young1nj
Crimson Guard
young1nj's Avatar
Join Date: Nov 2007
Posts: 1,065
The "THE GI Joe game by Texasdoom"
Battle 1 summary - IG defeated Python patrol - baroness survived for the IG
Battle 2 summary - Tiger Force defeated the Dreadnoks - dusty a vehicle driver survived a close battle
The Dreadnok's Led by john shaft vs The Tiger Force led by xflintx
DREADNOK SQUAD part of COBRA
DREADNOK COMMANDER (john shaft) DEAL -3 HURT
ZARTAN 16HP KO by Roadblock Recall
BUZZER 16hp KO by LIFT-TICKET
RIPPER 16hp KO by vadersquest
TORCH 16 HP KO by annihilator
MONKEYWRENCH 16 HP KO by GRIMLOCK
AIR SKIFF - VEHICLE 30 HP KO by MAJOR WOLF
ZANZIBAR - VEHICLE DRIVER 04 HP KO by CharIJoe
TIGER FORCE SQUAD part of G.I. Joe
TIGER FORCE'S COMMANDER xflintx deals -3
DUKE 16 HP KO by SyNn
ROADBLOCK 16 HP KO by Darthzartan
JINX 16 HP KO by Money-B
TIGER CAT - VEHICLE 30 HP KO by outbackk
DUSTY- TIGER CAT DRIVER 04 HP - SURVIVED
SKY STRIKER - TIGER RAT DRIVER 04 HP KO by SyNn
TIGER RAT - VEHICLE 30 HP KO by pyroclasm
STARTS SATURDAY JULY 6TH AT 9PM EASTERN TIME, ended july 8th in the early am
The above only displays the kills, the HP are what they started off as
a note on the vehicles and drivers - vehicle drivers cannot be attacked until the vehicle is destroyed. Also when a vehicle is healed by a class 3 healer the vehicle gets 1 point and the driver the other. the class 2 heal is used towards the vehicle.
I will add a quick how to play here in case any body has any question.
1. choose your team Gi Joe or cobra
2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.
class 1 = 2 hurt from a character or vehicle
class 2 = 1 hurt and 1 heal ( note - the heal cannot be used toward a vehicle driver if the vehicle is alive.
class 3 = 2 heals toward a character
3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below
Joe team class 2
hurt cobra commander -1 and heal duke +1
5 PM
4. If you have any further questions on how to play the came contact read the more detailed explanation at the link below and or contact your team leaders listed below
http://www.hisstank.com/forum/showpo...40&postcount=6
and the class's are explained here
http://www.hisstank.com/forum/showpo...45&postcount=7
Team GI Joe
young1nj - game GM/ joe leader
MAJOR WOLF - experienced joe leader, graphics creator
blowtorch rules! - battle reports, and rank updates
Team Cobra
Golobulous
Money-B
SGT. Mutt
Here is how we add the characters for each battle
Based on the way the game is set up strategy comes into play in that squad leaders can choose which 7 characters/vehicles they want to include in there battle. Get in touch with your squad leaders and get a team together
But once you get your list let me know, and i will do the same. Then we can PM each other the squad players a vehicles simultaniusly. Once we receive each others squads the combonation of vehicles/characters they cannot be changed. This will make if fair and so that we cannot change our combonation to match up differently with the others.
Also to be added to my rules link on here as decided on in the war council.
1. if a kill occurs after midnight, you can post (so and so ko'd by so and so) pending......
then as soon as we confirm it early in the morning it will be official.
this way it will stop activity on the character after the pending kill and we won't have what happened before again. everyone will leave that character alone if the kill is pending until it is confirmed
I think this suggestion by golobulous would work.
Maybe we can have it so that health count updates must be made every night at midnight eastern time, and then again in the morning at 9 AM eastern time maybe. That way one leader from each team will be on at these times to verify the counts.
I know personally I am on mostly every night around 12:30 AM...not on so much during the morning, but im sure some joe leader can maybe step up and take claim to being on around 9 am to do a health count update.
Basically I think we just need one leader form each team to verify the count. We have 6 leaders per team so this shouldn't be too hard to get accomplished. NO KILLS WILL BE CONFIRMED UNTIL LEADERS FROM BOTH TEAMS ARE AVAILABLE TO VERIFY THE HP COUNT!
- 24 hour break period needs to be added
- that the winning team of a battle can have another leader step in for the next battle so that all the leaders get a chance to lead
- we discussed making a vehicle class at some point..but we will do that another time
- that if a squad leader leaves for a long period another player can temporarily replace them until they get back and use there leadership bonus class.
-We let those players who are extra accumulate hurts and heals for their rank, but at the end of each day they post we subtract there heals from there team or their hurts from the opponent. Then when the next game begins if they want to play they will have to hurry to be one of the first 36 total players. If a player does have them QUIT by making a note in this thread the WAR council thread and then to let myself and golobulous know as well so we know to look here. then to replace this character we can start to count the next player in line who is currently an extra.
- The above actaully happened in the second battle as cobra had 40 players, but we allowed it only because, well i really don't know, but the game came down to a 3 to 3 HP and the joes got the win in a very close game.
__________________
Your Classic G.I.Joe vs Cobra battle is back. A new game starts today and you are invited to play. I am now leading the Joe team back to glory, come join in, and check out our battle playground below
"THE G.I. JOE GAME" by texasdoom
Last edited by young1nj : Yesterday at 11:17 PM.