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09-22-2008, 01:24 AM | #1 |
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Location: Texas
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Alright everyone, there is a description of everything for the G.I. Jo egame. I hoped to have it out earlier, but here it is now. I typed this all up in a word document and things fit better in there as you will notice below, but it worked out below.
Feel free to comment, ask questions or whatever, and we can work things out. The Texasdoom G.I Joe Game This is the format and rules for the Texasdoom G.I. Joe game on hisstank.com. The game works where 2 teams are formed among players/users with each team assigned an equal set of characters/vehicles each with health point levels. These HP levels changed by players who post daily using assigned classes to add to or remove HP. One team wins when the other team’s characters/vehicles are all KO’d or all at 0 HP. Layout Plan We will create a new thread called “The Texasdoom G.I. Joe Game”with the first 2 posts being used for game information,( there would be a simplified version of everything here) . then the 2 following posts will be assigned to each team for there needs. Texasdoom was the game original creator, passed the game on to me and wanted it so that his name is associated with the game. Texasdoom will also be there at the start of the game to kick things off and give it the old feel to it. We will have a separate thread on the site where the official rules are posted and locked so that they cannot be changed, and if any changes are needed they will be added in a separate post where they will once again be locked. Also there will be a battle history thread where after each battle a battle summary is done, and the stats from the battle are posted for reference. Structure Things are set up to have 6 regular battles, consisting of 9 and increasing to 13 characters, and each one lasting 5 to 7 days based on average of 30 posts per day. There will be one big battle at the conclusion of the regular battles that will be considerably larger. I haven’t settled on a way to officially declare a winning team. The current idea is for the first 4 battles to be worth 1 point each, battles 5 and 6, 2 points each, and the final battle worth 3 points, where the first team to gain 7 points wins. The problem I see with this idea is that the game could potentially be won before the final battle. After each battle there will be a 24 to 48 hour break before the next where the next battle, stats and other issues are taken care of. Game Positions/Responsibilities GM – young1nj – lead the game as a whole, in working with the squad leaders, making decisions, and doing what is best for the game and everyone’s interest MODS – There are 4 mods that watch over our thread, they are involved with the game, and they help monitor things and keep everyone in line. #1 team leader – 1 per team – -Communicates with game GM about team concerns/problems/ administration, helps set up game positions and game play. Leads and communicates among the team in setting up team positions, game play. They also should orderly get players concerns and feedback about the game and present it to the GM as needed, and after each battle. -#2 team leaders – two per team 2a, and 2b - duties below should be split up. -Back up squad leaders, back up communication officer, at least 1 team leader should be present at the start of each battle, rotates doing stats/battle history with other team leaders ( I will do the first battle or so to get a system down), helps with HP updates. Squad leaders – 3 per team These players lead there team in each respective battle. They get to choose how many choose which combination of characters/vehicles they use in battle as well as which characters. When there turn to lead in battle is up they should work with the leader to make sure it is a time they can be online 30 minutes early to help set up both teams’ squad rosters. The team that won the previous battle is in charge of posting the final battle rosters with the correct HP and all that was worked out with