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Old 07-05-2008, 06:57 PM   #11 (permalink)
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Battle 2 my page - sumarry
The First battle of "THE GI Joe game by Texasdoom" we have

The Python Patrol Led by SyNn vs The Iron Grenadiers led vadersquest

PYTHON PATROL SQUAD part of COBRA

PYTHON PATROL COMMANDER (SYNN) DEAL -3 HURT

PYTHON TROOPER 16HP by dominic.18
PYTHON TELE VIPER 16hp KO by morgana08
PYTHON MAJOR BLUDD 16hp KO by Roadblock recall
PYTHON HEAT VIPER 16hp KO by MAJOR WOLF
PYTHON VIPER 16HP KO by gunslincercbr
PYTHON STUN 30hp KO by stormavik
and PYTHON COPPERHEAD 4hp (stun driver) KO by young1nj

IRON GRENADIER SQUAD part of G.I. Joe

IRON GRENADIER'S COMMANDER vadersquest deals -3

BARONESS 16HP - SURVIVED BATTLE 1
VOLTAR 16HP KO by money-b
METAL HEAD 16HP KO by money-b
TARGAT 16HP KO by cg76
IRON GRENADIER 16HP KO by nemesis_enforcer
RAZORBACK 30HP KO by pyroclasm
and WILD BOAR 4HP KO by cg76

The above only displays the kills, the HP are what they started off as

a note on the vehicles and drivers - vehicle drivers cannot be attacked until the vehicle is destroyed. Also when a vehicle is healed by a class 3 healer the vehicle gets 1 point and the driver the other. the class 2 heal is used towards the vehicle.

I will add a quick how to play here in case any body has any question.

1. choose your team Gi Joe or cobra

2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.

class 1 = 2 hurt from a character or vehicle
class 2 = 1 hurt and 1 heal ( note - the heal cannot be used toward a vehicle driver if the vehicle is alive.
class 3 = 2 heals toward a character

3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below

Joe team class 2
hurt cobra commander -1 and heal duke +1
5 PM

4. If you have any further questions on how to play the came contact read the more detailed explanation at the link below and or contact your team leaders listed below

http://www.hisstank.com/forum/showpo...40&postcount=6

and the class's are explained here
http://www.hisstank.com/forum/showpo...45&postcount=7

Team GI Joe
young1nj - game GM/ joe leader
MAJOR WOLF - experienced joe leader, graphics creator
blowtorch rules! - battle reports, and rank updates

Team Cobra
Golobulous
Money-B
DarkBrett
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Old 07-05-2008, 07:04 PM   #12 (permalink)
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rankings after the battle here by blowtorch rules

JOE TEAM RANKS .................................................. ................
young1nj 1 kill - spc
MAJOR WOLF 1 kill - spc
Blowtorch Rules! 28 heals ?
vadersquest pvt
xFlintx pvt
dominic.18 1 kill - spc
Tomahawk 10 heals - spc
Tolan 6 heals - pvt
LIFT TICKET pvt
wild weasel 8 heals pvt
TELE VIPER 12 heals - spc
GRIMLOCK pvt
COBRA NINJA pvt
annihilator pvt
systane 12 heals - spc
IRONMAN 12 heals - spc
AV8 pvt
CG85 10 heals - spc
MAJOR BLUDD pvt
Firewall pvt
Stormavik 1 kill - spc
Ultra Magnus 71 10 heals - spc
gunslingercbr 1 kill - spc
G.I.Eddie pvt
BOMBSHELLMIKE pvt
morgana08 1 kill/3 heals spc
coreyrc pvt
Roadblock Recall 1 kill - spc
CharIJoe pvt






