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01-30-2008, 12:24 AM | #1 |
Iron Grenadier
Join Date: Nov 2007
Location: Ontario - Canada
Posts: 652
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Hasbro's [CEO Brian] Goldner said that the mythology of G.I Joe was fleshed out during the 1980s through 155 issues of Marvel Comics, as well as an animated TV series. There are about 30 core characters, good and evil, that can be exploited in films.
___________________________ Di Bonaventura said the film has some of the elements that made "Transformers" work as a film. "My experience with beloved properties is that characters, attitude and tone are even more important than plot," di Bonaventura said. "Paramount showed a great deal of confidence in Stephen's take, and our ability as producers to get this up and running for a February start. His passion for the characters and the world convinced the studio this was something they couldn't resist." I would say, just like in Transformers, our intention and our hope and our practice is to give the fans an experience that resembles the one they grew up with, but also moves it forward into the filmmaking styles and concepts and creative abilities that we can do today. G.I. JOE is a really interesting and complicated process, because it has two fan bases I’ll say: it has one that exists before the 80’s, and the one that move forward from the 80’s and they are two different fan bases. I’d say on the internet the most vocal fan base would be the post 80’s fan base, but, as a filmmaker, I don’t want to abandon the pre-80’s fans and we’re working very hard to come up with what is similar between the two things I think attitude and values-wise. Particularly values. You know… loyalty, courageousness… That if you had never seen the TV show or read the comics, what would you say? Those ideas do exist in the TV and the comic books. They were definitely drawn on when they were made, so that’s the unity of the two ideas. The characters are fantastic… Snake-Eyes… they present their own challenges because the character doesn’t talk and is a difficult character to figure out how to register on screen and it’s a fun challenge, but it’s a challenge and like every strong fan base, people are very passionate about one thing or another and what I always try to encourage people to think of the process of germination first and it’s a process of evolution and actually you get to the ideas that really land and we’re somewhere in that germination-evolution transfer right now, so we’re pretty early in the process. I’m trying to go back to the original comic books and go back to the thing that existed before the comic book and then take, as best we can, the things that come together then. They don’t all line up I don’t think, but take as many things that line up as possible, put them together and come up with a story that is exciting. A lot of people say “Well, I want this character in†or “I want this character…†and like every property like this, you can’t handle every character or else you have a story that makes no sense, so we’re going to have to make those choices. There are so many characters that so many people love and it’s immediately such a controversy when you talk about having one or killing one or doing something slightly different than what was done before, but like all of these properties if you’re not true to what it is, then you’re going to fail and I’m actualy aware of that. For those of you who didn't see the Aint it cool interview (http://www.aintitcool.com/node/33211) Last edited by deathvalleymachine; 01-30-2008 at 12:40 AM.. |
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