NOTE - if you think your stats are wrong PM make a note in the WC and I will check things out when i see your post
Some people were wondering a little how these work. I added in the hurt/heal points you got for the last battle, and then I add in the kills.
So the hurt points aren't your total score. say you have 50 hurts and 3 kills. you would have a total of 65 hurt points if you were going for class's4 to 7. where 1 kill = 5 hurt points
7a is a little different in that 1 kill = 6 hurts
Also another note if you are eligible for class 7 it doesn't necesarily mean you are eligible for every class below it. to be eligible for class 6 and 6a you need to have the required amount of heals, since you can be class 7a without having any heals.
I hope that clears things up. If you want to compare the current stats to the last ones.
you can see all of the past stats and such here
texasdoom gi joe game v2 battle history
Game 2 Battle 4 Summary and stats
started 08/09/08 @ 4PM EDT, ended 08/12 @ about 11AM EDT
Battle 4 Cobra La defeated The Night Force led by morgana
Royal Guard survived
cobra had 2 V@ 35 each, 2VD @ 4 each, 3 C @ 21 each
Joe's had 1 V@ 35, 1VD@4, 5 C@21 each
COBRA:
B.E.T. KO by morgana08
Golobulous KO by Gunslingercbr
Air Chariot KO by Stormavik
Serpentor KO by Annihilator
Scrap Iron KO by Roadblock Recalls
Nemesis Enforcer KO by Dominic.18
Pythona KO by gunslingercbr
Royal Guard SURVIVED
JOES:
Night Boomer KO by Cover Girl
Short Fuze KO by Cobra Ninja
Shockwave KO by Viper48
Outback ko by MoneyB
Psyche-Out KO by Cerarus
Lt. Falcon KO by Major Bludd
Tunnel Rat KO by Cerarus
Beachhead KO by MAJOR BLOOD
joes (heals)(hurts)(kills) / (class-highest eligible hurt)(class-highest eligible heal)
Team Leaders - ELIGIBLE FOR +4 , -4
1 young1nj - (68) (77) (5) / (8b) (6a)
2 MAJOR WOLF - (0) (162) (5) / (7a) (3)
3 Blowtorch Rules! - (82) (12) (1) / (1) (6a)
4 fred V - (26) (2) (0) / (1) (3a) ---------using blowtorch's rules! eligibility until return
Squad Leaders - ELIGIBLE FOR +3 OR -3
5 vadersquest - (15) (147) (7) / (7a) (3)
6 xFlintx - (0) (154) (0) / (7a) (3)
7 morgana08 - (21) (79) (6) / (7a) (3)
8 Stormavik - (0) (130) (6) / (7a) (3)
Players
9 dominic.18 - (0) (140) (8) / (7a) (3)
10 Tomahawk - (106) (0) (0) / (1) (6a)
11 Tolan - (9) (84) (4) / (7a) (3)
12 LIFT TICKET - (0) (136) (2) / (7a) (3)
13 TELE VIPER - (129) (0) (0) / (1) (6a)
14 annihilator - (0) (133) (9) / (7a) (3)
15 IRONMAN - (106) (0) (0) / (1) (6a)
16 AV8 - (0) (129) (1) / (7a) (3)
17 CG85 -(106) (0) (0) / (1) (6a)
18 protoxero - (15) (50) (1) / (7a) (3)
19 Firewall - (0) (134) (5) / (7a) (3)
20 Ultra Magnus 71 - (16) (0) (0) / (4) (3)
21 gunslingercbr - (0) (89) (3) / (7a) (3)
22 snake.eyes - (14) (16) (0) / (4) (3)
23 BOMBSHELLMIKE - (0) (74) (2) / (7a) (3)
24 Viper6 - (2) (2) (0) / (1) (3)
25 coreyrc - (0) (12) (0) / (1) (3)
26 Roadblock Recall - (0) (12) (4) / (5a) (3)
27 CharIJoe - (0) (52) (2) / (7a) (3)
28 COBRAarmyOFone - (42) (0) (0) / (1) (6)
29 Duffman - (32) (0) (0) / (1) (3a)
30 CG23 - (10) (20) (0) / (5) (3)
31 Zodach - (2) (8) (0) / (1) (3)
