are all kind of loosely coordinated so during the year that Serpentor becomes a thing in the comic, Serpentor would be a thing in the toyline. Big pushes and focuses on plot and character developments in each format.
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