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10-03-2012, 02:26 AM | #11 |
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Quote:
Well the game is out, and it's seems to be a mixed bag from a lot of the reviews that I've been seeing. Some really like it or really hate it. Here are some scores:
IGN 7.9 out of 10 EGM 8.5 out of 10 Game Trailers 8.8 out of 10 Gamespot 4.5 out of 10 X-Play 2.5 out of 5 JoyStiq 2.5 out of 5 I loved RE5, it wasn't really survival horror anymore though, but I still loved it. I'm gonna try to platinum RE5 (again, did it once, but my PS3 broke, so I lost all my trophies), maybe after that I will try to tackle RE6. |
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10-07-2012, 02:10 AM | #12 |
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SPOILERS
Leon: This campaign feels extremely disjointed. It is as if Capcom had a different team working on each chapter and none of the teams communicated with each other. No chapter feels like the last, which you would think would be a good thing, but when it is so chaotic and half-assed, it isn't. I enjoyed the portion of Chapter 2 that was inside the cathedral, but getting there was way too annoying, not to mention the constant amounts of action got really boring after a minute. It feels like they were trying to rip off Left 4 Dead, but they failed miserably. I do love the portions on the plane in Chapter 4, and even though those crawly regenerating immortal things were a pain in the ass, it was nice to have a chapter that wasn't all non-stop zombies for the most part. I heavily enjoyed Chapter 5 though, because of the puzzle-like boss, but my god, Simmons makes Nemesis look lazy. He just would not die. The story itself had some great ideas, but since there was no closure between Ada and Leon, it felt pointless. Oh, and I absolutely hated Chapter 3. Too much combat that just got boring, and the shark battle was too over the top. Why did every boss battle have to try to be on an epic scale God of War style? Chris: I actually liked the gameplay itself more than Leon's, just because it felt solid because it was exactly what it was supposed to be, a continuation of RE5. It ripped off a lot from Gears of War (seriously, freaking Brumacks?), but Capcom knew what this campaign was supposed to be like and they executed it very well. However, what was the point of Chris' story? I missed the part where this portion had a purpose. Nothing was learned at all about Ada, the C Virus, or anything they set out to do. And what about the confrontation with Jake? They said they would continue the conversation about Wesker later, but you never see the later. Like I said, the gameplay was solid, but the lack of any importance to the overall story makes this campaign completely worthless.
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10-07-2012, 12:52 PM | #13 |
Crimson Guard
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There is one thing I love more than wrestling on this planet, and it's Resident Evil.
I will defend the living shit out of the more recent RE games because people's reasons for hating them are stupid. WAAHHHHHHH IT'S NOT LIKE THE OLD RE GAMES When you listen to the same song over and over and over again, you eventually get sick of it. I LOVE the old RE games, but there are only so many times you can do a similar puzzle, run around in the same kind of environment, and have Raccoon City/surrounding areas explode. People bitched about RE4 before it even came out because of how different it was and the absence of zombies. Here's a little something for you: the main focus of Resident Evil games are the virus outbreaks. Every RE game has the different viruses present so, yeah, it didn't totally stray away from it's origins. People just think every single outbreak has to make you a zombie. Over time, the viruses evolved, making the enemy stronger, faster and smarter. I can understand people missing the old B horror part of it. To be honest, there are parts where I still jizzle my pants. In RE6, the Rasklapanje are fucking creepy as hell (they are the half bodies that connect and make a weird sound). The J'avo aren't really scary, but they kinda have a creepy breathing sound, especially when you can't see them, but you hear them, and you get all tensed up waiting for them to appear from wherever they are hiding. The bee guys, come on, they are scary as fuck when you are walking along and then you see a dude made of bees coming at you all of a sudden, hardly making a sound, until they get closer. It's more action.....k? Why are people complaining about this? You ran around shooting in the first game, ran out of the way of boulders, ran away from dogs jumping through windows, waited for Barry to save you while the roof was coming down towards you, ran away from Tyrants and Nemesis....there has always been action in it. There is a lot more now, yeah, but I don't see the problem here. It makes the game fun, rather than just calmly walking around all day. People also don't seem to understand that Chris works for the BSAA (Bioterrorism Security Assessment Alliance). The type of missions he does are OF COURSE going to be 'Call of Duty-ish'. S.T.A.R.S. was similar, but on a much smaller scale, because they hadn't yet known about the shit Umbrella