THE COBRA TEAM LEADERS
MONEY-B-4
GOLOBULOUS-4
DARTHZARTAN-4

(SQUAD LEADERS)
JOHN SHAFT-3
DARTHBRETT-3
SYNN-3


THE COBRA RANK.............................................. .....................
Golobulous 28 heals cpl
Money-B 2 kills - cpl
darthZartan pvt
SyNn 21 heals - cpl
john shaft pvt
SGT. Mutt 10 heals -spc
CG23 10 heals - spc
Tomax & Xamot pvt
crock master 4 heals - pvt
Nemesis Enforcer 1 kill - spc
CG76 2 kills - cpl
snake.eyes 12 heals - spc
Amberbratt pvt
Deckard pvt
sgt.bludhound pvt
BigErn 12 heals - spc
protoxero 6 heals - pvt
Tracker pvt
Outbackk 8 heals - pvt
xoxGOULISHxox pvt
Pyroclasm 1 kill - spc
ceraurus pvt
Zodach pvt
Night Viper 143 pvt
Swafus pvt
Omegawrath pvt
barbecue pvt
Recondo 4 heals - pvt
Snake Eyes-Joe Ninja 2 heals - pvt
Bildar76 8 heals - pvt
Black Viper pvt
DarthBrett pvt
Crimson Cobra Commander 4 heals - pvt
A.V.A.C. 6 heals - pvt
~Synder Corps.~ pvt
COVERGIRL pvt

**the following players posted after 36**
Gungho-Joe
tuan_tran73
The Commander
_________

golobulouses first page stats after the first battle

without looking too great at thes ei dont think anybody advanced unless you say team leaders advanced to medecine men

Last edited by young1nj; 07-05-2008 at 07:07 PM.
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Old 07-08-2008, 08:49 PM   #13 (permalink)
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Team Cobra - and time zones - battle 2 hurt and heal points

SyNn (t-0)- 12 hurt
CG76 (t-0)- 6 hurt
amberbratt ????????????????? - 4 hurt
Deckard (t-3) - 6 hurt
john shaft (t-1) 9 hurt
money - b (t-1) 16 hurt, 1K
sgt. bludhound (t-3) - 4 hurt
protoxero (t-1) - 3 hurt, 3 heal
tracker (t-0) - 4 hurt
xoxGHOULISHxox (t-0) - 6 hurt
pyroclasm (t-0) - 6 hurt, 1k
ceraurus (t-0) - 6 hurt
golobulous (t-1) - 16 hurt
snake.eyes ???????? - 4 hurt
BigErn (t-0) - 6 heal
Outbackk (t-1) - 4 hurt, 1K
night viper 143 virginia ??????????????? - 8 hurt
swafus florida ???????????????? - 6 hurt
omega wrath ?????? - 4 hurt
barbecue ?????? - 2 hurt
Recondo ???????? - 4 hurt
Snake Eyes - Joe Ninja (t-1) - 4 hurt
Bildar76 (t-0) - 2 heal
Black Viper ???????? - 2 hurt
CG23 (t-0) - 4 hurt
SGT. Mutt (t-1) - 6 heal
A.V.A.C (t-1) - 4 hurt
DarthZartan (t-3) - 4 hurt, 1K
~Synder Corps~ (t-0) - 2 heal
COVERGIRL (t-1) - 2 hurt
Tomax & Xamot ????? - 2 hurt
Gungho-joe OHIO ????????????????? - 2 hurt
darthbrett (t-3) - 4 hurt
the commander - 6 hurt
Rocky - 2 hurt
lody666 - 2 hurt
SNAKE EYES - 4 heal
arbco69 - 2 heal
Flame Viper - 2 hurt
zartantheblue - 2 hurt

Last edited by young1nj; 07-09-2008 at 12:47 AM.
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Old 07-08-2008, 10:39 PM   #14 (permalink)
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Joe Team
1- annihilator
2- AV8
3- BOMBSHELLMIKE
4- Blowtorch Rules!
5- CharIJoe
6- CG85
7- coreyrc
8- COBRA NINJA
9- dominic.18
10- Firewall
11- gunslingercbr
12- G.I.Eddie
13- GRIMLOCK
14- IRONMAN
15- LIFT TICKET
16- MAJOR BLUDD
17- morgana08
18- MAJOR WOLF
19- Roadblock Recall
20- Stormavik
21- systane
22- Tomahawk
23- Tolan
24- TELE VIPER
25- Ultra Magnus
27- vadersquest
28- wild weasel
29- xFlintx
30- young1nj














