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01-30-2010, 11:24 AM | #281 |
a real american hero
Join Date: May 2007
Location: WV
Posts: 295
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Quote:
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I'm just a kid with adult responsabilties. |
01-30-2010, 11:28 AM | #282 |
a real american hero
Join Date: May 2007
Location: WV
Posts: 295
|
yeah same here, when i get on and play by myself i do pretty well, but when i get on with the HISS clan i get destroyed, it may be the overwhelming amount of ppl playing on ground war and capture the flag, or maybe the pressure, also i been noticing ill see an oppenent unload on them or knife them first then they get the kill, and if i watch the kill cam seems that its the other way around, does playin in a large match create more lag, or is just my connection, either way i got to work on my reflex time
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I'm just a kid with adult responsabilties. |
01-30-2010, 11:49 AM | #283 |
G.I. JOE PHOTOGRAPHER
Join Date: Sep 2007
Location: sarasota florida
Posts: 3,014
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moving at the moment should be done by this upcoming saturday.. ill have lots of freed up time for some gaming...
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01-30-2010, 06:11 PM | #284 |
Banned
Join Date: Feb 2009
Location: North Jersey
Posts: 10,454
|
Ok, I was with out my laptop the last week so I wasnt here...and couldnt post obviously. This may have been said before, but Im totally not gonna read all that I missed so here we go...
How does everyone play? Meaning, some guys snipe, some guys camp...a-holes like me run around then run into bullets...but maybe if we formed some solid strategies right here then actually "run the plays" like we said it'll help out some of us noobs. One of the things that DIDNT seem to work was at some point earlier in the week we decided to stay together in Favela and got crushed..... Also, what if we knew here, before hand everyones weapon of choice, their perk and again "how they play"...for example: I generally use Coldblooded, and carry a Stinger, so If I'm on and we get Harriers, Sentry Guns etc...count on me to, or should I say CALL on me to take care of that. Does that make any sense? |
01-30-2010, 07:19 PM | #285 |
has been warned
Join Date: Oct 2007
Location: Richmond, VA
Posts: 2,039
|
It does to a point. Lately I have been switching weapons several times during a match.
On certain maps I will start with my "first blood" class. It has an AR with grenade launcher, a thumper, danger close, scavenger. After I go through a life or two with that I will switch up to maybe my ninja class and than from there switch to an anti aircraft class if need be.
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CHECK OUT MY FOR SALE, FOR TRADE LIST BELOW http://www.hisstank.com/forum/g-i-jo...ves-fs-ft.html Feedback thread http://www.hisstank.com/forum/buy-se...ectorxd-2.html |
01-30-2010, 09:22 PM | #286 |
Banned
Join Date: Feb 2009
Location: North Jersey
Posts: 10,454
|
Quote:
It does to a point. Lately I have been switching weapons several times during a match.
On certain maps I will start with my "first blood" class. It has an AR with grenade launcher, a thumper, danger close, scavenger. After I go through a life or two with that I will switch up to maybe my ninja class and than from there switch to an anti aircraft class if need be. When I do say Rust...since its such a deathtrap I just use speed...Mini-Uzi, Akimbo Rangers, Light Weight, Marathon and Commando Pro.....Semtex, Smoke and Matryrdom. Something like Rundown, Terminal or Estate...ACR Holographic Sight and either the Stinger or the Striker....if I go Striker then I usually hawk around door ways and provide cover for someone shooting out to the Plane across the terminal...same in Estate, if I use the shotty I try to camp and provide backside cover for someone sniping out the window...If I take the Stinger, different story. But I think if we can group up and say...ok guys using say a Vector, Lightweight, Marathon...basically anyone built for "speed"....move up 1st for Recon.....then run plays accordingly...perhaps a guy like me with an ACR and Striker goes with a Sniper and escorts him/her to the high point of their choice and provides cover....this becomes a team, every match. I understand it sounds really in depth and probably wont be orchestrated perfectly every time. If we have a game plan and keep playing together the way we have.......then surely the world will bow to HISS!! |
01-30-2010, 09:36 PM | #287 |
has been warned
Join Date: Oct 2007
Location: Richmond, VA
Posts: 2,039
|
I hear what you are saying and I see it as being very complex if we dive too much into it. A lot of the times we are playing with a different group of people that may not be on the same page. So maybe we can work out something rather quickly in the pre game lobby when it is just the hisstank crew. Decide who stays with who, what weapons are being used. Maybe a buddy system would work. You have 2 man teams going out and helping, covering each other. You try to run back to your man if you can find him. Again, communication will help this run smoothly.
I havent tried this but it might be worth trying out as a team a couple of times.
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CHECK OUT MY FOR SALE, FOR TRADE LIST BELOW http://www.hisstank.com/forum/g-i-jo...ves-fs-ft.html Feedback thread http://www.hisstank.com/forum/buy-se...ectorxd-2.html |
01-31-2010, 06:49 AM | #288 |
Nemesis Creator
Join Date: Sep 2007
Location: Dallas, TX
Posts: 2,355
|
I don't know if you guys remember that group we played against the other night on overpass who kept care package glitching, but I did a little research and found these two most recent methods:
Also, played a group last night where a guy on the opposing team got a nuke and ended the match with 25 kills total (after the bomb). Have you heard of any known glitches for that? Not saying we should use them, but we should be aware so to be on the look out when it happens. Makes it easier to report cheaters if you can get their sign in name and note the match/map/time/date. |
01-31-2010, 12:16 PM | #289 |
Banned
Join Date: Feb 2009
Location: North Jersey
Posts: 10,454
|
Quote:
I hear what you are saying and I see it as being very complex if we dive too much into it. A lot of the times we are playing with a different group of people that may not be on the same page. So maybe we can work out something rather quickly in the pre game lobby when it is just the hisstank crew. Decide who stays with who, what weapons are being used. Maybe a buddy system would work. You have 2 man teams going out and helping, covering each other. You try to run back to your man if you can find him. Again, communication will help this run smoothly.
I havent tried this but it might be worth trying out as a team a couple of times. I think you're on to something with 2 man teams. Mini divisions perhaps. |
01-31-2010, 12:24 PM | #290 |
Banned
Join Date: Feb 2009
Location: North Jersey
Posts: 10,454
|
Quote:
I don't know if you guys remember that group we played against the other night on overpass who kept care package glitching, but I did a little research and found these two most recent methods:
Also, played a group last night where a guy on the opposing team got a nuke and ended the match with 25 kills total (after the bomb). Have you heard of any known glitches for that? Not saying we should use them, but we should be aware so to be on the look out when it happens. Makes it easier to report cheaters if you can get their sign in name and note the match/map/time/date. |
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