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08-05-2008, 05:59 PM | #171 |
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Quote:
Well we have proof of that.... Here is a pic of darthZartan in his clown makeup........ |
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08-05-2008, 07:24 PM | #172 |
Punching Clowns
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I was only partially kidding.
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08-05-2008, 07:32 PM | #173 |
Hisstank.Com General
Join Date: Feb 2008
Location: Charlotte, NC
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Hey Major, we crashing the Cobra party or what???!!!
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08-05-2008, 08:14 PM | #174 |
Punching Clowns
Join Date: Feb 2008
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Quote:
I think I will work on a new one. My apologies have already been made to the offended party. VQ, our parties do require the kind of entertainment that you clowns provide. COBRA: So that there is no confusion. There will be no party until we have a COBRA victory. Get ready. The next battle will be fun!!
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08-06-2008, 01:35 AM | #175 |
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The G.I.Joe Game Class Guide CLASS 1 - Heavy Weapons (-2 hurt)
Last edited by MAJOR WOLF; 08-06-2008 at 04:11 AM.. |
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08-07-2008, 06:40 PM | #176 |
Punching Clowns
Join Date: Feb 2008
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We really do need a rule book for this to keep it all understandable.
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08-08-2008, 02:57 PM | #177 |
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Game 2 Battle 3 Summary and stats
started 08/06/08 @ 2pm EDT, ended 08/08 @ about 12PM EDT Battle 3 Dreadnocks defeat the Tiger Force Monkeywrench survived cobra had 2 V@ 35 each, 2VD @ 4 each, 3 C @ 21 each Joe's had 1 V@ 35, 1VD@4, 5 C@21 each joes (heals)(hurts)(kills)(rank)(class-highest eligible) Team Leaders 1 young1nj - (48) (77) (5) (1col) (7a) 2 MAJOR WOLF - (0) (152) (5) (1col) (7a) 3 Blowtorch Rules! - (82) (12) (1) (maj) (6a) Squad Leaders 4 vadersquest - (15) (127) (7) (1col) (7a) 5 xFlintx - (0) (139) (0) (1col) (7a) 6 morgana08 - (21) (59) (5) (1col) (7a) 7 Stormavik - (0) (110) (5) (1col) (7a) Players 8 dominic.18 - (0) (125) (7) (1col) (7a) 9 Tomahawk - (86) (0) (0) (maj) (6a) 10 Tolan - (9) (69) (4) (1col) (7a) 11 LIFT TICKET - (0) (116) (2) (1col) (7a) 12 TELE VIPER - (109) (0) (0) (maj) (6a) 13 annihilator - (0) (113) (8) (1col) (7a) 14 IRONMAN - (86) (0) (0) (maj) (6a) 15 AV8 - (0) (109) (1) (1col) (7a) 16 CG85 -(86) (0) (0) (maj) (6a) 17 protoxero - (15) (38) (1) (2col) (7) 18 Firewall - (0) (114) (5) (1col) (7a) 19 Ultra Magnus 71 - (16) (0) (0) (pvt) (3) 20 gunslingercbr - (0) (74) (1) (1col) (7a) 21 snake.eyes - (12) (16) (0) (spc) (3) 22 BOMBSHELLMIKE - (0) (74) (2) (1col) (7a) 23 Viper6 - (2) (2) (0) ( pvt) (3) 24 coreyrc - (0) (12) (0) (spc) (3) 25 Roadblock Recall - (0) (10) (3) (1Lt) (5a) 26 CharIJoe - (0) (40) (2) (1col) (7a) 27 COBRAarmyOFone - (30) (0) (0) (spc) (crp) 28 Duffman - (24) (0) (0) (spc) (3) 29 CG23 - (10) (20) (0) (2Lt) (5) 30 Zodach - (2) (8) (0) (pvt) (3) 31 Swafus - (0) (12) (0) (pvt) (3) 32 Recondo - (4) (16) (0) (sgt) (4) 33 ~Synder Corps.~ - (2) (16) (3) (sgt) (4) 34 Echo7Solo - (0) (6) (0) (pvt) (3) 35 DESTRO - (8) (0) (0) (pvt) (3) 36 Hit & Run - (0) (2) (0) (pvt) (3) 37 PollyLover - (12) (0) (0) (pvt) (3)*****played for cobra 38 Viper Officer - (6) (0) (0) (pvt) (3) 39 moses - (2) (0) (0) (pvt) (3) 40 fred V - (18) (2) (0) (spc) (3) 41 the_loud_master - (0) (0) (0) (pvt) (3) 42 Warrant Officer Flint - (0) (0) (0) (pvt) (3) 43 nightforceoutback11 - (0) (0) (0) (pvt) (3) 44 tuan_tran73 - (0) (8) (0) (pvt) (3) cobra (heals)(hurts)(kills)(rank)(class-highest eligible) Team Leaders 1 Golobulous - (67) (74) (0) (1col) (8b) 2 Money-B - (32) (74) (5) (1col) (7a)(6) 3 darthZartan - (0) (67) (2) (1col) (7a) Team Leaders 4 SyNn - (21) (98) (5) (1col) (7a) 5 john shaft - (51) (43) (3) (1col) (7a)(6) 6 SGT. Mutt - (63) (18) (2) (maj) (6a) 7 CG76 - (0) (108) (4) (1col) (7a) Players 8 GRIMLOCK - (0) (112) 4) (1col) (7a) 9 COBRA NINJA - (0) (121) (0) (1col) (7a) 10 Tomax & Xamot - (4) (6) (0) (pvt) (3) 11 crock master - (8) (6) (0) (pvt) (3) 12 Nemesis Enforcer - (0) (42) (1) (1col) (7a) 13 Amberbratt - (0) (22) (1) (sgt) (4) 14 Deckard - (0) (91) (0) (1col) (7a) 15 sgt.bludhound - (0) (27) (0) (maj) (5a) 16 BigErn - (52) (0) (0) (maj) (6a) 17 systane - (116) (0) (0) (maj) (6a) 18 Tracker - (0) (28) (0) (1Lt) (5a) 19 Outbackk - (8) (24) (1) (1Lt) (5a) 20 xoxGOULISHxox - (0) (47) (0) (2col) (7) 21 MAJOR BLUDD - (0) (129) (1) (1col) (7a) 22 ceraurus - (0) (54) (4) (1col) (7a) 23 Night Viper 143 - (0) (78) (0) (1col) (7a) 24 Omegawrath - (0) (10) (0) (spc) (3) 25 Gungho-joe - (6) (32) (0) (1Lt) (5a) 26 Snake Eyes-Joe Ninja - (2) (10) (0) (pvt) (3) 27 Bildar76 - (10) (8) (2) (spc) (3) 28 Black Viper - (0) (22) (0) (sgt) (3) 29 DarthBrett - (0) (30) (0) (1Lt) (5a) 30 Crimson Cobra Commander - (4) (2) (0) (pvt) (3) 31 A.V.A.C. - (38) (8) (0) (maj) (6) 32 The Commander - (0) (28) (3) (1Lt) (5a) 33 Rocky - (4) (6) (0) (pvt) (3) 34 Lody666 - (2) (6) (0) (pvt) (3) 35 SNAKE EYES - (4) (4) (1) (pvt) (3) 36 arbco69 - (4) (0) (0) (pvt) (3) 37 Flame Viper - (0) (14) (0) (cpl) (3) 38 zartantheblue - (2) (4) (1) (spc) (3) 39 G.I.Eddie - (0) (2) (0) (pvt) (3) 40 barbecue - (0) (18) (0) (sgt) (4) 41 wild weasel - (10) (0) (0) (spc) (3) 42 COVERGIRL - (0) (29) (0) (1Lt) (5a) 43 Viper 48 - (0) (14) (0) (spc) (3) 44 Porkchop Sandwiches - (0) (0) (0) (pvt) (3) 45 ZARTAN - (0) (4) (0) (pvt)(3) hurts/heals,kills,class. and rank completed CLASS 1 - Infantry (-2 hurt) * Deals -2 hurt to 1 character per turn. CLASS 3 - Medic (+2 heal) * Deals +2 heal to 1 character per turn. CLASS 3A - Advanced Medic (+3 heal) * Deals +3 heal to 1 character per turn. CLASS 4 - Heavy Weapons (-3 hurt) * Deals -3 hurt to 1 character per turn. CLASS 5 - Sniper (-1 hurt/-4 kill) * Deals -1 hurt to 1 character unless character is at 4hp or less then deals -4 kill per turn. CLASS 5A - Advanced Sniper (-1 hurts/-4 kills) * Deals -1 hurt to 2 separate characters unless character is at 4hp or below then deals -4 kill per turn. CLASS 6 - Medicine Man (+4 heal) * Deals +4 heal to 1 character per turn. CLASS 6A - Advanced Medicine Man (+5 heal) * Deals +5 heal to 1 character per turn. CLASS 7 - Sabotuer (-4 hurt) * Deals -4 hurt to 1 character per turn. CLASS 7A - Advanced Sabotuer (-5 hurt) * Deals -5 hurt to 1 character per turn. CLASS 8A - Advanced Weapons Support (-3 hurt & +2 heal) * Deals -3 hurt to 1 character and deals +2 heal to 1 character per turn. CLASS 8B - Advanced Medic Support (+3 heal & -2 hurt) * Deals +3 heal to 1 character and deals -2 hurt to 1 character per turn. ELITE CLASSES Elite 1 = 4 hurt and 2 heal = 9 kills and 60 heals Elite 2 = 4 hurt and 3 heal = 10 kills and 70 heals Elite 3 = 5 hurt and 4 heal = 12 kills and 80 heals Elite 4 = 5 hurt and 5 heal = 15 kills and 90 heal points With the 4 above "Elite's" there can only be one person per team holding an elite rank. The player must be active as in played in the previous battle, if they were un active, they must become active in a battle before they are eligible to move up if possible. Also if they are un active there spot can be taken over by someone else with the qualifications. Also you will notice that they have to have kills as hurts are not eligible in the elite. RANKING SCALE Private = <10 hurts or heals Specialist = 1 kill or >19 heals or hurts Corporal = class 3a Sergeant = class 4 2nd Lieutenant = class 5 1st Lieutenant = class 5a Captain = class 6 Major = class 6a 2nd Colonel = class 7 1st Colonel = class 7a ? = class 8a ??? = class 8b Brigadier General = Elite 1 Major General = Elite 2 Lieutenant General = Elite 3 General of Army = Elite 4 |
08-12-2008, 08:34 PM | #178 |
Punching Clowns
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ATTENTION COBRA: John Shaft has been temporarily advanced to fill the leadership position while Golobulous is away. We are in need of a temporary fill in for Shaft's squad leader position. If you are interested, pm a team leader or post here.
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08-12-2008, 08:44 PM | #179 |
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Location: CharIJoe's Loveshack!
Posts: 434
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GRIMLOCK votes for COVERGIRL!!!
We need more of COVERGIRL!!! COVERGIRL for Squadleader!!! GRIMLOCK says so!!!!!!!! Grrr... |
08-12-2008, 09:15 PM | #180 |
Punching Clowns
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Is that vote for the benefit of COBRA? or the benefit of GRIMLOCK? You are such a dirty dino.
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