the other team’s squad leader. If they cannot be at the start of their battle they should have a fellow squad or team leader fill in for them to start the battle. They also should lead there team in choosing which characters/vehicles to attack. They should be making sure that HP updates are done every few pages or as needed. Game Communication Officer – The current GCO is vadersquest, who is working with echo7solo, who will take over the position full time if it is decided he can fulfill the duties. In general this person is in charge of working with the communication officer of each team in working with the players in trades, new game players, as well as grounds for PM’ing people about the game. Team communication officers – There is 1 TCO per team and they will work with the players on there team involving the following tasks: PM’ing players to post, getting people traded, and helping new players. Awards We plan on giving out a few prizes for MVP’s after the game. There will probably be 1 GAME MVP, and 1 TEAM MVP per team for a total of 2 TEAM MVPs. The exact criteria and prizes are still to be determined, but the prizes most likely will be G.I. Joe figures/vehicles. Team numbers (draft, new players, trades) We will start of the game with teams being equal by having a limited draft set up by the GCO/GM. The situation of all the players is known or will be known by the GM/GCO so that players will be on a specific team if the insist on it, and teams will be equal. Details about the draft should be coming out very soon in an announcement A player can be traded one time per game at the end of battles by requesting so, and will be worked out by the GCO with the TCO’s of each team. Players new to the game will be handled by the GCO as well. Front Page Press There is a chance that if things go well and smooth a post about joining in the game will be posted on the front page. This could mean big things as a lot more people would see it, and it would greatly increase our numbers. I calculated the battle numbers based on 30 players per team playing and to last about 6 days, so this could change these numbers a little. But if things go well we can always increase the numbers and such. Battle Format(this looked better in word document) Battle # total team pts Character HP Vehicle HP vehic dvr HP total #of char/vehicles 1 216 24 32 16 9 2 288 29 37 21 9 3 324 29 37 21 11 4 360 34 42 26 11 5 442 34 42 26 13 6 507 39 47 31 13 There are 3 SL per team, so each will get to lead 2 battles. Each squad has a total of 5 vehicles, 5 vehicle drivers and the remaining spots will be left for characters. For each battle there must be from 1 to 4 vehicles, and each vehicle must have a vehicle driver, the remaining spots will be for the characters. So for example you in battle 1 you use 1 vehicle and 1 vehicle driver in the first battle, and 7 characters. For your next 2 battles you would have 4 remaining vehicles and vehicle drivers to use in your next 2 battles. The 3 squad leaders per team will have set battles as follows SL #1 – battle 3 and 5 = 5 vehicles/vehicle drivers, and 14 characters SL #2 – battle 1 and 6 = 5 vehicles/vehicle drivers, and 12 characters SL #3 – battle 2 and 4 = 5 vehicles/vehicle drivers and 10 characters When squad leaders are setting up there squads they should use the above table to set the correct amount of total HP, and character/vehicle HP. No matter what combination of vehicles/ vehicle drivers and characters the total should be the same. Rewarding Past players The players from the previous game (those players who were active in the last 2 battles) will be split into 3 equal parts based on there hurts/heals/kill stats. The top third of the players will get 9 points, the middle third will get 6 points, and the bottom third will get 3 points. These points will be added to each player’s total rank points for the start of the current game so that they will move up in rank quicker. Moving up in rank and class Points are given to each player when they take there daily turn during each battle as follows. 