was doing and the larger threat they presented, until the mansion incident. S.T.A.R.S. was originally just a small unit working with the RPD. Like I said, they were similar, because they dealt with terrorism, but not at the level of Umbrella until they discovered them. The BSAA are way more skilled than S.T.A.R.S. ever was, and they are specifically made to focus on bio-terrorism, they are specially trained for it, unlike S.T.A.R.S.. Chris's Campaign LOVED IT. Chris is my favorite video game character of all time, but, I put that aside and wanted to judge it based on the campaign itself, and not because it was Chris. Edonia was probably the worst part of Chris's campaign, and it wasn't even awful, so that basically sums up his campaign as a whole. It was great, and I thought I wouldn't like Piers much because he was just some random new guy to the series, but he was actually sort of likeable, and his respect for Chris brought a tear to my eye (wont give anything away here). His intro was solid, his ending was solid, the entire campaign really expressed how good of a Captain Chris is and how he cares about his team and is willing to sacrifice himself to save the world. The small Wesker talk brought a great feeling of nostalgia. Not gonna lie, my girl parts almost exploded when he met Leon. The only part that kinda bothered me was how Chris knew it was Leon and vice versa. As far as I can remember, they should only know each other's names, and possibly some small random info, but Claire only mentioned them, never showed a picture or anything, unless I am forgetting something, but I am almost certain they should only know each other by name and stuff like Leon being a rookie cop when RE2 happened.... Leon's Campaign Anyone complaining about missing old school RE should be happy with Leon's campaign. It is basically RE2 meets RE4. You get the zombies and the old RE feel back. I felt the catacombs was too long, but I hate those kinds of levels, so that could be why....it wasn't downright awful, just long. It reminded me of the underground in the first RE (just because I didn't like that part, either). His campaign started off great, got a bit dull in the catacombs, then picked up again afterwards. Helena was a good partner and I thought she clicked fairly well with Leon. I wouldn't say she is one of my favorite characters, though, but not bad. One part with Leon and Ada reminded me of RE2. Not really a spoiler, so no worries, but, near the end, during a battle, Ada is hurt, and Leon goes to hold her like at the end of RE2. That was cool, though not sure if intentional. His ending was good, and Hunnigan was more likeable in this one than RE4 for some reason. I didn't hate her in RE4, but, I dunno, I just found myself liking her more in this one. Jake's Campaign His campaign has a creature named Ustanak, and he is like RE3's Nemesis. He chases Jake and Sherry Birkin throughout the campaign. Not a bad campaign, you learn a lot about Jake, and it was cool to see how Sherry grew up and became an agent. There is a part where she tells a bit of the story about William, so more old RE nostalgia. Plus, you know, Jake being the goddamn spawn of Albert fuckingawesomesunglassesatnight Wesker. Jake's blood is the main focus of this story because he has the anti-bodies to combat the C-Virus, so he is man's only hope for survival. Chris and Jake meeting was pretty intense, and I thought it was interesting that they choose to make Jake different from his father when making choices. He has the coolness Wesker had, but was a better man (you know what I mean, not a better character, but wasn't an evil bastard high on power). He also provided some comedy in his sarcastic and witty comments. I really enjoyed the part where he and Sherry were abducted and fighting their way out of the facility. Plenty of laughs to be had there, lulz. Ada's Campaign After you finish the other three campaigns, you unlock Ada's and get to go through her part of the story. I just started last night, so I am only on chapter 2. The first chapter takes place in a submarine, and I honestly wanted to kill myself. I hate sub/ship levels, so I was so glad when it ended....I got lost SEVERAL times swimming under water. Chapter two is way better so far. Each campaign interlocks, so you get to do your shit and then see the scenes from the other campaigns at the times you meet up, so it's like RE2. Nice touch, and really enjoy seeing what everyone was doing at those moments. Anyway, very, VERY few complaints about the game. I am a die hard fan of the series, but I can also accept change, and I like the direction the RE games have taken. If people want to bitch and moan about missing the old school RE games, then go play them and stop complaining about how the newer ones have gotten away from the dark settings with 1000000000 zombies running around. People also nitpick at ridiculous things. Jake and Chris's Wesker convo didn't finish? Seriously? I am sure they sat for coffee afterwards and discussed the things Wesker did. Jake knows his dad was a dick, and we know what Wesker did. I don't think we need to hear the convo, because we know how it will go, and Jake came to understand that Chris did what he had to do, and this is present in the game after the short convo with Chris.