  • Amberbratt
  • A.V.A.C.
  • BigErn
  • Bildar76
  • Black Viper
  • barbecue
  • ceraurus
  • CG23
  • CG76
  • Crimson Cobra Commander
  • COVERGIRL
  • crock master
  • DarthBrett
  • Deckard
  • darthZartan
  • Gungho-Joe
  • Golobulous
  • john shaft
  • Money-B
  • Nemesis Enforcer
  • Night Viper 143
  • Outbackk
  • Omegawrath
  • protoxero
  • Pyroclasm
  • Recondo
  • SyNn
  • SGT. Mutt
  • Swafus
  • Snake Eyes-Joe Ninja
  • ~Synder Corps.~
  • sgt.bludhound
  • snake.eyes
  • Tomax & Xamot
  • Tracker pvt
  • tuan_tran73
  • The Commander
  • xoxGOULISHxox
  • Zodach
  • the numbers did not show for cobra but they have 39 players
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Old 07-09-2008, 12:52 AM   #15 (permalink)
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Team: GI Joe - time zones, battle 2 hurt points, heal points, and kills

xflintx (t-0) - 9 hurt
tolan (t-1) - 3 hurt, 3 heal
young1nj (t-0) - 16 hurt
vadersquest (t-0) - 6 hurt, 1K
LIFT-TICKET (T-0) - 8 hurt, 1K
GRIMLOCK (T-0) - 8 hurt, 1K
COBRA NINJA (T-0) - 8 hurt
annhilator (t-3) - 6 hurt, 1K
AV8 (t-1) - 6 hurt
10. dominic.18 (t-0) - 12 hurt
MAJOR BLOOD (t-1) - 8 hurt
Firewall ( t-1) - 6 hurt
Stormavik (t-1) - 8 hurt
tomahawk (t-3) - 6 heal
Ultra Magnus 71 (t-2) 6 heal
MAJOR WOLF (t-1) - 16 hurt, 1K
wild weasel (t-0) - 2 heal
TELE-VIPER (t-1) - 8 heal
systane (t-0) - 6 heal
IRONMAN (t-3) - 6 heal
CG85 (t-3) - 6 heal
Blowtorch Rules! (t-0) - 8 heal
gunslingercbr (t-3) - 6 hurt
BOMBSHELLMIKE (t-3) - 2 hurt
morgana08 (t-0) - 4 hurt, 4 heal
coreyrc(t-1) - 6 hurt
roadblock recall (t-3) - 2 hurt, 1K
CharIJoe (t-0) - 6 hurt, 1K

Last edited by young1nj; 07-09-2008 at 01:13 AM.
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Old 07-09-2008, 01:14 AM   #16 (permalink)
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young1nj
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The "THE GI Joe game by Texasdoom"

Battle 1 summary - IG defeated Python patrol - baroness survived for the IG

Battle 2 summary - Tiger Force defeated the Dreadnoks - dusty a vehicle driver survived a close battle

The Dreadnok's Led by john shaft vs The Tiger Force led by xflintx


DREADNOK SQUAD part of COBRA

DREADNOK COMMANDER (john shaft) DEAL -3 HURT

ZARTAN 16HP KO by Roadblock Recall
BUZZER 16hp KO by LIFT-TICKET
RIPPER 16hp KO by vadersquest
TORCH 16 HP KO by annihilator
MONKEYWRENCH 16 HP KO by GRIMLOCK
AIR SKIFF - VEHICLE 30 HP KO by MAJOR WOLF
ZANZIBAR - VEHICLE DRIVER 04 HP KO by CharIJoe

TIGER FORCE SQUAD part of G.I. Joe

TIGER FORCE'S COMMANDER xflintx deals -3

DUKE 16 HP KO by SyNn
ROADBLOCK 16 HP KO by Darthzartan
JINX 16 HP KO by Money-B
TIGER CAT - VEHICLE 30 HP KO by outbackk
DUSTY- TIGER CAT DRIVER 04 HP - SURVIVED
SKY STRIKER - TIGER RAT DRIVER 04 HP KO by SyNn
TIGER RAT - VEHICLE 30 HP KO by pyroclasm

STARTS SATURDAY JULY 6TH AT 9PM EASTERN TIME, ended july 8th in the early am

The above only displays the kills, the HP are what they started off as

a note on the vehicles and drivers - vehicle drivers cannot be attacked until the vehicle is destroyed. Also when a vehicle is healed by a class 3 healer the vehicle gets 1 point and the driver the other. the class 2 heal is used towards the vehicle.

