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12-01-2014, 07:48 AM | #21 |
Crimson Nerd
Join Date: Dec 2008
Location: Virginia
Posts: 12,573
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Yeah, from what I hear the Hissing Wastes are huge, but mostly empty. It's bigger than the Hinterlands but has WAY less "quest density."
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12-03-2014, 02:02 PM | #22 |
I Brake For Asari!
Join Date: Apr 2008
Location: Thessia
Posts: 32,377
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125+ hours, andddd done. missed a few resource things and some mini-map quests, but I think I got all the key quests minus any I didn't realize I didn't unlock.
I will say while missing spoilers my 2 favorite things in the game were/are....... 1. The Dragon fights---epic! Best dragon fights I've seen. 2. Sera, just an awesome character! Bioware continues with the strange take on PC decision making choices...they lead you while trying to say they are your choices....I guess that's the only way the game can function though. they can easily make a DA4, or at minimum a nice expansion game.
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12-03-2014, 06:56 PM | #23 |
Crimson Nerd
Join Date: Dec 2008
Location: Virginia
Posts: 12,573
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Quote:
125+ hours, andddd done. missed a few resource things and some mini-map quests, but I think I got all the key quests minus any I didn't realize I didn't unlock.
I will say while missing spoilers my 2 favorite things in the game were/are....... 1. The Dragon fights---epic! Best dragon fights I've seen. 2. Sera, just an awesome character! Bioware continues with the strange take on PC decision making choices...they lead you while trying to say they are your choices....I guess that's the only way the game can function though. they can easily make a DA4, or at minimum a nice expansion game. I doubt we'll see the technology for a completely freeform game where you can just type in or speak your own responses to every choice and the game will compensate for that near-infinite possibility accurately in this century. |
12-03-2014, 10:18 PM | #24 |
Cobra Viper
Join Date: Apr 2009
Location: Earth
Posts: 432
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Quote:
Lead you? I'm not sure what you're saying here. If it's that the choices are still limited, well...yeah, obviously. They still have to script the answers, they just give you a choice between the scripted answers.
I doubt we'll see the technology for a completely freeform game where you can just type in or speak your own responses to every choice and the game will compensate for that near-infinite possibility accurately in this century. |
12-04-2014, 12:22 AM | #25 |
I Brake For Asari!
Join Date: Apr 2008
Location: Thessia
Posts: 32,377
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Quote:
Lead you? I'm not sure what you're saying here. If it's that the choices are still limited, well...yeah, obviously. They still have to script the answers, they just give you a choice between the scripted answers.
I doubt we'll see the technology for a completely freeform game where you can just type in or speak your own responses to every choice and the game will compensate for that near-infinite possibility accurately in this century. for such "important" decisions to have such limited impacts is a shame--that's more what i mean....the destination is still completely linear to the bioware path. Also some things that seem very important end up playing out beyond your control--which is weird.
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12-04-2014, 12:55 PM | #26 |
Crimson Nerd
Join Date: Dec 2008
Location: Virginia
Posts: 12,573
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Quote:
I confuse myself at times. I simply mean that the choices still lead to the same place with only general differences in the path. Sure, you can lose a party member or you can mess up a relationship, but if Merrill and Hawke killed the Dalish clan or didn't...did it matter much to the way the outcome played out, or did it affect DA:I??? that's more what i mean...sure it may leave an emotional impact, but they are still taking you to a pretty similar place...
for such "important" decisions to have such limited impacts is a shame--that's more what i mean....the destination is still completely linear to the bioware path. Also some things that seem very important end up playing out beyond your control--which is weird. Most of the changes by nature kinda have to be purely dialogue based (or even War Table based) and therefore kind of throwaway. The "biggest" decisions do have a noticeable affect though. Specifically whether or not Morrigan had a child (Old God or not), and whether Hawke sided with the Mages or Templars at the end of DAII (It actually affects Varric's approval tracks for the whole game, making him more friendly to whichever faction Hawke chose). Those have a tangible impact in DAI. Truthfully, though, the choice system is more about what's happening within the game you're currently playing. It's a technology and resources limitation basically. To try to implement drastically different outcomes for virtually every decision made across multiple games would be pretty much impossible. And yes, there has to be a semi-generic underlying basis for the multitude of endings you can get, especially when the company tries to limit how much they depict as "official canon" so as not to negate the player's choices (though if you run through a game in default mode with no world state loaded you can see what Bioware likely assumes the "default" is...just like you could in Mass Effect 2 and 3). |
12-04-2014, 02:17 PM | #27 |
I Brake For Asari!
Join Date: Apr 2008
Location: Thessia
Posts: 32,377
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I get the technology and time and resource requirements. I sometimes feel they could cut some content, and focus on more drastically different outcomes/endings though.
I'm happy with Bioware's refocusing on length of story and depth of game-that's not the issue. In fact, I'm making an issue of a mole hill really--more thinking out loud about ways that decisions could impact more than superficially I suppose. It's atemplate I love and they have used with success, but I'm wondering if it feels a bit stagnant at times while playing. As much as i loved the game play of Skyrim...all the Arrow to the knees and repeated dialogue drove me crazy....I wouldn't trade BW games for that. ;)
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