32 Swafus - (0) (12) (0) / (1) (3)
33 Recondo - (4) (16) (0) / (4) (3)
34 ~Synder Corps.~ - (2) (16) (3) / (4) (3)
35 Echo7Solo - (0) (12) (0) / (1) (3)
36 DESTRO - (8) (0) (0) / (1) (3)
37 Hit & Run - (0) (2) (0) / (1) (3)
38 Viper Officer - (6) (0) (0) / (1) (3)
39 moses - (2) (0) (0) / (1) (3)
40 the_loud_master - (0) (0) (0) / (1) (3)
41 Warrant Officer Flint - (0) (0) (0) / (1) (3)
42 nightforceoutback11 - (0) (0) (0) / (pvt) (3)
43 G.I.Eddie - (2) (2) (0) / (1) (3)
cobra (heals)(hurts)(kills) / (class-highest eligible hurt) (class-highest eligible heal)
Team Leaders - ELIGIBLE FOR +4, -4
1 Golobulous - (75) (86) (0) / (8b) (6a)
2 Money-B - (32) (94) (6) / (7a)(3a)
3 darthZartan - (0) (87) (2) / (7a) (3)
4 john shaft - (71) (43) (3) / (7a)(6) - eligible for +4, -4 until golobs return,
Team Leaders - ELIGIBLE FOR +3, -3
5 SyNn - (33) (98) (5) / (7a) (3a)
6 SGT. Mutt - (83) (18) (2) / (4) (6a)
7 CG76 - (0) (128) (4) / (7a) (3)
8 ----------------------------- someone eligible for +3, -3
Players
8 GRIMLOCK - (0) (127) 4) / (7a) (3)
9 COBRA NINJA - (0) (136) (1) / (7a) (3)
10 Tomax & Xamot - (4) (8) (0) / (1) (3)
11 crock master - (10) (6) (0) / (1) (3)
12 Nemesis Enforcer - (0) (50) (1) / (7a) (3)
13 Amberbratt - (0) (22) (1) / (5) (3)
14 Deckard - (0) (105) (0) / (7a) (3)
15 sgt.bludhound - (0) (36) (0) / (7) (3)
16 BigErn - (72) (0) (0) / (1) (6a)
17 systane - (136) (0) (0) / (1) (6a)
18 Tracker - (0) (32) (0) / (5a) (3)
19 Outbackk - (8) (40) (1) / (7) (3)
20 xoxGOULISHxox - (0) (63) (0) / (7a) (3)
21 MAJOR BLUDD - (0) (149) (5) / (7a) (3)
22 ceraurus - (0) (74) (4) / (7a) (3)
23 Night Viper 143 - (0) (98) (0) / (7a) (3)
24 Omegawrath - (0) (10) (0) / (1) (3)
25 Gungho-joe - (6) (44) (0) / (7) (3)
26 Snake Eyes-Joe Ninja - (2) (10) (0) / (1) (3)
27 Bildar76 - (10) (12) (2) / (1) (3)
28 Black Viper - (0) (22) (0) / (5) (3)
29 DarthBrett - (0) (36) (0) / (7) (3)
30 Crimson Cobra Commander - (4) (2) (0) / (1) (3)
31 A.V.A.C. - (54) (8) (0) / (1) (6a)
32 The Commander - (0) (34) (3) / (5a) (3)
33 Rocky - (4) (6) (0) / (1) (3)
34 Lody666 - (2) (8) (0) / (1) (3)
35 SNAKE EYES - (4) (6) (1) / (1) (3)
36 arbco69 - (4) (2) (0) / (1) (3)
37 Flame Viper - (0) (18) (0) / (4) (3)
38 zartantheblue - (2) (8) (1) / (1) (3)
39 barbecue - (0) (20) (0) / (5) (3)
40 wild weasel - (10) (0) (0) / (1) (3)
41 COVERGIRL - (0) (41) (1) / (7) (3)
42 Viper 48 - (0) (20) (1) / (5) (3)
44 Porkchop Sandwiches - (0) (0) (0) / (1) - said he didn't want to play
45 ZARTAN - (0) (8) (0) /(1) (3)
46 tuan_tran73 - (0) (10) (0) / (1) (3)
47 I<3 COBRA LA - (0) (6) (0) / (1) (3)
48 Derek2783 - (0) (6) (0) / (1) (3)
49 miketime - (0) (4) (0) / (1) (3)
50 PollyLover - (12) (0) (0) / (1) (3)
hurts/heals,kills,class-huer/heal eligiblity. completed
need to highlight players who didn't play in battle
CLASSES
CLASS 1 - Infantry (-2 hurt)
* Deals -2 hurt to 1 character per turn.
CLASS 3 - Medic (+2 heal)
* Deals +2 heal to 1 character per turn.
CLASS 3A - Advanced Medic (+3 heal)
* Deals +3 heal to 1 character per turn.
CLASS 4 - Heavy Weapons (-3 hurt)
* Deals -3 hurt to 1 character per turn.