1 point if it is a hurt shot 2 points if it is a KO shot. 2.1 points if it’s a heal or combination of a hurt/heal 2.2 points if it is a combination of a heal/KO shot Classes and requirements All players can choose their hurt or heal power based on what class they are eligible for based on how many points they have. So one would see which class they are eligible for, and then choose one quantity to the right of it under the description. So for example if you are eligible for class 3 you can choose (-4,+1) to use and you would use this for an entire battle. If too many people choose to be a healer, I may have to set a maximum amount that players/characters can be healed too. This would be needed if there aren’t enough hurt points, which would cause the game to come to a healing contest in which there would be no end to battles. So keeps this in mind when choosing your class that hurting/ ko’s are encouraged. Getting Ko’s is the quickest way to get points for yourself. Points reqd’ class #/name description 0 none or class 0 -2 or +2 * * these will be used if a player doesn’t note their class in the post 12 class 1 -3 or +3 28 class 2 -4 or +4 42 class 3 **see below ** (-4, +1) (+4,-1 – can be a KO shot if character/vehicle is at 4 or less) (-5)(+5) Mission Specialist (MS) class -There will be one or 2 per team, with 2 being used mainly to reward a new player of MIA who now sticks around the game. -These are pre determined before each battle and will be rewarded to the player or players who meet the predetermined requirements for the next battle battle. - Acts as a one battle special class - Team leaders and game players will have some say in what this class is and its requirements - An example could be. The player with the most heals from the last game will be allowed to use a class of (+3, -2) for all there posts in the battle. Time The hisstank will be used as the official time when determining if a post is too early or too late. The Eastern Time zone will be used as the standard time zone that everyone’s time will go by. This will help everyone be more involved in the action, and allow for west coast people to be in on more the action as midnight is a popular post time. This means central time zone people get to post 1 hour earlier than they are used to, and Pacific time zone get to post 3 hours earlier than normal. So everyone get this figured out so you know the times to post in your specific area. So your daily turn can be at or after 12 AM eastern time (midnight) up until 11:59 PM eastern time. Note that we will still be adding in our time, team, and class with hurt/heal amount in all the posts. Team position bonuses By helping the game and your team you will be rewarded. #1 team leader - will get a +1 or -1 added on to whatever their class hurt/heal is #2 team leaders – There will be positions 2a and 2b. 2a gets to add (+1) to their hurt/heal for whatever their class is. 2b gets to add a (-1) to their hurt or heal for whatever their class is. 2a has the option of switching the (+1) for the (-1) if they so choose, but it would be for the entire game. Communication officers – will get a +1 added on to whatever there hurt/heal is. Squad leaders get a +1 or -1 added on to whatever there class hurt/heal is as long as they are the leader for that particular battle. Announcements For the most part game announcements will be made by the GM and or team leaders with important information about the game. I will try to make mine stand out by having a large highlighted heading Also as a player your best source for information/questions about the game will be from your Team leader. The team leaders and myself will be working with me on things so they will be in the loop and know whats going on, so they will be informing their team when needed. Overall everything above is pretty straight forward, I added details to a lot of things so that there hopefully won't be any misunderstandings of anything, or if something does come up it will be answered above. If you have any major problems or if there is anything I missed please post this in the war council thread and you will be answered Thanks Nate |
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09-22-2008, 10:54 PM | #2 |
