|
Community Links |
Social Groups |
Pictures & Albums |
Members List |
Search Forums |
Advanced Search |
Go to Page... |
|
Thread Tools |
11-03-2010, 10:47 PM | #9211 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 13: Race of Scorpions Strike Team Battle Named Characters Max Hp= 30 Odd days/Even days Cobra Attack: Joes/I.G. Joes Attack: I.G./Cobra I.G. Attack: Cobra/Joes -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:91hp***** -Joe targets Tomax -14hp-used ability Range Viper -30hp -I.G. targets Vypra -K.O. Motor Viper -22hp-used ability Desert Scorpion -25hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:87hp -Cobra targets Clutch -22hp Skidmark -K.O. Sneak Peak -24hp -I.G. targets Nightfox -22hp Rollbar -19hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:103hp -Cobra targets Nilalist -22hp Fender Officer -24hp Wild Boar -3hp-used ability -Joe targets Benandonner -24hp Leech -K.O. Ferret -30hp ************************************************** *********************************** K.O.s: Xamot= Joecollector85 Heavy Duty= Barefoot Jedi Sato= RaygeOn Trakker= Cobra Dreadwind Clanker Qu= Chief CWO Turner= RuckusJr Vypra= Ronin Assassin Leech= !!Snake-Eyes!! Lopez= Gyre-Viper Hawkins= Black Llama Thundercracker!!! Burns= xFlintx!!! Clanker Xu= dominic.18!!! Detonator!!! Clanker Zi= Thatjimboguy!!! Frag out!!! Skidmark= Zarana1976!!! Ladykiller is back!!! ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*------------------------------------------------------------------------------------------------------------------- Team Hp - 15/16 (20) Desert Hiss - 6/10 ____________ Enemy Targets: Rolling Thunder - 5-2dmg Rhino - 10-2dmg Condor - 10-2dmg Gator - 9-2dmg Stiletto - 9-2dmg __________ Hayes - 4hp+3 Baker - 4hp+3 __________ H.A.L. Alpha - 1-1Pdmg H.A.L. Bravo - 1-1Pdmg H.A.L. Delta - 1-1Pdmg H.A.L. Echo - 1-1Pdmg __________ Move: = 05/10 Move points Action: = 00/10 Move points Special Mission: Explosive 00/10 __________ Armory items: | 2 | Used: Drone Missile, Action Commands: | 3 | Used: Airstrike, HQ Command: | 1 | Used: Supply Drop: | 1 | Used: _____________ Objectives: Move: The Joe Team's Heavy Artillery Lasers are zeroing in on your troops and raining down heavy fire, move your troops to higher ground! = 10 Move points Action: The Joe team has called in the Mobile Armored Strike team and they are moving in from the North West quadrant. You must redeploy your Mobile Missile systems for a counter offensive! = 10 Action points Special Mission: Send in a Special team to plant explosives in the valley. This will block off the enemy and give Tomax and Xamot time to escape! = 10 Explosive points *Have your Spec Ops team post "Explosive +5" This will count as their daily post.* -------*-**--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 60/77hp (95) -sabo planted charges Mauler - 20/24 Sky Striker - 15/24 _____________ Enemy Targets: Highlander - 30-9dmg Switchblade - 41-9dmg Piranha - 43-9dmg Jackhammer - 43-9dmg Stinger - 43-9dmg __________ Mayhem - 10hp+12 Rax - 16hp+12 Dagger - 16hp+12 Warfield - 16hp+12 __________ Clanker Vox - 9-6Pdmg __________ Move: = 35/48 Move points Action: = 30/48 Move points Special Mission: Cover Fire 15/48 __________ Armory items: | 1 | Used: Flechette Grenade, Armor piercing rounds, Action Commands: | 3 | Used: Helicopter Gunship, HQ Command: | 0 | Used: Weapons Barrage Supply Drop: | 0 | Used: Weapons drop: Class upgrade: Stinger Missile: Hurt -8 Item: Land Mine: Hurt -4/-4 _____________ Objectives: Move: Cobra's has hired a mercenary organization called Venom. This mobile assault team is coming in fast, deploy the Rolling Thunder's Lighting Missiles! = 48 Move points Action: Iron Grenadier Clanker drones are blocking off your troops from the primary target, have your Heavy Artillery take them out! = 48 Action points Special Mission: Clutch and his Strike team are getting pinned down by enemy fire, you need to provide cover fire for the Strike team! = 48 Cover Fire points *Have your Spec Ops team post "Cover Fire +5" This will count as their daily post.