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Thread
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GI Joe Board Game/RPG
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12-17-2008, 09:16 AM
tigra
Cobra Soldier
Join Date: Jun 2008
Location: Connecticut
Posts: 21
Selecting a Squad:
There are no rules really when selecting a squad, just one rule of thumb; Cobras should always outnumber Joes by at least one.
Moving your character:
Each character has a specific MP (number of Movement Points allowed). Snake Eyes, for instance, has 4 MP. I change what that means based on my playing area. With a big enough space to play on, I make 1 MP = 3 inches (roughly the length of the figure’s base, or a playing card) so that Snake Eyes, for example, can move 1 foot per 1 AP.
Characters:
All of the characters in the game have various stats that rank there abilities. The three major stats are: total number of Health Points (HP), the total number of spaces allowed per 1 action point also called Movement Points (MP), and the character’s Class. All of the characters are divided in distinct Classes, or types. In the case of the Joes, the Classes partially reflect the characters’ military specialty. There are five Joe classes and five Cobra classes, each with there own specific attacks, special moves, and abilities.
Joe Classes:
Officer: 16-18 HP, 3 MP, plus a bonus of +1 to +3 action points for his squad every round, but only when he’s alive. Dead, no bonus.
Special Ops: 16-18 HP, 4 MP, very deadly in close combat.
Heavy Ordinance:14 HP, 2 MP, the heavy machine gunners, artillery personnel, and my favorite flamethrower.
Marksman: 14 HP, 3 MP, snipers for the most part.
Infantryman: 15-20 HP, 2-3 MP, basically everyone that doesn’t fit into the other groups.
Cobra Classes:
Commander: 15-17 HP, 2-3 MP, plus a bonus of +1 to +3 action points for his squad every round, but only when he’s alive. Again, dead, no bonus. Any major character that I’ve seen lead his own squad is in this group
Assassin: 18-20 HP, 4 MP, I was thinking Storm Shadow, Firefly, Nemesis Enforcer…
Thug: 16 HP, 3 MP, guys who aren’t Commanders or Assassins, but do have a unique identity, like any one of the Dreadnoks.
Elite Trooper: 10-11 HP, 2-3 MP, any specialized viper or such troop
Trooper: 8-10 HP, 2-3 MP, the blue troopers, crimson guard, etc. The only Character Class that doesn’t have a Special Move. You’re meant to have a bunch of these where you might otherwise have only a couple of elite troopers.
In addition to each class being different in those stats, each class has its own attack rating, or numbers the Player needs to roll in order for his attack to be successful. The attack rating for each class is charted here:
tigra
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