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09-22-2008, 10:57 PM | #3 |
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Proposed Teams
1 Money-B - Cobra 2 MAJOR WOLF - Cobra 3 Annihilator -Cobra 4 MAJOR BLUDD - Cobra 5 COBRA NINJA - Cobra 6 systane - Cobra 7 GRIMLOCK - Cobra 8 TELE VIPER - Cobra 9 Deckard - Cobra 10 A.V.A.C. - Cobra 11 Gungho-joe - Cobra 12 DarthBrett - Cobra 13 miketime - Cobra 14 Derek2783 - Cobra 15 Lody666 - Cobra 16 Pyroclasm - Cobra 17 CG76 - Cobra 18 john shaft-cobra 19 Night Viper 143-cobra 20 ceraurus-cobra 21 darthZartan-cobra 22 xoxGOULISHxox-cobra 23 Viper 48-cobra 24 Duffman - Cobra 25 CG85 - Cobra 26 Bildar76 - cobra 1 vadersquest - Joe 2 Golobulous - Joe 3 xFlintx - Joe 4 Morgana08 -Joe 5 Echo7Solo - Joe 6 protoxero - Joe 7 Saboteur - Joe 8 LIFT TICKET - Joe 9 dominic.18 - Joe 10 fred V - Joe 11 AV8 - Joe 12 Stormavik - Joe 13 IRONMAN - Joe 14 CharIJoe - Joe 15 Tomahawk - Joe 16 SGT. Mutt - Joe 17 COVERGIRL - Joe 18 COBRAarmyOFone - Joe 19 The Loud Master-joe 20 gunslingercbr-joe 21 BOMBSHELLMIKE-joe 22 Tolan-joe 23 Roadblock Recall-joe 24 G.I.Eddie-joe 25 Warrant Officer Flint-joe 26 Firewall-joe |
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09-22-2008, 11:43 PM | #4 |
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1 Money-B - Cobra #1
2 MAJOR WOLF - Cobra #2A 3 Pyroclasm -Cobra #2B 4 Annihilator - Cobra Squad Leader 5 miketime - Cobra Squad Leader 6 Derek2783 - Cobra Squad Leader 7 Duffman - Cobra Communications Officer 8 TELE VIPER - Cobra 9 Deckard - Cobra 10 A.V.A.C. - Cobra 11 Gungho-joe - Cobra 12 DarthBrett - Cobra 13 COBRA NINJA - Cobra 14 systane - Cobra 15 GRIMLOCK - Cobra 16 MAJOR BLUDD - Cobra 17 CG76 - Cobra 18 john shaft-cobra 19 Night Viper 143-cobra 20 ceraurus-cobra 21 darthZartan-cobra 22 xoxGOULISHxox-cobra 23 Viper 48-cobra 24 Lody666 - Cobra 25 CG85 - Cobra 26 Bildar76 - cobra |
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09-22-2008, 11:44 PM | #5 |
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1 vadersquest - Joe #1
2 Golobulous - Joe #2A 3 xFlintx - Joe #2B 4 Morgana08 -Joe 5 Echo7Solo - Joe 6 protoxero - Joe 7 Saboteur - Joe 8 LIFT TICKET - Joe 9 dominic.18 - Joe 10 fred V - Joe 11 AV8 - Joe 12 Stormavik - Joe 13 IRONMAN - Joe 14 CharIJoe - Joe 15 Tomahawk - Joe 16 SGT. Mutt - Joe 17 COVERGIRL - Joe 18 COBRAarmyOFone - Joe 19 The Hard Master-joe 20 gunslingercbr-joe 21 BOMBSHELLMIKE-joe 22 Tolan -Joe Communications Officer 23 Roadblock Recall-joe 24 G.I.Eddie-joe 25 Warrant Officer Flint-joe 26 Firewall-joe |
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09-23-2008, 03:06 AM | #6 |
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Battle 1
216 total team pts Character HP = 24 Vehicle HP = 32 Vehicle Driver HP = 16 9 total characters and vehicles Battle 2 261 total team pts Character HP = 29 Vehicle HP = 37 Vehicle Driver HP = 21 9 total characters and vehicles Battle 3 319 total team pts Character HP = 29 Vehicle HP = 37 Vehicle Driver HP = 21 11 total characters and vehicles Battle 4 374 total team pts Character HP = 34 Vehicle HP = 42 Vehicle Driver HP = 26 11 total characters and vehicles Battle 5 442 total team pts Character HP = 34 Vehicle HP = 42 Vehicle Driver HP = 26 13 total characters and vehicles Battle 6 507 total team pts Character HP = 39 Vehicle HP = 47 Vehicle Driver HP = 31 13 total characters and vehicles There are 3 SL per team, so each will get to lead 2 battles. Each squad has a total of 5 vehicles, 5 vehicle drivers and the remaining spots will be left for characters. For each battle there must be from 1 to 4 vehicles, and each vehicle must have a vehicle driver, the remaining spots will be for the characters. So for example you in battle 1 you use 1 vehicle and 1 vehicle driver in the first battle, and 7 characters. For your next battle you would have 4 remaining vehicles and vehicle drivers to use. The 3 squad leaders per team will have set battles as follows SL #1 – battle 3 and 5 = 5 vehicles/vehicle drivers, and 14 characters SL #2 – battle 1 and 6 = 5 vehicles/vehicle drivers, and 12 characters SL #3 – battle 2 and 4 = 5 vehicles/vehicle drivers and 10 characters When squad leaders are setting up there squads they should use the above table to set the correct amount of total HP, and character/vehicle HP. No matter what combination of vehicles/ vehicle drivers and characters the total should be the same. Here is a link to the rules: http://www.hisstank.com/forum/323570-post1740.html Last edited by MAJOR WOLF; 10-03-2008 at 03:40 AM.. |