* -------***---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 93/104hp (110) Demon - 17/28hp Banshee assault Copter - 17/28 _____________ Enemy Targets: Maggot - 77-11dmg Firecracker - 37-11dmg Raven - 37-11dmg Volcano - 37-11dmg Slingshot - 38-11dmg __________ Asp II - 9-7Pdmg Asp V - 9-7Pdmg Asp XI- 9-7Pdmg Asp MX - 9-7Pdmg __________ Move: = 40/55 Move points Action: = 18/55 Move points Special Mission: Capture 10/55 __________ Armory items: | 2 | Used: Flechette Grenade, Action Commands: | 3 | Used: Helicopter Gunship, HQ Command: | 0 | Used: Weapons Barrage. Supply Drop: | 0 | Used: Medical drop. Class Upgrade: Riot Shield +4/Shield 4 Item: Repair Kit +8 Item: Sentry Gun /attack group/block 2 _____________ Objectives: Move: Nilalist's ambush has worked perfectly, move your Forces down into the valley and engage the enemy! = 55 Move points Action: The Joes are using new weapons deployment systems, you must counter attack or be decimated! = 55 Action points Special Mission: Send in a team to capture Tomax and Xamot, they will make perfect hostages! = 55 Capture points *Have your Spec Ops team post "Capture +5" This will count as their daily post.* -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner. __________ Special Ops game: Be the first team to 1. Complete Move and Action Objectives 2. Complete Special mission 3. knock out all enemy targets *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! Intel Data: Misfire: Do Not repost Reposts: |
11-03-2010, 11:55 PM | #9212 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Cobra Special Ops:
Rolling Thunder Hurt Cobra Spec Ops -2 Rhino Hurt Cobra Spec Ops -2 Condor Hurt Desert Hiss -2 Gator Hurt Desert Hiss -2 Stiletto Hurt Desert Hiss -2 __________ Hayes Repair Rhino +3 Baker Repair Condor +3 __________ Permanent Damage: H.A.L. Alpha Hurt Cobra Spec Ops -1 H.A.L. Bravo Hurt Cobra Spec Ops -1 H.A.L. Delta Hurt Cobra Spec Ops -1 H.A.L. Echo Hurt Cobra Spec Ops -1 |
11-03-2010, 11:55 PM | #9213 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
G.I. Joe Special Ops
Highlander Hurt Joe Spec Ops -9 Switchblade Hurt Joe Spec Ops -9 Piranha Hurt Sky Striker -9 Jackhammer Hurt Mauler -9 Stinger Hurt Mauler -9 __________ Mayhem Repair Switchblade +12 Rax Repair Piranha +12 Dagger Repair Jackhammer +12 Warfield Repair Stinger +12 __________ Permanent Damage: Clanker Vox Hurt Joe Spec Ops -6 |
11-03-2010, 11:56 PM | #9214 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Iron Grenadier Special Ops:
Maggot Hurt I.G. Spec Ops -11 Firecracker Hurt I.G. Spec Ops -11 Raven Hurt Spec Ops -11 Volcano Hurt Demon -11 Slingshot Hurt Banshee -11 __________ Permanent Damage: Asp II Hurt I.G. Spec Ops -7 Asp V Hurt I.G. Spec Ops -7 Asp XI Hurt I.G. Spec Ops -7 Asp MX Hurt I.G. Spec Ops -7 |
11-03-2010, 11:57 PM | #9215 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
|
Scenario chapter 13: Race of Scorpions Strike Team Battle Named Characters Max Hp= 30 Odd days/Even days Cobra Attack: Joes/I.G. Joes Attack: I.G./Cobra I.G. Attack: Cobra/Joes -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:91hp***** -Joe targets Tomax -14hp-used ability Range Viper -30hp -I.G. targets Vypra -K.O. Motor Viper -22hp-used ability Desert Scorpion -25hp -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:87hp -Cobra targets Clutch -22hp Skidmark -K.O. Sneak Peak -24hp -I.G. targets Nightfox -22hp Rollbar -19hp -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:103hp -Cobra targets Nilalist -22hp Fender Officer -24hp Wild Boar -3hp-used ability -Joe targets Benandonner -24hp Leech -K.O. Ferret -30hp ************************************************** *********************************** K.O.s: Xamot= Joecollector85 Heavy Duty= Barefoot Jedi Sato= RaygeOn Trakker= Cobra Dreadwind Clanker Qu= Chief CWO Turner= RuckusJr Vypra= Ronin Assassin Leech= !!Snake-Eyes!! Lopez= Gyre-Viper Hawkins= Black Llama Burns= xFlintx Clanker Xu= dominic.18 Clanker Zi= Thatjimboguy Skidmark= Zarana1976 ************************************************** *********************************** Cobra Special Ops:Special Ops Teams -------*--*--*------------------------------------------------------------------------------------------------------------------- Team Hp - 7/12 (20) Desert Hiss - K.O. ____________ Enemy Targets: Rolling Thunder - 5-2dmg Rhino - 10-2dmg Condor - 10-2dmg Gator - 9-2dmg Stiletto - 9-2dmg __________ Hayes - 4hp+3 Baker - 4hp+3 __________ H.A.L. Alpha - 1-1Pdmg H.A.L. Bravo - 1-1Pdmg H.A.L. Delta - 1-1Pdmg H.A.L. Echo - 1-1Pdmg __________ Move: = 05/10 Move points Action: = 00/10 Move points Special Mission: Explosive 00/10 __________ Armory items: | 2 | Used: Drone Missile, Action Commands: | 3 | Used: Airstrike, HQ Command: | 1 | Used: Supply Drop: | 1 | Used: _____________ Objectives: Move: The Joe Team's Heavy Artillery Lasers are zeroing in on your troops and raining down heavy fire, move your troops to higher ground! = 10 Move points Action: The Joe team has called in the Mobile Armored Strike team and they are moving in from the North West quadrant. You must redeploy your Mobile Missile systems for a counter offensive! = 10 Action points Special Mission: Send in a Special team to plant explosives in the valley. This will block off the enemy and give Tomax and Xamot time to escape! = 10 Explosive points *Have your Spec Ops team post "Explosive +5" This will count as their daily post.