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04-26-2013, 02:35 PM | #21 |
Cynicism Viper
Join Date: Mar 2009
Location: Springfield, MO
Posts: 377
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Quote:
Oh why can't we get a C&C game for JOES VS COBRA??!! I mean come on... even Star Wars Battlefront converted to JOE VS COBRA would be completely awesome. I mean the heros would be different for battles. SE vs SS, Duke vs Destro, CC vs Hawk and we could be Greenshirts with different weapons!! DAMMIT IT WILL SALE I TELL YOU!!!!
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04-26-2013, 03:15 PM | #22 |
Metalhead Extreme
Join Date: Dec 2008
Location: Trinidad and Tobago
Posts: 2,051
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Quote:
PWNED - Command & Conquer | Faction Customisation | PWNED March 2013 - YouTube There ya go Biohazard |
04-26-2013, 03:15 PM | #23 |
Metalhead Extreme
Join Date: Dec 2008
Location: Trinidad and Tobago
Posts: 2,051
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04-26-2013, 05:14 PM | #24 |
Cynicism Viper
Join Date: Mar 2009
Location: Springfield, MO
Posts: 377
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Anyone who is interested in doing the 3D work should PM me...I can cover pretty much every other apsect of Generals Modding...just make sure if you are converting someone's existing models to the W3D format, that you get permission to use it for the project...I've got a ton of models I'd like to use, but was unable to reach the authors for permissions, so they went into my personal mod collection, and will never see the light of day outside of my PC...
Will probably need someone for audio editing and whatnot, so I'm not doing more than will fit on my plate, but that will come last, since there's no point making sounds for units and vehicles that may not work out... I can make Cameos and Button Icons, as well as cover 100% of the texturing aspects (I need well organized UV maps in TGA format from the models being used, as this will greatly speed up the texture making process, also where possible when organizing the maps, it would be beneficial to not make mirror-flips where logos would go, that way one side of the plane doesn't have a backwards GI Joe Logo, obviously Cobra logos aren't an issue, but since almost everyone has a decent enough computer and video card, I'm going to make my textures higher resolution than the games tiny-ass default sizes...) I will probably just make this a Zero Hour mod instead of Generals alone, no point modding Generals, then Zero Hour separately (I would only do a straight-up Generals Mod if I had the resources to do an Original Team type mod with all the early Cobra and Joe stuff before it started getting all sci-fi...Greenshirts, and the original 13 Joes as hero infantry and vehicle units)...plus Zero hour has 14 buttons on the command/build interface instead of 12 (more vehicles, more hero units, more power upgrades), and there are more INI coding options for damage and statistic types that are pre-existing and can easily be re-purposed... I do plan on making the factions NEW and not replacer factions...so they won't be campaign factions, I'd much rather make a new campaign than retrofit the old one...it would be more time consuming, but not impossible... Stuff I would like to see would obviously be new structures (especially the old GI Joe cartoon version of the PIT with the giant-ass cannon, and the Terror Drome), though for the most part some careful retexturing can make a new building out of an old one in a pinch...vehicles are going to be the major draw...I can edit Infantry on my own, model and textures, so that isn't an issue... Vehicles I'd like to have models for are: Cobra: *Stinger (Anti-Air)(Can prolly retool the Humvee models) *Deployable ASP (Have it towed behind a Stinger for mobile Base Defense option) *Hiss Tank (Duh)(will need turret animations)(maybe a Hiss 2 for upgrade power) *Rattler (Could easily just re-tool the A-10 model and animations for VTOL) *Cobra VTOL (For Transport and Resource Gathering; this will need a turret module for a gattling cannon) *F.A.N.G (gotta have a helocopter) *Trouble Bubble *Night Raven (SR71 obviously; prolly use it for a strike Power, and if someone can find or make a MiG-105 I can do a 2nd Level power option, possibly make the MiG 105 a buildable aircraft too) *Arbco Star (this is actually going to be a prop for my Cobra Island...If I can figure out how to make the Map size bigger and still stable for gameplay I will be making the island full scale...I'm pretty good at map making) *C.L.A.W. (not really sure what I'll do with these, but I loved them as a kid, so I'll figure out something) *Moray (I really want to do Naval units, like the USS Flagg, especially since I intend to do Cobra Island) *Ferret ATV (make them similar to the GLA bikes but with the 20mm machine gun and Anti Tank Missile launcher as an upgrade similar to the scorpion and humvee missile upgrade) *F.A.N.G (gotta have a helocopter) *Stun (Turret animation for the splitting section) *Water Moccasian (If we're doing watercraft, gonna need one of these) *W.O.L.F. (Would be exclusive to Snow Maps, prolly do an arctic hiss with the stinger turret too) BUGG (Yeah toxin unit...cause there's no way in hell I'm not making a Toxo-Viper) G.I.Joe: *Sky Striker (I already have an F-14 model, and I've already retextured it...I use them for the Aircraft Carrier in Zero Hour...the ones I currently have onboard the carrier are the Jolly Roger 2003 anniversary versions since generals was out in 2003, but I made the Sky Striker skinned ones for my Airfields, also did a Wardog Squadron set for the Air General since I am an Ace Combat fan too) *A.W.E. Striker (these will require animated drivers so they don't look weird, obviously this is necessary for any open cockpit vehicle though I plan to make opaque any canopies on aircraft and Hiss Tanks) *Conquest X-30 (gotta have these, especially if I'm gonna make Python and Tiger Force sub-factions like the Generals) *Dragonfly (gotta have a helicopter) *Killer Whale (I'm already on the retexture of this...just gotta apply the decals more or less) *Wolverine (mostly because I'm a Cover Girl fan and I need a counter unit for the Cobra Stinger) *V.A.M.P. (Clutch is my favorite Joe, and one of my favorite bands, this is a must have...make another turret version for a VAMP II Upgrade or make it a General's Faction version of the VAMP) *S.H.A.R.C. (I would like to see if I can pull off the aircraft and submersible modes on this but it may be a pipe dream...gonna go sifting through red alert 3's unit INI for some insight) *Snow Cat (If we're doing snow map only vehicle sets, I'd like to see this...and it was my first GI Joe vehicle, so there's that too...and Tiger Force) *Tomahawk (gonna use it for another armed supply gatherer, not too dissimilar from the Air General's Chinook, but more armor and weapons in addition to having garrison slots) *HAVOC (This might be a pain...but I really want to do this so I can add a drone power upgrade for the VTOL craft to fly around it) *Devil Fish (I've already explained my reasoning...watercraft, tiger force, yada, yada...) *Armadillo (sure, why the hell not...) *RAM Cycle (ditto...) *Sky Hawk (unrealistic as hell, but they used the crap out of them in the cartoon...) Obviously this is the short list...I want to do these specifically as a priority so I can make Generals Factions in addition the the Base Teams (ie: Cobra, GI Joe, Iron Grenadiers)...Python Patrol, Dreadnoks, Plague Troopers, Tiger Force, Night Force, and Sky Patrol are my planned General Factions, each one will have unique skinned variants of the respective vehicles they use, and team specific hero units...this could be expanded further to do Marauders and other teams, depending on resources available... I'm already working on the Infantry for both sides, this stuff is pretty simple, just doing some retex work to existing models, and some minor model editing that is within my means...I'll have infantry done in the next few weeks if my work schedule doesn't get crazy...I'm doing a lot of options, and it will probably be a little indulgent as some of the units will seem slightly redundant, though I may fix this issue with Generals Power upgrades so I can make my Cobra Troopers upgrade to Vipers instead of just having both with a structure prerequisite forcing you to build troopers until you fill the structure built requirement... WIP: *Cobra Troopers - Equipped with Dragunovs...less range than American Snipers, and won't kill all infantry units in one hit...also, their aim will be kinda shitty(easily done too) (These are mostly done already) *Cobra Vipers - Upgraded Trooper option...they will have a grenade option similar to the rangers *Cobra BATS - I will make various selectable sub weapons for them (ie: a melee attack for killing infantry, flamethrower for clearing garrisons, and a general purpose weapon of some sort)(these units will detonate with the force of one of the GLA Demo Traps when Shipwreck is in their sight range...I've been experimenting with this already, I think it will work...) *Toxo-Vipers - Duh *Laser-Vipers - Ditto Duh *Frag-Vipers - Woo Hoo, Grenadiers! *SAW Vipers *HEAT Vipers *FLAK Vipers *Air-Vipers - For Piloting Aircraft (Stealthed, works like USA Pilot and hijacker as well but can be built, only works on aircraft though, you must have an open slot on a friendly airstrip to steal planes, this unit can also bail-out) Ive already got this unit in my personal mods, just needs the retex and faction data... *Cobra Vehicle Driver - Basing this one off of the Cobra Vehicle Driver that came with the Target Exclusive "Attack on Cobra Island" Hiss Tank (these will work on land vehicles exactly like the Air-Viper) * Greenshirts - These will be done to cover the various necessary infantry aspects, I will likely do about 4 to 5 greenshirt types to round everything out, but the GI Joe team's Infantry will be mostly be filled out with Hero units...I haven't decided who yet, and what I want to do so far aside from a handful that I've already mentioned briefly in the above stuff... *Command Units like Hawk, Duke and Cobra Commander, Baroness will be purchased from Command Centers instead of Barracks, to increase the amount of infantry that can be produced...will likely add a few other units to the command center and possibly some of the other special structures as well and as needed... Last edited by Fred Broca XIII; 04-26-2013 at 08:04 PM.. |