I will add a quick how to play here in case any body has any question.

1. choose your team Gi Joe or cobra

2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.

class 1 = 2 hurt from a character or vehicle
class 2 = 1 hurt and 1 heal ( note - the heal cannot be used toward a vehicle driver if the vehicle is alive.
class 3 = 2 heals toward a character

3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below

Joe team class 2
hurt cobra commander -1 and heal duke +1
5 PM

4. If you have any further questions on how to play the came contact read the more detailed explanation at the link below and or contact your team leaders listed below

http://www.hisstank.com/forum/showpo...40&postcount=6

and the class's are explained here
http://www.hisstank.com/forum/showpo...45&postcount=7

Team GI Joe
young1nj - game GM/ joe leader
MAJOR WOLF - experienced joe leader, graphics creator
blowtorch rules! - battle reports, and rank updates

Team Cobra
Golobulous
Money-B
SGT. Mutt
Here is how we add the characters for each battle
Based on the way the game is set up strategy comes into play in that squad leaders can choose which 7 characters/vehicles they want to include in there battle. Get in touch with your squad leaders and get a team together

But once you get your list let me know, and i will do the same. Then we can PM each other the squad players a vehicles simultaniusly. Once we receive each others squads the combonation of vehicles/characters they cannot be changed. This will make if fair and so that we cannot change our combonation to match up differently with the others.


Also to be added to my rules link on here as decided on in the war council.

1. if a kill occurs after midnight, you can post (so and so ko'd by so and so) pending......

then as soon as we confirm it early in the morning it will be official.

this way it will stop activity on the character after the pending kill and we won't have what happened before again. everyone will leave that character alone if the kill is pending until it is confirmed

I think this suggestion by golobulous would work.

Maybe we can have it so that health count updates must be made every night at midnight eastern time, and then again in the morning at 9 AM eastern time maybe. That way one leader from each team will be on at these times to verify the counts.

I know personally I am on mostly every night around 12:30 AM...not on so much during the morning, but im sure some joe leader can maybe step up and take claim to being on around 9 am to do a health count update.

Basically I think we just need one leader form each team to verify the count. We have 6 leaders per team so this shouldn't be too hard to get accomplished. NO KILLS WILL BE CONFIRMED UNTIL LEADERS FROM BOTH TEAMS ARE AVAILABLE TO VERIFY THE HP COUNT!

- 24 hour break period needs to be added

- that the winning team of a battle can have another leader step in for the next battle so that all the leaders get a chance to lead

- we discussed making a vehicle class at some point..but we will do that another time

- that if a squad leader leaves for a long period another player can temporarily replace them until they get back and use there leadership bonus class.

-We let those players who are extra accumulate hurts and heals for their rank, but at the end of each day they post we subtract there heals from there team or their hurts from the opponent. Then when the next game begins if they want to play they will have to hurry to be one of the first 36 total players. If a player does have them QUIT by making a note in this thread the WAR council thread and then to let myself and golobulous know as well so we know to look here. then to replace this character we can start to count the next player in line who is currently an extra.

- The above actaully happened in the second battle as cobra had 40 players, but we allowed it only because, well i really don't know, but the game came down to a 3 to 3 HP and the joes got the win in a very close game.
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Last edited by young1nj : Yesterday at 11:17 PM.
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Old 07-10-2008, 05:58 PM   #17 (permalink)
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2nd Game OFFICIAL RULES

There are 2 teams GI Joe and Cobra.

Each team has 3 leaders given a hurt or heal of -4 or +4

Each team has 4 squads with a leader at -3 or +4, a base at 75HP, and a base commander at 16 HP.

Each squad has 16 characters/vehicles/vehicle drivers consisting of
10 characters
3 vehicles
3 vehicle drivers

Game play: Each team starts out by putting a squad into battle against the opponents squad. Each squad battle team must consist of 8 characters/vehicles. The combination is up to the squad leader, but once a vehicle or character is KO'd they are out for the game. (Each vehicle has a driver with it and together they count as 2 of the 8 possible total characters/vehicles)

All of the teams players get to play

There is no rebirthing of characters/vehicles.