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10-07-2012, 03:51 PM | #14 |
Crimson Guard
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My problem is not really the action itself, but that it is just a generic third person shooter. RE used to be something different, something to play when you were sick of playing other game types. Now, RE is just part of that crowd. Plus, they defeated Wesker in RE5, and he was the main villain of the series. Why is there more? They have dragged out the Resident Evil storyline and characters beyond comprehension. It is time to move on with a brand new Resident Evil universe, with brand new characters. I mean, all they are giving us now are Jill, Leon, and Chris. Sherry was a nice change, but what about Rebecca, Barry, and Billy? What about the dude from Survivor? Or the duo from Dead Aim?
With that said, yes RE6 is definitely lacking both horror and puzzles to the point that it just makes the action boring. Hell, you can barely even explore an area because of the amount of enemies found within it. Some areas it is better to just run through and move on than spend 20 minutes shooting everything. And I hardly consider Leon's campaign like the old school RE games. Yes, sure, for its first 10 ,minutes and inside the cathedral it was, but outside of that, it was more like a half-asssed Left 4 Dead. I loved the Resident Evil series to death. It was my favorite video game series for about 13 years. I had everything, novels, comics, all of the games, even the crappy ones, action figures, etc. Even the movies. But Capcom has just milked the series dry to the point that I hate nearly everything about it. In fact, I have sold off everything but the main games, and unless Jake's and Ada's campaigns really impress me, I will be selling off everything but REmake, RE2, and RE3. However, I'm sorry, but you are going to have to live with people complaining until they change its name. The box says Resident Evil on it, and as such, people have expectations of what they expect out of Resident Evil. You wouldn't go into a Star Wars movie expecting to watch Star Trek, would you? You wouldn't appreciate going into an Indiana Jones movie and getting Angels and Demons. You don't watch Bram Stoker's Dracula in hopes that it will be like Twilight. Or how about James Bond, only it turns out to be The Maltese Falcon. A brand name brings a certain expectation, which is why Resident Evil purists are complaining. Change is only good when it is done right.
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10-07-2012, 04:18 PM | #15 |
Crimson Guard
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Location: Raccoon City
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My problem is not really the action itself, but that it is just a generic third person shooter. RE used to be something different, something to play when you were sick of playing other game types. Now, RE is just part of that crowd. Plus, they defeated Wesker in RE5, and he was the main villain of the series. Why is there more? They have dragged out the Resident Evil storyline and characters beyond comprehension. It is time to move on with a brand new Resident Evil universe, with brand new characters. I mean, all they are giving us now are Jill, Leon, and Chris. Sherry was a nice change, but what about Rebecca, Barry, and Billy? What about the dude from Survivor? Or the duo from Dead Aim?
Quote:
With that said, yes RE6 is definitely lacking both horror and puzzles to the point that it just makes the action boring. Hell, you can barely even explore an area because of the amount of enemies found within it. Some areas it is better to just run through and move on than spend 20 minutes shooting everything.
Less enemies for you to waste time on. Quote:
And I hardly consider Leon's campaign like the old school RE games. Yes, sure, for its first 10 ,minutes and inside the cathedral it was, but outside of that, it was more like a half-asssed Left 4 Dead.
Quote:
However, I'm sorry, but you are going to have to live with people complaining until they change its name. The box says Resident Evil on it, and as such, people have expectations of what they expect out of Resident Evil. You wouldn't go into a Star Wars movie expecting to watch Star Trek, would you? You wouldn't appreciate going into an Indiana Jones movie and getting Angels and Demons. You don't watch Bram Stoker's Dracula in hopes that it will be like Twilight. Or how about James Bond, only it turns out to be The Maltese Falcon. A brand name brings a certain expectation, which is why Resident Evil purists are complaining. Change is only good when it is done right.