04-26-2013, 05:17 PM | #25 |
Metalhead Extreme
Join Date: Dec 2008
Location: Trinidad and Tobago
Posts: 2,051
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do it on moddb.com you may get alot of responses from the Zero Hour part of the C&C Community
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04-26-2013, 08:24 PM | #26 |
Cynicism Viper
Join Date: Mar 2009
Location: Springfield, MO
Posts: 377
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Just in case anyone wants to check out my Fallout Mods
Fallout 3 Nexus - Fallout 3 Mods and community I have a few GI Joe pipboy skins and a Firefly Companion...working on a Beachhead Companion mod as well, there are some WIP shot of my work as well in my images section on my profile...like I said I haven't released any of my C&C Mods...Fallout 3 was the first game I released public mods for....but at least I can provide some examples of my texture work there... I started working on a large GI Joe mod for Fallout 3, then started overhauling it, and have still been overhauling it here and there...as I go I plan on making smaller mod packs for this, but I am wrapping up some other projects before I go back to work on this...I have some screens of that work on my Fallout Nexus profile as well... Last edited by Fred Broca XIII; 04-26-2013 at 08:35 PM.. |
04-26-2013, 08:39 PM | #27 |
Metalhead Extreme
Join Date: Dec 2008
Location: Trinidad and Tobago
Posts: 2,051
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Sad that I wont be able to play it if its modded for Zero Hour because now that I own the Command & Conquer Ultimate Collection it wont let me play mods or total conversions
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04-27-2013, 09:30 PM | #28 |
Cynicism Viper
Join Date: Mar 2009
Location: Springfield, MO
Posts: 377
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I'm still using my originals from back in the day (I never sell video games and take retardedly-good care of my software)...but I will look into a workaround for mods...obviously, you will only be able to play multiplayer skirmishes with people using the same mod/mods...
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04-27-2013, 09:34 PM | #29 |
Cynicism Viper
Join Date: Mar 2009
Location: Springfield, MO
Posts: 377
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I'm already trucking away at the infantry (Textures, Weapons, and some new models where needed as I know how to do some minor editing with RenX), and vehicles I can retexture (ie: Humvee = VAMP with Joe Colors and logos)...If my work schedule isn't too nuts, I will be looking into figuring out how to do a bit more with model editing so I can do the simple edits to existing units that only need a little bit here and there to make them work...
Texture work is really my bread and butter...but I've been messing with the C&C INI files for so long that I'm pretty comfortable handling the bulk of the coding...though I bless Bethesda for their SDK's (what Bethesda was thinking when they decided to provide SDK's for their games..."We Make the games, you make them better, we keep all the cash!)...Fallout 3 modding was so much easier compared to modding Fallout 1,2, and Tactics, they employed a similar INI system so each one was a nice learning tool for the next...I really wish there was a decent site to upload C&C Mods to...ModDB just seems like a mess every time I try to find anything there...I guess I've just gotten spoiled by the awesome work Robin's done with the format of his family of mod hosting sites over at http://www.nexusmods.com/ The only real pain with modding Generals is adding new units and factions to the AI...Replacement type mods overwrite the original units and structures, and as long as the replacement is similar enough, and the AI will replicate what the original unit would normally do only with the new unit instead...When you make a new unit all together or a faction for that matter; every single game map must be opened and AI Scripted so that the computer teams will not only build the new units, but will build teams and be able to navigate the map with programmed attack plans...I can add new units all day with the greatest of ease, and this process goes fairly fast, but only human players will use them since the AI does not have any instructions telling it to build the units or structures...the AI editing is where 90% of the modding time is actually dumped...so nobody should hold their breath for a GI Joe mod to happen in a few weeks...or even months for that matter...there are really only a few really good mods out there that add new factions, and some of those authors have spent the last decade making those mods, and continuously updating them as well... Last edited by Fred Broca XIII; 05-03-2013 at 03:04 PM.. |
06-02-2013, 07:56 PM | #30 |
Expendable
Join Date: Jul 2009
Location: Silent Hill
Posts: 1,168
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We can wait for Generals 2. I used to mod Generals ZH with ini to put customized units in-game. Once I get the hang of editing the Generals 2 code, I'll get in touch with you.
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