The vehicles and vehicle drivers are handled in a way that the vehicle driver cannot be hurt until his vehicle is destroyed. He can only be healed when his vehicle is destroyed or by healing his vehicle, where the heal points are divided evenly towards the vehicle and driver. Also if the heal # is odd as would be the case for class 6 advanced 3 heals go towards the vehicle and 2 for the driver

A squad team wins a battle when all of the opponents characters/vehicles are KO'd. Another squad from each team gets to go start out the next battle. So if a character survives a battle and is at 2 HP, it will get upped to its standard HP for the next battle. This is also true if a character/vehicle etc is at 50 HP. This does not apply to the bases though(see below)

Each squad team will at least be able to go into battle twice So all of one teams squads has to go before a squad can take a second turn and so on.

Here is how we add the characters for each battle:

Based on the way the game is set up strategy comes into play in that squad leaders can choose which 8 characters/vehicles they want to include in there battle. Get in touch with your squad leaders and get a team together

Once each team tells the other they have there rosters set one representative from each team will simultaneously PM each other the squad players and vehicles. Once we receive each others squads the combination of vehicles/characters they cannot be changed. This will make if fair and so that we cannot change our combination to match up differently with the others.

The bases come into play when a team is down to 14 characters/vehicles/base commader, and base. A Big battle will ensue with the team currently losings 14 characters..etc, and two of the other teams 2 squads consisting of 14 total characters/vehicles etc. This teams base and case commander don't come into play until they are done to 14 left over players/characters/base/base commander. So in theory the current losing team would have a big advantage in this battle having a 75 HP base and 16 HP base commander while the other team hasn't used there base yet. Also in this case the base doesn't get upped back to the standard level of 75 for the next battle, but it stays at what it was to end the battle.

- there is a cap of 45 players per team, if a team goes over the cap the extra players can post to help there ranking, but there points will be subtracted from there team at the end of each day.

- 1. if a kill occurs after midnight, you can post (so and so ko'd by so and so) pending......

then as soon as we confirm it early in the morning it will be official.

this way it will stop activity on the character after the pending kill and we won't have what happened before again. everyone will leave that character alone if the kill is pending until it is confirmed

- a 24 hour to 48 hour break will occur between rounds to take care of war council discussions and in between rounds hurt/heal/ranking updates, squad character adding for next battle, and other important matters

- blowtorch rules! is in charge of keeping hits/hurts/ and heals for the rounds to be used in between rounds for rank updates, these are also a summary of the battle which include starting squads, and KO's of each character, surviving character, Game version and battle #, beginning and ending dates of battles, official ranks, and class explanations and requirements. These are used as Notes that help us keep track of battles and such for future reference, aka the history of the game. All of these above requirements can be brocken up among people.

- that if a team leader/squad leader leaves for a long period another player can temporarily replace them until they get back and use there leadership bonus class.

- We also have a war council thread where after each battle we discuss game issues and make changes to help the game out. This process ussually allws for everyones opinion then a decision is made amongst the 2 game leaders

- because of the war council changes are often made in the numbers o the game such as the game cap, slight format adjustments, character HP, class's and other such unforeseen issues that arise. though the goal is to keep things light and as standard as possible through out the game. Bigger changes such as # of squads can be made in between games in the war council


See the relevant OFFICIAL post of the class's, below may not be updated

Private = basic class's = less than 10 hurt or heals

Specialist = basic class's = 1 kill or more than 19 heals or more than 10 hurts

Corporal = basic class's = 2 kills or more than 25 heals or more than 14 hurts

Sergeant = class 4 = advanced weapons = 3 hurt power
= 3 kills or 15 hurts, also 1kill = 5 hurts.