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09-23-2008, 03:17 AM | #7 |
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Cobra Team
Major Bludd - 24hp Scrap-Iron - 24hp Soundwave - 24hp Shockwave - 24hp Ravage - 24hp Battle Axe (vehicle) - 32hp Dice (driver) - 16hp Pile Driver (vehicle) - 32hp Slice (driver) - 16hp Last edited by MAJOR WOLF; 09-23-2008 at 07:44 PM.. |
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09-23-2008, 06:07 PM | #8 |
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COBRA------------------------------------------Rank points
Money-B - Cobra #1 -------------------9 MAJOR WOLF - Cobra #2A -------------9 Pyroclasm - Cobra #2B----------------3 Derek2783 - Squad Leader battles 1 and 6------------3 Annihilator - Cobra Squad Leader--------------9 miketime - Cobra Squad Leader-----------------3 Duffman - Communications Officer--------------6 TELE VIPER--------------------9 Deckard ------------6 A.V.A.C. -----------------6 Gungho-joe -------------------6 DarthBrett ---------------------3 COBRA NINJA -------------------6 systane --------------9 GRIMLOCK ----------------9 MAJOR BLUDD ------------------9 CG76 --------------------9 john shaft ------------------12 Night Viper 143 ----------------6 ceraurus -----------------6 darthZartan -----------------6 xoxGOULISHxox---------------------3 Viper 48 --------------3 Lody666 -----------------6 CG85 ------------------9 Bildar76 -------------------3 G.I.-Joe-----------------------------------------Rank Points vadersquest - G.I.-Joe #1-----------9 Golobulous - G.I.-Joe #2a-----------9 xFlintx - G.I.-Joe #2b--------------9 Morgana08- Squad Leader battles 1& 6 --------9 Fred V- Squad leader---------------3 SGT. Mutt- Squad Leader---------------6 Tolan- Communication Officer-------------9 Echo7Solo ----------------------------3 protoxero --------------------6 Saboteur ---------------------3 LIFT TICKET --------------------------9 dominic.18 ------------------------9 AV8 -----------------------------6 Stormavik ------------------------9 IRONMAN -------------------------9 CharIJoe --------------------------6 Tomahawk -----------------------6 COVERGIRL ----------------------3 COBRAarmyOFone-------------------6 The Loud Master---------------3 gunslingercbr----------------6 BOMBSHELLMIKE------------6 Roadblock Recall-------------3 G.I.Eddie------------------3 Warrant Officer Flint----------3 Firewall---------------12 |
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09-23-2008, 10:47 PM | #9 |
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HP UPDATE GI JOE SQUAD #1 Optimus Prime -26hp Ultra Magnus -11hp Sgt Slaughter -24hp Blowtorch -24hp Rock n Roll -24hp Heavy Metal -16hp mauler driver Slip stream -19hp conquest pilot Mauler M.B.T -32hp Conquest -36hp Cobra Team Major Bludd - 24hp Scrap-Iron - 24hp Soundwave - 24hp Shockwave - 19hp Ravage - 24hp Battle Axe (vehicle) - 29hp Dice (driver) - 18hp Pile Driver (vehicle) - 32hp Slice (driver) - 16hp * Adjusted Golobulous hurt/heal. |
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09-23-2008, 10:48 PM | #10 |
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HP UPDATE GI JOE SQUAD #1 Optimus Prime -26hp Ultra Magnus -8hp Sgt Slaughter -24hp Blowtorch -24hp Rock n Roll -24hp Heavy Metal -16hp mauler driver Slip stream -20hp conquest pilot Mauler M.B.T -32hp Conquest -36hp Cobra Team Major Bludd - 24hp Scrap-Iron - 24hp Soundwave - 24hp Shockwave - 18hp Ravage - 24hp Battle Axe (vehicle) - 29hp Dice (driver) - 18hp Pile Driver (vehicle) - 32hp Slice (driver) - 16hp * Adjusted Golobulous hurt/heal. ** Adjusted Tolan's hurt.(he gets to make a +1heal before midnight) ***Adjusted Sgt.Mutt's hurt. |
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