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Thread
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GI Joe Board Game/RPG
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12-17-2008, 09:24 AM
tigra
Cobra Soldier
Join Date: Jun 2008
Location: Connecticut
Posts: 21
Attacking:
There are two types of attack, Melee and Ranged. Melee is defined as when one figure’s base touches, or almost touches another figure’s base. Ranged Combat is anything outside Melee range. In order to perform a ranged attack, your character must be able to see his target through “line-of-sight,” unless his weapon or special move allows otherwise.
Melee Combat:
If a character does not have a melee weapon he can still perform melee attacks. All characters have the ability to punch and kick. Punches do 1 damage, and kicks do 1 damage and knock the enemy back 1 space. A character who is wielding two small weapons simultaneously may not punch without disarming one weapon at the cost of 1 AP, but he may still kick.
Weapons:
I classify weapons as melee or ranged and small, medium, or heavy. Each type has rules governing who can use it and how it can be used. Hopefully this table will explain the basics:
Last edited by tigra; 12-18-2008 at
01:39 PM
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