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Thread
:
Official Hisstank G.I. Joe vs Cobra Game; Rules and regulations
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10-09-2009, 04:26 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Lord Vader’s Armory
Welcome to Lord Vader’s Armory! We are committed to providing you with the finest selection of weapons and equipment. We back all of our products with a “Hey that’s pretty cool!” guarantee.
-This message has been approved by Vadersquest!
Each team will get 4 Armory items to use throughout the game. There are a total of 8 items to choose from, so you have many options but you must choose wisely. These items give you a small boost when you need it.
1. Each item can only be used once.
2. You may only use 1 item per day.
3. You may not save items for the next game, they must all be used that game or you lose them.
List of Armory items.
Armor piercing rounds:
Loading your magazine with these rounds will cause some major damage to one target.
Result is Hurt -6 to one target.
*Will also reduce a target's max hp by 6 points.
__________
Double tap:
Fire off two independently targeting explosive rounds! Hurt two targets at the same time!
Result is Hurt -3 to two targets of your choice.
__________
Grenade:
This hand grenade releases a barrage of shrapnel causing wide spread damage.
Result is 6 points of Hurt damage, spread to all targets, going from top to bottom. You cannot specify the targets. Damage maxes out at 2 points per target.
__________
Body armor:
The latest in high velocity combat armor to provide your troops with extra protection in the field.
Heal +6 hp to one target.
*Will also restore a target's max hp by 6 points if the max hp has been reduced.
(will not go above starting hp)
__________
Medikit:
This emergency medical kit contains a mesh that bonds with human flesh, sealing and cleaning wounds while promoting rapid healing.
Heal +3 hp to two targets
*Will not go above starting hp.
__________
Peneplastic Barrier:
This high tech composite polymer can withstand great punishment. When activated, the peneplastic barrier will absorb Hurt points until it expires.
Result is 6 barrier points.
*Peneplastic barrier is not effected by Stealth or Velocity +2 bonus.
__________
Intel update:
Receive vital intelligence or assistance to help you complete your objectives.
Result is +6 Move or Action
OR
1 post towards completing the Special Mission.
__________
Espionage:
You may interfere with your enemies goals by taking action against their objectives!
Result is +6 Block points to your enemies objectives.
__________
Last edited by cobralalalala!; 09-19-2018 at
11:38 PM
.. Reason: New Rules set, 2018.
cobralalalala!
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