 | Figure breakages/fixes guide and FAQ |
06-30-2008, 04:14 PM
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#11 (permalink)
| | Super Moderator Join Date: Jul 2003 Location: In a lonely hisstank Posts: 3,567 | Quote: |
Is it possible to unscrew the torso to fix stuff like this in the future?
| I believe Hasbro did have a guide for doing this, it utilizes a rubber mallet. You basically hold the torso against something and crack it open like a walnut shell, I think its actually glued together. I'm not sure of the right way to do this but our customizers do.
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06-30-2008, 04:19 PM
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#12 (permalink)
| | ARASHIKAGE CLAN Join Date: Mar 2008 Location: Pennsylvania Posts: 920 | Quote:
Originally Posted by fireflyguy LOL!!!!
Do you use an accelerant or do you just put them over an open flame like a marshmallow?
I was wondering about microwaving some parts to melt them down and maybe reshape them. IDK. Maybe I'll get brave enough to try it. | I wouldn't put it in the microwave, the plastic will burn. maybe put it in a metal pan over a flame and swoosh it around so the plastic dosn't stay in one place 
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07-04-2008, 03:45 PM
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#13 (permalink)
| | Cobra Viper Join Date: Feb 2008 Location: New Jersey Posts: 381 | Just opened my Copperhead/Shipwreck pack two minutes ago. I took Copperhead out of the plastic bubble, straightened his leg, and then his lower leg fell off in my hand. Looks like the lower leg plastic ring broke into two pieces. |
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08-24-2008, 08:46 PM
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#14 (permalink)
| | Zarana's lover Join Date: Apr 2008 Location: Lajas, P.R. Posts: 500 | Quote:
Originally Posted by samjjones Just opened my Copperhead/Shipwreck pack two minutes ago. I took Copperhead out of the plastic bubble, straightened his leg, and then his lower leg fell off in my hand. Looks like the lower leg plastic ring broke into two pieces. | I feel your pain man. That same thing happened to me but I fixed it using Krazy Glue. Just put a tiny bit of glue on both sides of the broken ring, press them firmly for 15 to 30 seconds and voila! you have a completely functional Cooperhead figure. I will post pics of that a little bit later.
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08-24-2008, 09:05 PM
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#15 (permalink)
| | I'm a Lead Farmer! Join Date: Feb 2003 Location: Greensboro, NC Posts: 4,382 | Quote:
Originally Posted by barbecue I feel your pain man. That same thing happened to me but I fixed it using Krazy Glue. Just put a tiny bit of glue on both sides of the broken ring, press them firmly for 15 to 30 seconds and voila! you have a completely functional Cooperhead figure. I will post pics of that a little bit later. | So how do you fix it when that happens to the elbow joint? I had this happen with a Lady Jaye. The ring seemed broken (I didn't see any parts come off but the ring was missing a section) and the area where the ring went around had excess plastic so that the ring couldn't move anyway. |
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08-24-2008, 09:44 PM
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#16 (permalink)
| | Zarana's lover Join Date: Apr 2008 Location: Lajas, P.R. Posts: 500 | Quote:
Originally Posted by Shogi So how do you fix it when that happens to the elbow joint? I had this happen with a Lady Jaye. The ring seemed broken (I didn't see any parts come off but the ring was missing a section) and the area where the ring went around had excess plastic so that the ring couldn't move anyway. | Well I never have an issue with the elbow joint of any of my joes but your figure's ring part have excess plastic from the joint ring itself or random plastic from the figure?
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08-24-2008, 09:56 PM
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#17 (permalink)
| | proud YoJoeSexual Join Date: Sep 2007 Location: in a house Posts: 1,168 | Quote:
Originally Posted by Sniper And I appreciate the hand. It worked out just right.
I'll need to try that superglue trick on the crazy leg Gung Ho.
I've also noticed that alot of the figures come out of the package with loose hip joints. Makes them difficult to display as they want to sway one way or the other. | if you pick a pose and just display your figs...some clear coat nail polish behind the knee, ankle and hip joints is a good fix. |
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08-24-2008, 10:28 PM
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#18 (permalink)
| | Zarana's lover Join Date: Apr 2008 Location: Lajas, P.R. Posts: 500 | Here I have pics of my repaired CP Cooperhead:
[url]http://  [/IMG] http://[IMG] [/IMG] http://[IMG] [/IMG] http://[IMG] [/IMG]
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Last edited by barbecue; 08-25-2008 at 01:08 AM.
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08-24-2008, 10:48 PM
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#19 (permalink)
| | storm shadow robot proto Join Date: Mar 2008 Location: the defiant Posts: 620 | i had a target hiss drivers elbow peg joint break cleen off. at the uper part so the peg was stuck in the hole. i just super glued the arm back on, but it does not move any more. good thing i had extra hiss drivers. |
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08-24-2008, 10:57 PM
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#20 (permalink)
| | Kota Master..Bolo Nemesis Join Date: Apr 2007 Location: NW DFW Texas Posts: 1,280 | To crack them open.. get a plastic mallet (Cost about $7) a 1 1/2" x 1 1/2" or even a 2" x 2" oak block. Shave one corner down flat as to leave a corner point sticking up.
Upper torso seperation:
Lift up the arm on one side and lay it on the point sticking up on the block, lightly tap the shoulder area of the side facing up and listen for it to crack. Flip figure over and repeat process on the other side.
Lower Torso:
Put block on it's side so that it is now flat. Turn the upper torso sideways where the arms are up and down. (If you haven't already removed the upper torso) lightly tap the lower torso (you will hear it crack loose) you may need to turn it to the other side to make sure both sides have come apart.
Lower arm/hand/feet/head removal:
After seperating the torso put upper torso with head, hands and lower legs in a cup with water. Microwave for about 1 1/2 min. (Make sure not to overboil water.. could damage the plastic) Use tongs or other grabbing device to remove one part at a time. Plastic should be soft enough to pull the lower arm/hands/feet and head out without breakage.
Hope that helps some.
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