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Thread
:
Official Hisstank G.I. Joe vs Cobra Game; Rules and regulations
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09-07-2009, 05:25 AM
cobralalalala!
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
Game play rules:
1. Game posts:
All actions are expressed by posting "Hurt", "Heal", "Move" or "Action", etc.. Each post must contain your Team, Class, what you are doing and the Target.
Example:
Cobra Soldier
Hurt Duke -2
Health points;
Health points or hp, represents the health condition of a character, or damage level of a vehicle. When a character or Vehicle reaches 0hp, it is considered K.O.ed or destroyed, respectively. Health points may be restored using “Heal”.
2. Types of posts:
”Hurt” means you are doing damage to a character or vehicle.
“”Heal” means you are restoring HP to a character.
“Move” represents traveling from point A to point B. When you post "Move +2” etc, your team moves farther along to their objective.
“Action” represents performing an action, like disarming a bomb or taking control of an air strip. When you post "Action +2" etc, your team is taking action towards completing an objective.
“Shield” means you are shielding a Target from damage. Perhaps you are armed with a riot shield, or you are positioning a vehicle in front of the target.
“Block” (move or action). When you post “Block move +2” or “Block Action +2”, this means you are interfering with the other teams objective. This could mean cutting down a tree to block a road or cutting a power line to stop an alarm from going off, etc. this acts the same as a shield, but it only applies to objectives.
3. Teams:
Players are divided into teams, and there are two main factors in this game:
1. Teams competing against each other.
2. Teams playing against the environment. This means fighting against drone enemies that the GM sends against your team, completing objectives and challenges, gathering intel, etc.
Teams may number anywhere from 4 players up to 45.
Command Staff:
Each team has a command staff. There will be between 1 and 4 players on the command Staff, 1 minimum, 4 maximum. They will be mixed in with the team and will be playing along side the players.
4. Reset times and Turns:
Reset time will be at
12am eastern standard time
.
You will have from 12am, until 11:59pm to make your daily post. The 24 hour period from 12am until 11:59pm is 1 turn. If an effect is to last for 1 turn, this means from reset until next reset on the specified turn.
2 hour buffer: Your daily posts must be at least two hours apart, example; If you post at 11pm, you must wait until 1am to post. You may not post back to back.
Players are allowed one standard game post per each turn; however, under certain conditions you may be allowed more than one daily post. Unless you are told otherwise, you can only post once per day.
5. Scenarios:
Before each game begins, I will go into the Battlefield thread and post the "Scenario". Then I will go into each team thread and announce that the new scenario is available to see. It is important that you take a moment to go to the Battlefield thread and read and understand your mission/adventure.
The scenario will explain the story and what's going on. It will explain what the environment is, what the dangers are, and who your enemies will be. It will also explain what your objectives are, what weapons/Items you have at your disposal, and the conditions for victory.
6. Edits, Reposts and Misfires:
Editing your post: You cannot edit your game post for any reason. If you edit your post, it will be void, and you will not be able to repost. We are here to help, mistakes happen. Send me a message. If I can, I’ll correct your post.
REPOST: You may not Repost unless you are asked to do so by the GM. The only exception to this is if you post too early at the start of the turn (11:59 etc). In this case you can go ahead and repost as soon as the new turn begins.
MISFIRE: During a battle, a player might post a Hurt or a Heal on a Target which is already K.O. or Heal a target that is at max HP. When this happens the post becomes a misfire.
When a misfire occurs, your hurt or heal points will be distributed among the group you are targeting. However, there is a one point deduction. So if you Hurt for -4 and misfire, only three points of damage will be spread out among the targets in that group. If you heal for +4, only three points of heal will be applied to the group you are targeting.
1. Hurt points go from the target with highest hp to lowest
2. Heal points go down the list from top to bottom
3. No more than 2 points of Hurt or Heal can be applied to any one target on a misfire post.
4. If there are no targets available, it will become a repost.
If you have a split post -2/-2 etc., If at least least of part of that post is valid, it will not be a misfire. The incorrect part of the post will not be counted.
Please Note: a character cannot be K.O.ed by misfire, even if the target is at 1hp.
*COMMAND STAFF: Action Commands, Armory items and Special abilities cannot be edited for any reason.
--------------------------
MOVE/ACTION MISFIRE:
If a players posts either move or action, and the target objective has already been completed, this is an Objective Misfire. The rules for an Objective misfire are as follows:
1. The post will be applied to the other objective. Move will be applied to Action, Action will be applied to move. The penalty will be a loss of all level bonus applied to the post. For example a Lv.1 player loses one point. For custom class players, the value will be cut in half rounded down.
2. A move or Action Objective cannot be completed by a Mispost. I can be reduced to a maximum of 1 point away from completion.
3. If the post is a split post; Hurt -4/Move +4, Hurt -2/Action +6 etc, the Objective portion of the post will be applied to the other remaining objective, however it will be reduced in half rounded up. 7 becomes 4, 2 becomes 1. Be aware that 1 will become zero.
4. If a player posts for the Special mission and it is already completed, it will be an invalid post and the player will have to repost.
5. During an Action Command, the penalty will be the x2 bonus. No other penalty will be assessed.
7. Eleventh Day: CQB Mode
If a game goes past ten days the eleventh (11) day and each day after that will be played out in CBQ Mode. At 11th reset there will be NO Heals, Shields or blocks allowed, only Hurt, move and Action. The Command staff will still be able to use any Items or Action Commands that remain available.
Last edited by cobralalalala!; 09-19-2018 at
11:39 PM
.. Reason: New Rules set, 2018.
cobralalalala!
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