CLASS 5 - Sniper (-1 hurt/-4 kill)
* Deals -1 hurt to 1 character unless character is at 4hp or less then deals -4 kill per turn.
CLASS 5A - Advanced Sniper (-1 hurts/-4 kills)
* Deals -1 hurt to 2 separate characters unless character is at 4hp or below then deals -4 kill per turn.
CLASS 6 - Medicine Man (+4 heal)
* Deals +4 heal to 1 character per turn.
CLASS 6A - Advanced Medicine Man (+5 heal)
* Deals +5 heal to 1 character per turn.
CLASS 7 - Sabotuer (-4 hurt)
* Deals -4 hurt to 1 character per turn.
CLASS 7A - Advanced Sabotuer (-5 hurt)
* Deals -5 hurt to 1 character per turn.
CLASS 8A - Advanced Weapons Support (-3 hurt & +2 heal)
* Deals -3 hurt to 1 character and deals +2 heal to 1 character per turn.
CLASS 8B - Advanced Medic Support (+3 heal & -2 hurt)
* Deals +3 heal to 1 character and deals -2 hurt to 1 character per turn.
ELITE CLASSES
Elite 1 = 4 hurt and 2 heal
= 9 kills and 60 heals
Elite 2 = 4 hurt and 3 heal
= 10 kills and 70 heals
Elite 3 = 5 hurt and 4 heal
= 12 kills and 80 heals
Elite 4 = 5 hurt and 5 heal
= 15 kills and 90 heal points
With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite.
RANKING SCALE
Private = <10 hurts or heals
Specialist = 1 kill or >19 heals or hurts
Corporal = class 3a = 25 heals
Sergeant = class 4 = 3 kills or 15 hurts; 1 kill = 5 hurts
2nd Lieutenant = class 5 = 4 kills or 20 hurts; 1 kill = 5 hurts
1st Lieutenant = class 5a = 5 kills or 25 hurts; 1 kill = 5 hurts
Captain = class 6 = 35 heals
Major = class 6a = 48 heals
2nd Colonel = class 7 = 7 kills or 35 hurts; 1 kill = 5 hurts
1st Colonel = class 7a = 8 kills or 48 hurts; 1 kill = 6 hurts
? = class 8a = 60 hurts and 60 heals. kills don't count as hurt point
??? = class 8b = same as 8a, there are some exceptions to 8a, and 8b
1. if you have 4 kills or more you can use this class but you cannot get any kills
2. if you have less than 4 kills you can get no more than 2 kills
if any of the above occur in a battle at that point( your nest post) you go back to class 1 or 3.
Brigadier General = Elite 1
Major General = Elite 2
Lieutenant General = Elite 3
General of Army = Elite 4
current squad positions left for the two used squads from battle 4 for rest of game
Night Force have 2V, 2 VD, and 5 C
Cobra La have 1 V, 1 VD, and 8 C
I WILL LIST THE POSITIONS LEFT EACH SQUAD HAS LEFT, SINCE SQUADS ARE POTENTIALLY GOING AGAIN.
EACH SQUAD WILL HAVE GONE AT LEAST ONE TIME, AND THEN MAYBE MORE UNTIL ONE TEAM IS DOWN TO ONLY 14 SURVIVING CHARACTERS/VEHICLES. AT THAT POINT THAT TEAMS BASE AND BASE COMMANDER COME INTO PLAY FOR A BIG BATTLE.
THE CATCH IS THE OTHER TEAM CONNOT USE THEIR BASE UNTIL THEY ARE DOWN TO 14 CHARACTERS/VEHICLES. SO THE LOSING TEAM MOST LIKELY WILL HAVE A LARGE ADVANTAGE IN A BATTLE.
ALSO TO NOTE THAT IF THE BASE AND BASE COMMANDER SURVIVE THE BATTLE THERE HO DOES NOT GO BACK TO FULL STRENGTH, IT STAYS WHERE IT WAS AT.
details of the above can be found here (which is the rules page for this game)
Nates' stuff
4 SQUADS PER TEAM - EACH SQUAD HAD
10 characters
3 vehicles
3 vehicle drivers
_____________________________
changes for next battle
Communication offiecers - Joe - morgana08 and tolan - Cobra - SGT. mutt and gungho-joe
nightwatch - Joe - annihilator, cobra - money-b
a detailed post of the communication officers duties and way of dealing with new players and drafted players etc. and the ways to trade players
its not final word yet, but after 2 battles if the difference in team numbers is greater than 14, we will be having a draft, where each team can with hold a set amount of players from the draft. the players withheld will most likely be the highest ranked players. this is done so that teams stay relatively equal.
next GAME will be reworked to be simpler. we will try to simplify the class's and such