* -------*-**--------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 36/71hp (95) Mauler - 2/24 Sky Striker - 6/24 _____________ Enemy Targets: Highlander - 30-9dmg Switchblade - 47-9dmg Piranha - 47-9dmg Jackhammer - 47-9dmg Stinger - 47-9dmg __________ Mayhem - 10hp+12 Rax - 16hp+12 Dagger - 16hp+12 Warfield - 16hp+12 __________ Clanker Vox - 9-6Pdmg __________ Move: = 35/48 Move points Action: = 30/48 Move points Special Mission: Cover Fire 15/48 __________ Armory items: | 1 | Used: Flechette Grenade, Armor piercing rounds, Action Commands: | 3 | Used: Helicopter Gunship, HQ Command: | 0 | Used: Weapons Barrage Supply Drop: | 0 | Used: Weapons drop: Class upgrade: Stinger Missile: Hurt -8 Item: Land Mine: Hurt -4/-4 _____________ Objectives: Move: Cobra's has hired a mercenary organization called Venom. This mobile assault team is coming in fast, deploy the Rolling Thunder's Lighting Missiles! = 48 Move points Action: Iron Grenadier Clanker drones are blocking off your troops from the primary target, have your Heavy Artillery take them out! = 48 Action points Special Mission: Clutch and his Strike team are getting pinned down by enemy fire, you need to provide cover fire for the Strike team! = 48 Cover Fire points *Have your Spec Ops team post "Cover Fire +5" This will count as their daily post.* -------***---------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 32/76hp (110) Demon - 6/28hp Banshee assault Copter - 6/28 _____________ Enemy Targets: Maggot - 77-11dmg Firecracker - 37-11dmg Raven - 37-11dmg Volcano - 37-11dmg Slingshot - 38-11dmg __________ Asp II - 9-7Pdmg Asp V - 9-7Pdmg Asp XI- 9-7Pdmg Asp MX - 9-7Pdmg __________ Move: = 40/55 Move points Action: = 18/55 Move points Special Mission: Capture 10/55 __________ Armory items: | 2 | Used: Flechette Grenade, Action Commands: | 3 | Used: Helicopter Gunship, HQ Command: | 0 | Used: Weapons Barrage. Supply Drop: | 0 | Used: Medical drop. Class Upgrade: Riot Shield +4/Shield 4 Item: Repair Kit +8 Item: Sentry Gun /attack group/block 2 _____________ Objectives: Move: Nilalist's ambush has worked perfectly, move your Forces down into the valley and engage the enemy! = 55 Move points Action: The Joes are using new weapons deployment systems, you must counter attack or be decimated! = 55 Action points Special Mission: Send in a team to capture Tomax and Xamot, they will make perfect hostages! = 55 Capture points *Have your Spec Ops team post "Capture +5" This will count as their daily post.* -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner. __________ Special Ops game: Be the first team to 1. Complete Move and Action Objectives 2. Complete Special mission 3. knock out all enemy targets *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! Intel Data: Misfire: Do Not repost Reposts: |
11-03-2010, 11:59 PM | #9216 |
Ninja Commando
Join Date: Apr 2009
Location: usa california
Posts: 4,831
|
*******
|
11-04-2010, 12:00 AM | #9217 |
Night Force
Join Date: Jul 2008
Location: Danville IN
Posts: 51,489
|
GI Joe Demolitions Level 2
Hurt Tomax -5
__________________
|
11-04-2010, 12:00 AM | #9218 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
|
GI Joe Medic Level 1
Heal Rollbar +5 |
11-04-2010, 12:00 AM | #9219 |
Laser Sniper
Join Date: Jul 2009
Location: MI. (UP)
Posts: 3,987
|
G.I. Joe SWAT lvl 2
Shield +5
__________________
|
11-04-2010, 12:00 AM | #9220 |
Mortal Enemy
Join Date: Nov 2008
Location: Site B
Posts: 32,666
|
All units attack:
This Action command has a time duration. It will last for exactly 1 hour from the time it is activated. Example: 4:02pm to 5:02pm. The effect does not cross over to the next turn. This Action Command gives a boost to your attack. All attacks will be at +1. So a Hurt -4 becomes -5 etc.. (Strike team and Special Ops team both get bonus)
__________________
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Battlefield Heroes The Official Free Video Game Of HISS Tank.com | DESTRO | Video Games | 25 | 05-25-2011 03:02 AM |
Official HISSTANK G.I.Joe vs. Cobra Forum Game - Rules and Regulations | rob0213 | G.I. Joe General Discussion | 2 | 08-16-2009 08:20 PM |
|
|