2nd lieutenant = class 5 = sniper shot = -1 hurt, but it can be used as a KO shot when the character is at 4HP or below.
= 4 kills or 20 hurts, 1 kill = 5 hurts

1st lieutenant = class 5a = advanced sniper = -1 hurt can go towards 2 separate characters, and can be 2 separate KO shots when the character is at 4HP or below.
=5 kills or 25 hurts, 1 kill = 5 hurts

Captain = class 6 = medicine man = 4 heal
= 35 heals

Major = class 6a = advanced medicine man = 5 heal
= 48 heals

2nd Colonel = class7 = saboteur = 4 hurt power
= 7 kills or 35 hurts

1st Colonel = class7a = advanced saboteur = 5 hurt power
= 8 kills or 48 hurts, 1 kill = 6 hurts

Brigadier General = Elite 1 = 4 hurt and 2 heal
= 9 kills and 60 heals

Major General = Elite 2 = 4 hurt and 3 heal
= 10 kills and 70 heals

Lieutenant General =Elite 3 = 5 hurt and 4 heal
= 12 kills and 80 heals

General of Army = Elite 4 = 5 hurt and 5 heal
= 15 kills and 90 heal points

With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite.

Last edited by young1nj; 08-14-2008 at 03:48 PM.
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Old 07-10-2008, 06:29 PM   #18 (permalink)
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Battle 2 summary - Tiger Force defeated the Dreadnoks - dusty a vehicle driver survived a close battle

The Dreadnok's Led by john shaft vs The Tiger Force led by xflintx


DREADNOK SQUAD part of COBRA

DREADNOK COMMANDER (john shaft) DEAL -3 HURT

ZARTAN 16HP KO by Roadblock Recall
BUZZER 16hp KO by LIFT-TICKET
RIPPER 16hp KO by vadersquest
TORCH 16 HP KO by annihilator
MONKEYWRENCH 16 HP KO by GRIMLOCK
AIR SKIFF - VEHICLE 30 HP KO by MAJOR WOLF
ZANZIBAR - VEHICLE DRIVER 04 HP KO by CharIJoe

TIGER FORCE SQUAD part of G.I. Joe

TIGER FORCE'S COMMANDER xflintx deals -3

DUKE 16 HP KO by SyNn
ROADBLOCK 16 HP KO by Darthzartan
JINX 16 HP KO by Money-B
TIGER CAT - VEHICLE 30 HP KO by outbackk
DUSTY- TIGER CAT DRIVER 04 HP - SURVIVED
SKY STRIKER - TIGER RAT DRIVER 04 HP KO by SyNn
TIGER RAT - VEHICLE 30 HP KO by pyroclasm

STARTS SATURDAY JULY 6TH AT 9PM EASTERN TIME, ended july 8th in the early am

The above only displays the kills, the HP are what they started off as

a note on the vehicles and drivers - vehicle drivers cannot be attacked until the vehicle is destroyed. Also when a vehicle is healed by a class 3 healer the vehicle gets 1 point and the driver the other. the class 2 heal is used towards the vehicle.

I will add a quick how to play here in case any body has any question.

1. choose your team Gi Joe or cobra

2. choose your class from below, each class adds or subtracts health points from a characters total, the characters currently in play for each team are listed above.

class 1 = 2 hurt from a character or vehicle
class 2 = 1 hurt and 1 heal ( note - the heal cannot be used toward a vehicle driver if the vehicle is alive.
class 3 = 2 heals toward a character

3. Each person gets to post once per calendar day using there class, each post must have there team, there class, there hurt or heals toward a character, and the time as exampled below

Joe team class 2
hurt cobra commander -1 and heal duke +1
5 PM

4. If you have any further questions on how to play the came contact read the more detailed explanation at the link below and or contact your team leaders listed below

http://www.hisstank.com/forum/showpo...40&postcount=6

and the class's are explained here
http://www.hisstank.com/forum/showpo...45&postcount=7

Team GI Joe
young1nj - game GM/ joe leader
MAJOR WOLF - experienced joe leader, graphics creator
blowtorch rules! - battle reports, and rank updates

Team Cobra
Golobulous
Money-B
SGT. Mutt
Here is how we add the characters for each battle
Based on the way the game is set up strategy comes into play in that squad leaders can choose which 7 characters/vehicles they want to include in there battle. Get in touch with your squad leaders and get a team together

But once you get your list let me know, and i will do the same. Then we can PM each other the squad players a vehicles simultaniusly. Once we receive each others squads the combonation of vehicles/characters they cannot be changed. This will make if fair and so that we cannot change our combonation to match up differently with the others.