LOL I can very easily live with other people's opinions, I just happen to find a lot of them to be stupid. If people knew anything about the series, they should go in to it expecting a virus outbreak, which is the main reason why the franchise was even created. The horror aspect of it really depends on what you find to be horror. If things like zombies and scary mansions are your only definition of horror, I would say that is your problem, not really the game's problem. There's some creepiness to parts of the game, parts of anticipation that a monster is going to suddenly crash through a wall, grab you, whatever the case. If you don't take that as at least a bit of horror, that is fine, everyone has their own visions of horror, but you can't just blame the game for you not thinking it's got any horror. Don't take this as a bash, I respect other people's opinions, just gets old reading the reasons why people want to take a shit on the series. I suppose Capcom should apologize for not making every single RE game take place in a mansion or burning city full of zombies and mutated dobermans.
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10-08-2012, 01:05 AM | #16 |
Crimson Guard
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Umbrella's end was when Spencer died, which was also in RE5.
Amateur does not get me the trophy for normal. And there is more to RE than just a zombie filled city. There are puzzles, there is horror, atmosphere, all of which Leon's game several lacks for 90% of it. My definition of horror is atmosphere and suspense, which RE6 severely lacks. There are moments, like Leon in the church, Leon in the cemetery, Leon in the school at the beginning, Chris inside the ship when those regenerating things are chasing you, but there isn't enough of it. Horror is NOT hordes of monsters rushing at you. However, all of that would not matter if this game just did not straight out suck!! I honestly had no real issues with RE5. I hated the fact that they took out the horror, but I still had fun with the game. It was a solid game. RE6 is just a mish mash of ideas thrown together without any care or thought put into making sure they work, and the game was thrown on to the market just to case in on the new movie's release. And yes, Capcom should apologize. They decided to cater to the casual ADD audience who cannot play a game if they aren't shooting something every 5 seconds. On the other hand, let me talk about what I have liked thus far: I liked the part of Leon's first chapter when you go to help a group of survivors and the officer says it is first day on the job. That whole segment was pretty cool. I also liked the trek through the graveyard and then the puzzle segments of the cathedral. The airplane portion was well done and very enjoyable. Going through the city trying to find the three keys and have those regenerating monsters chase after you was fun. In fact, it is the same for Chris' game. I really liked the part in the Chapter 4 when you are in the ship trying to find the three keys and are being chased constantly by the regenerating monsters. The tight quarters with the suspense of where you were going to run into them was very tense.
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Evil will always triumph because good is dumb. My Feedback thread: http://www.hisstank.com/forum/buy-se...-feedback.html My Sales thread: http://www.hisstank.com/forum/g-i-jo...ring-sale.html Last edited by DrKain; 10-08-2012 at 01:30 AM.. |
10-08-2012, 09:13 PM | #17 |
Supreme Ruler of Cobra
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I've completed all the campaigns and am going back to collect all the emblems. While RE6 definitely isn't my favorite, I still feel I got my money's worth.
It was cool being chased around by the Rasklapanje creatures but it get's old cause it happens in every campaign. I do agree much of horror is about atmosphere. Hell the part in the cemetery leading up to the cathedral in Leon's story was the creepiest part in the whole game imo and you only had a few zombies coming at you. Anyway this game was a blend modern RE with classic RE. Some parts I think they got right while others left me scratching my head. Personally I feel RE6 could have been a lot better but I'm not horribly disappointed with it.
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10-08-2012, 09:19 PM | #18 |
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Speaking of Wesker, I was a bit disappointed there was no mention of Alex Wesker who was mentioned in RE5 Lost in Nightmares DLC. I hope he or she is not another throwaway.
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10-08-2012, 11:47 PM | #19 |
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I played through Jake's campaign and now THAT was excellent. The chapters did not drag on like Leon's. The story was nicely done, unlike Chris'. Most of all, being chased by the Ustanak was fun. There are really only 2-3 complaints I have on his game, but other than that, his game puts the two veterans to shame. Tomorrow I play through Ada's.
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10-09-2012, 12:21 AM | #20 |
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Ada's campaign is fun. There are quite a few puzzles on her's too but the story left me a little confused at first.
Leon's campaign is my favorite but Jake's was great too. Loved Ustanak especially the part where you have to sneak around those bugs or they alert him. I also loved the fist fight between him and Jake.
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