|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
09-23-2008, 02:37 AM | #1 |
Banned
Join Date: Nov 2007
Location: Michigan
Posts: 1,998
|
this is the battle history and stats Thread
It contains information about previous battles including the starting squad leaders and squad, End battle character and vehicle KO's, player rank points at the end of each battle, and battle start and end dates. Last edited by young1nj; 09-23-2008 at 02:47 AM.. |
09-23-2008, 02:45 AM | #2 |
Banned
Join Date: Nov 2007
Location: Michigan
Posts: 1,998
|
Battle 1 - Started September 23rd 2009 at 8 Pm edt. and ended October 3nd at 12:28 AM. For cross over characters we used transformers.
Below are the final HP scores followed by the stats FINAL HP UPDATE GI Joe Team- led by morgana08
Cobra Team - led by Derek 2783
Battle 1 - Team Stats If you simply want to know the total number of points you have and your class following the battle look at the farthest numbers to the right after the ----------- Then to find the class you are elegible for take your total points and compare it to these numbers Classes and requirements class__________hurt/heal options_________required points class 1________ -3 or +3________12 class 2________ -4 or +4________28 class 3________ **see below____43 ** (-4, +1) (+4,-1 – can be a KO shot if character/vehicle is at 4 or less) (-5)(+5) here is how the stats can be read. First you see your name and the first number (read right to left) you see is your previous # of rank points, the next is the # of turns you had during the battle, the next number is the number of kills you achieved in the battle, then you have your standard point total per turn, then the number of points you earned during the battle, and finally your total number of points. so if you want to double check your stats you can based on the numbers above. To get your round total you would take the number of turns you had, subract the number of kills you had and multiply that by your standard point total per turn. If you don't have any kills you now have your total # of points for the battle. But if you have kills you would then multiply the number of kills you have by 2 times your standard point total per turn. here is an example using Money-B Money-B - 9 - (10) (1) (1.1) (12.1)-------21.1 The 9 = your starting bonus points. The 10 is the number of times you played the game. the 1 is your number of kills the 1.1 is the standard amount your turn would count for The 12.1 is your score. You get 1.1 point each post cause of your split heal/hurt. So you take the 1.1 point times the number of days you played minus your number of kills which is 9 (10-1) . so 1.1 X 9 = 9.9. Then you take your number of kills, 1 and multiply that by double your standard turn amount so (2.2 = 1.1 x 2) Then finally you add 9.9 + 2.2 to get 12.1 the 21.1 is your total points that you get by adding the starting points to the earned points to get your total which gives you your class. So 12.1 + 9 = 21.1 so that means you have 21.1 points for next game which means you are now a class 1 dealing -/+ 3 plus the extra leader bonus of +/- 1. So as a leader your post for next game will look like this +3 heal -1 hurt or -3 hurt +1 heal. Battle 1 - Team Stats Joe Team Player Stats (starting pts)(#of turns in battle) (kills) (standard daily pts)(total round points) (total points) Team Leaders 1 vadersquest - 9 - (11) (0) (1) (11) -----20 2 xFlintx - 9 - (10) (0) (1.1) (11)---------20 3 Golobulous - 9 - (10) (0) (1.1) (11)-----21 Squad Leaders 4 morgana08 - 9 - (10) (0) (1) (10)-------19 5 fred V - 3 - (10) (0) (1) (10)------------13 6 SGT. Mutt - 6 - (9) (0) (1) (9)----------15 Communication Officer 7 Tolan - 9 - (10) (0) (1) (10)---------------19 Game Communication Officer 8 Echo7Solo - 3 - (9) (0) (1) (9)--------------12 Players 9 protoxero - 6 - (10) (0) (1) (10)-------------16 10 Saboteur - 0 - (8) (0) (1) (8)---------------8 11 LIFT TICKET - 9 - (6) (0) (1) (6)------------15 12 dominic.18 - 9 - (8) (1) (1) (9)--------------18 13 AV8 - 6 - (6) (0) (1) (6)---------------------12 14 Stormavik - 9 - (3) (0) (1) (3)---------------12 15 IRONMAN - 9 - (7) (0) (1.1) (7)--------------16 16 CharIJoe - 6 -(8) (0) (1) (8)-----------------14 17 Tomahawk - 6 - (11) (0) (1.1) (12.1)---------18.1 18 COVERGIRL - 3 - (8) (0) (1) (8)---------------11 19 COBRAarmyOFone - 6 - (11) (0) (1.1) (12.1)---18.1 20 The Loud Master - 0 - (1) (0) (1) (1)----------1 21 gunslingercbr - 6 - (3) (0) (1) (3)-------------9 22 BOMBSHELLMIKE - 6 - (3) (0) (1) (3)----------9 23 Roadblock Recall - 3 - (10) (1) (1) (11)--------14 24 G.I.Eddie - 3 - (4) (0) (1) (4)------------------7 25 Warrant Officer Flint - 3 - (0) (0) (0) (0)-------3 26 Firewall - 12 - (8) (5) (1) (13)-----------------25 Rank Points Guide Heal - (+) = (1.1) Points Earned Hurt - (-) = (1) Point Earned Kill - (-) = (2) Points Earned Heal/Hurt Combination - (-/+ or +/-) = (1.1) Points Earned Heal/Kill Combination - (-/+ or +/-) = (2.2) Points Earned Classes and Requirements class__________hurt/heal options_________required points class 1________ -3 or +3________12 class 2________ -4 or +4________28 class 3________ **see below____43 ** (-4, +1) (+4,-1 – can be a KO shot if character/vehicle is at 4 or less) (-5)(+5) Cobra Team Player Stats (starting pts)(#of turns in battle) (kills) (standard daily pts)(total round points) (total points) Team Leaders (Adds +1 or -1 to their Hurt/Heal) 1 Money-B - 9 - (10) (1) (1.1) (12.1)-------21.1 2 Major Wolf - 9 -(11) (0) (1.1) (12.1)-------21.1 3 Pyroclasm - 3 - (11) (1) (1.1) (13.2)-------16.2 Squad Leaders (Adds +1 or -1 to their Hurt/Heal when Leading their squad in battle) 4 Derek2783 -3 - (11) (1) (1) (13)-----------16 5 annihilator - 9 - (10) (0) (1) (10)----------19 6 miketime - 3 - (10) (0) (1) (10)------------13 Communication Officer (Adds +1 to their Hurt/Heal) 7 Duffman - 6 - (11) (0) (1.1) (12.1)---------18.1 Players (All Players start at -2/+2 Hurt/Heal) 8 TELE VIPER - 9 - (10) (1) (1) (11)----------20 9 Deckard - 6 - (10) (1) (1) (11)-------------17 10 A.V.A.C. - 6 - (10) (0) (1.1) (11)----------17 11 Gungho-joe - 6 - (10) (0) (1.1) (11)-------17 12 DarthBrett - 3 -(0) (0) (1.1) (9.9)--------12.9 13 COBRA NINJA - 6 - (10) (0) (1) (10)-------16 14 systane - 9 -(10) (0) (1.1) (11)-----------20 15 GRIMLOCK - 9 - (11) (0) (1) (11)----------20 16 MAJOR BLUDD - 9 -(10) (1) (1) (11)-------20 17 CG76 - 9 - (8) (0) (1) (8)-----------------17 18 john shaft - 12 - (10) (0) (1.1) (11)-------23 19 Night Viper 143 - 6 - (0) (0) (0) (0)--------6 20 ceraurus - 6 - (9) (0) (1) (9)--------------15 21 darthZartan - 6 - (0) (0) (0) (0)-----------6 22 xoxGOULISHxox - 3 - (1) (0) (1) (1)--------4 23 Viper 48 - 3 -(7) (0) (1) (7)---------------10 24 Lody666 - 3 - (8) (2) (1) (10)-------------13 25 CG85 - 9 - (11) (1) (1) (12)---------------21 26 Bildar76 - 3 - (3) (0) (1) (3)---------------6 Rank Points Guide Heal - (+) = (1.1) Points Earned Hurt - (-) = (1) Point Earned Kill - (-) = (2) Points Earned Heal/Hurt Combination - (-/+ or +/-) = (1.1) Points Earned Heal/Kill Combination - (-/+ or +/-) = (2.2) Points Earned Classes and requirements class__________hurt/heal options_________required points class 1________ -3 or +3________12 class 2________ -4 or +4________28 class 3________ **see below____43 Last edited by young1nj; 10-07-2008 at 03:56 PM.. |
09-23-2008, 02:59 AM | #3 |
Banned
Join Date: Nov 2007
Location: Michigan
Posts: 1,998
|
hello
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
texasdoom gi joe game v2 battle history | young1nj | Testing Grounds Spam-O-Rama | 7 | 09-23-2008 04:34 AM |
Battle Scenes Gallery By: Captain-DC (Video Game) | Captain-DC | Video Games | 9 | 03-15-2008 06:01 PM |
Vital stats | Xerofall | General Discussion | 18 | 10-24-2007 09:26 AM |
Faint memory from the past. | Buzzbeak | G.I. Joe General Discussion | 5 | 09-05-2007 10:25 AM |
|
|