Also to be added to my rules link on here as decided on in the war council.

1. if a kill occurs after midnight, you can post (so and so ko'd by so and so) pending......

then as soon as we confirm it early in the morning it will be official.

this way it will stop activity on the character after the pending kill and we won't have what happened before again. everyone will leave that character alone if the kill is pending until it is confirmed

I think this suggestion by golobulous would work.

Maybe we can have it so that health count updates must be made every night at midnight eastern time, and then again in the morning at 9 AM eastern time maybe. That way one leader from each team will be on at these times to verify the counts.

I know personally I am on mostly every night around 12:30 AM...not on so much during the morning, but im sure some joe leader can maybe step up and take claim to being on around 9 am to do a health count update.

Basically I think we just need one leader form each team to verify the count. We have 6 leaders per team so this shouldn't be too hard to get accomplished. NO KILLS WILL BE CONFIRMED UNTIL LEADERS FROM BOTH TEAMS ARE AVAILABLE TO VERIFY THE HP COUNT!

- 24 hour break period needs to be added

- that the winning team of a battle can have another leader step in for the next battle so that all the leaders get a chance to lead

- we discussed making a vehicle class at some point..but we will do that another time

- that if a squad leader leaves for a long period another player can temporarily replace them until they get back and use there leadership bonus class.

-We let those players who are extra accumulate hurts and heals for their rank, but at the end of each day they post we subtract there heals from there team or their hurts from the opponent. Then when the next game begins if they want to play they will have to hurry to be one of the first 36 total players. If a player does have them QUIT by making a note in this thread the WAR council thread and then to let myself and golobulous know as well so we know to look here. then to replace this character we can start to count the next player in line who is currently an extra.

- The above actaully happened in the second battle as cobra had 40 players, but we allowed it only because, well i really don't know, but the game came down to a 3 to 3 HP and the joes got the win in a very close game.
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Old 07-11-2008, 05:43 PM   #19 (permalink)
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Posts: 4,401
Cobra Team:
Serpentor - KO by dominic18
BET - KO by Annihilator
Golobulous - KO by Young1nj
Cobra La Pod Plane - KO by Young1nj
Nemesis Enforcer - KO by Major Wolf
Pythona - 6hp
Mutated Cobra Commander - 16hp



Joe team:
Night Striker - KO by SyNn
Beachhead - KO by Darthbrett
Shockwave - KO by Bildar76
Night Boomer - 15hp
Short-Fuze - 7hp
Outback - 16hp
Action Man - 16hp

this is what I have up until post #2323
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Old 07-29-2008, 11:39 AM   #20 (permalink)
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Here is a detailed ranking/class layout, that are new for this battle

Private = basic class's = less than 10 hurt or heals

Specialist = basic class's = 1 kill or more than 19 heals or more than 10 hurts

Corporal = basic class's = 2 kills or more than 25 heals or more than 14 hurts

Sergeant = class 4 = advanced weapons = 3 hurt power
= 3 kills or 15 hurts, also 1kill = 5 hurts.

2nd lieutenant = class 5h = pre medicine man = +3 heal points, but it can be +4 if the character is at 4 HP or less

1st lieutenant = class 5k = advanced sniper = -1 hurt can go towards 2 separate characters, and can be 2 separate KO shots when the character is at 4HP or below.
=5 kills or 25 hurts, 1 kill = 5 hurts

Captain = class 6 = medicine man = 4 heal
= 35 heals

Major = class 6a = advanced medicine man = 5 heal
= 48 heals

2nd Colonel = class7 = saboteur = 4 hurt power
= 7 kills or 35 hurts

1st Colonel = class7a = advanced saboteur = 5 hurt power
= 8 kills or 48 hurts, 1 kill = 6 hurts

Brigadier General = Elite 1 = 4 hurt and 2 heal
= 9 kills and 60 heals

Major General = Elite 2 = 4 hurt and 3 heal
= 10 kills and 70 heals

Lieutenant General =Elite 3 = 5 hurt and 4 heal
= 12 kills and 80 heals

General of Army = Elite 4 = 5 hurt and 5 heal
= 15 kills and 90 heal points

With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite.
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