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Thread
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Theorycrafting new simple expansion rules for the Marauder RPG Quickstart rules
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01-07-2018, 10:38 PM
Bubbavader
Crimson Guard
Join Date: Dec 2017
Location: Parts Unknown
Posts: 1,035
The Marauders RPG is pretty cool, but sadly was cancelled. However, we do have a Quickstart document and a how to play video which make a fantastic basis for a basic game. That being said it is missing a few elements for a Joe game. Conspicuously missing are rules for blue/green shirt mooks, stealth, and ninjutsu.
I propose a rule for blue/green shirt mooks- they get no defense roll (maybe an armor roll if they are in armor). This would help reinforce the Joes and higher ranking Cobra superiority. One problem with the game is that there is too much back and forth rolling (which can make things more interesting), but for mooks it adds a layer of tedium if there are masses of them.
Not sure about stealth and ninjutsu, please make a proposal. Also, any other ideas are welcome1
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