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08-07-2017, 06:51 AM | #3671 |
Multicam soldier
Join Date: Sep 2008
Location: Bergen, Norway
Posts: 1,648
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Alternative Knight:
Quick and easy Barbarian: Some sort of hunter: Futuristic Knight Ninja, I'm thinking of giving him an animal companion and a lizard like name (Only the head and accessories are non-bfs parts): This guy looks absolutely shipwrecked: PMC's using bfs bodies, marauder accessories and one joe head: --- Edited Android: Alternate Orc A "Child of the forest" She's from a desert planet Knight of Accord vs Orc Conqueror Last edited by haradrel; 08-07-2017 at 08:30 AM.. |
08-07-2017, 09:43 AM | #3672 |
I just want foam gliders.
Join Date: Sep 2007
Location: Tooele (two-willa), Utah
Posts: 18,727
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I picked up the Prince of Persia horse and the blue is almost spot on for the BFS Knight. The horse is McFarlane, so of course the figure's leg broke right off the bat, but you can re-use his cloak, sword, dagger and he even has the same head joint.
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08-07-2017, 11:06 AM | #3673 |
Lousy Greenshirt
Join Date: Jun 2017
Location: Iowa, US
Posts: 1,091
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I wasn't aware BFS had made legs with pants on them. Are those available to purchase?
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08-07-2017, 11:09 AM | #3674 |
Crimson Guard
Join Date: Jan 2008
Location: Hope, ME
Posts: 4,736
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Just came with the new orc.
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08-07-2017, 12:14 PM | #3675 |
Multicam soldier
Join Date: Sep 2008
Location: Bergen, Norway
Posts: 1,648
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And with the Knight. (dark gray ones)
Space Orcs! Edited again: Donniloff the Tenacious - Knight Paladin of the Accord, fighting off the Undead in some dusty forgotten temple. I've made the first 4 figures of wave 1 in series 2 into characters for my game now, the players will have a one-off (or possibly more games) with them, and what they do will make a difference to their own teams and campaigns. It's set in the past. Anyway I know most of this is just gibberish to you, but here's the short writeup I did on him for the game. (Also keep in mind, I mixed in some stuff from the old Warhammer Quest game, so it is partly bfs background, partly Warhammer, partly my own stuff.) The Templar Knights are half Knight half warrior Monk mystics of the far away realm of Bretonnia. The Templar Knight has sworn an oath to always fight in a fair and just manner. As a result, he will never use any form of ballistic weapon, but will always seek to engage his foe in hand-to-hand combat. Donniloff the Tenacious Donniloff went quickly through the ranks in the Templar order, having been set upon the warrior chapel as a young baby by his parents his life was devoted to the order and to peace. Recently he has been sent out on a Quest by his Kingdom to bring balance to the world, as things have turned strange in the lands. Crops die, rain doesn't come, cattle and wildlife seem to disappear. He has fought many foes on his way and come into a group of like-minded that are determined to seek out the evil that plagues the land and put a just end to it. Combat Efficiency: 80 Physicality: 70 Reaction Time: 50 Verse Insight: 50 Morale: 60 Wounds: 70 Skills: Parry: -2D10 to CE for attacker. Force of Will: Re-Roll Morale tests. Natural Leader: +10 to all morale tests , all within 10" benefit from leaders morale stat. The Knight starts the game with a mighty Broadsword. Because of his focused training when he wields it he adds +10 to his Damage for determining Wounds. Base Damage: P+30 (+10) Heavy armor with shield 5+ save, may not run. Magic Wards: Once per round the Templar may attempt to cast a ward, use Morale to cast wards: Healing Ward, A small circle centered on the Templar knight and emanating 3" out, will heal D10 wounds to all under it for one round only. Damage Ward, A small circle centered on the Templar knight and emanating 3" out, will add D10 wounds to any damage done by the Templar or his allies for one round only. Shield Ward, A small circle centered on the Templar knight and emanating 3" out, will give the Templar knight or any of his allies under the ward an extra +10 to their Physicality (only for defense!) for one round only. Insight Ward, Clearing his mind of all evil influences the Templar Knight gains +10 to all VI tests if successful, for one round only. The Templar Knight starts the game with a Questing Favor. This is a magical token given to him by a fair damsel of Bretonnia in the hope of bringing him luck in the Quest to come. 1-2 The Village Milkmaid's Favor. Re-roll one dice roll this adventure 3-4 Brigitte de Bastonne's Favor. +10 to Morale roles this adventure 5-6 La Belle Isabeau de Quenelles' Favor. +10 physicality for one turn. 6-7 Biancheflor de Brionne's Favor. +10 to Damage for one turn 8-9 Queen of Bretonnia's Favor. +10 to hit in close combat this adventure 10 Fay Enchantress' Favor. Re-roll any missed attacks once every turn. BLESSED SWORD (ROLL A D10) 1-2 Magical Blessing As you draw your sword out of the holy water, it gleams with holy light The sword has become enchanted and may now Ignore magical armor 3-4 Blessing of Protection For every Round you don't attack, any opponent attacking you take a -20 modifier to hit you, 5-6 Blessing of Sharpness This enchanted sword is so sharp it may cause 2D10 extra damage. Once per adventure 6-8 Blessing of Fortune You gain 1 re-roll in combat whilst in possession of this sword. 9-10 Blessing of Banishment If the sword hits and wounds any Daemonic or Undead creature. roll a dice. On a 10 the creature is banished and removed from the game, and you gain the loot for killing the creature. This power works once per adventure, and you must state that you are attempting to invoke the blessing before you roll to hit. ----------- Optional: THE KNIGHT'S QUEST The Knight's Quest is to find and recover a lost relic from the dungeon. Roll one dice before the adventure starts to see what kind of relic he seeks: 1-3 Magic Sword 4-6 Magic Amour 7-9 Magic item 10 Choose Last edited by haradrel; 08-08-2017 at 04:30 PM.. |
08-08-2017, 04:53 PM | #3676 |
Hog Driver
Join Date: Aug 2008
Location: Georgia
Posts: 12,236
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Got my shipping notice!
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08-08-2017, 06:30 PM | #3677 |
Iron Grenadier
Join Date: Aug 2008
Location: PA
Posts: 599
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08-08-2017, 08:32 PM | #3678 |
Multicam soldier
Join Date: Sep 2008
Location: Bergen, Norway
Posts: 1,648
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08-09-2017, 12:20 AM | #3679 |
Crimson Guard
Join Date: Jul 2009
Location: Illinois
Posts: 4,178
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08-09-2017, 09:19 PM | #3680 |
Iron Grenadier
Join Date: Aug 2008
Location: PA
Posts: 599
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