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09-22-2010, 11:13 PM | #8531 |
Cobra puppet therapist
Join Date: May 2009
Location: Area 51, Nevada
Posts: 10,127
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Scenario chapter 12: Bloody Vengeance Strike Team Battle Named Characters Max Hp= 30 Odd days/Even days Cobra Attack: Joes/I.G. Joes Attack: I.G./Cobra I.G. Attack: Cobra/Joes -------------------------------------------------------------------------------------------------------------------------------- Cobra Strike team:91hp -Joe targets Stormshadow -20hp-used ability Pit Viper Officer-26hp-day target -I.G. targets Alley Viper Officer -20hp Razor Trooper -25hp-day target -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Strike team:116hpcc -Cobra targets Falcon -24hp Tunnel Rat -10hp Shockwave -24hp-day target -I.G. targets Lowlight -17hp-used ability Crazy Legs -21hp Repeater -25hp-day target -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadiers Strike team:107hp -Cobra targets Voltar -16hp Cutlass -9hp Ghost -24hp-day target -Joe target Metal Head -29hp Iron Dragon -29hp-day target ************************************************** *********************************** K.O.s: Firefly= Foolproof Fort Knox= Chief CWO Grenadier Marcus= Blot Grenadier Hunk= Night Viper143 Night Vulture Officer= CWO Dark Grenadier= ChariJoe Joe Trooper Redfield= Misfit1015 Joe Trooper Chambers= Misfit1015 Grenadier Saddler= Night Viper 143 Joe Trooper Kennedy= Zartan.uk ************************************************** *********************************** Special Ops Teams -------------------------------------------------------------------------------------------------------------------------------- Cobra Special Ops: Team Hp - 44/50hp Ferret - 17/25hp B.A.T. I- 5hp B.A.T. II- 5hp B.A.T. III- 5hp B.A.T. IV- 5hp ____________ Enemy Targets: Snake Eyes - 43hp-dmg10 Grenadier Trevor - 8hp-dmg4 Bonus: Barbecue - 22hp _____________ Move points: 18/25-flash bang grenade _____________ Armory items: 3; Used: Action Commands: 5; Used: Air Strike, HQ Reinforcements, _____________ Objectives: Move: Stormshadow and his Stealth team must make their way to the main Lab and steal any valuable research data that they can find! Your Special Ops squad must take point and clear the halls of any guards! = 25 Move points Bonus Objective: Barbecue is turning up the heat! His flamethrower has your men trapped in the main hall, take him out! = Barbecue 25-hp Complete the bonus objective to acquire a free armory item! -------------------------------------------------------------------------------------------------------------------------------- G.I. Joe Special Ops: Team Hp - 85/90hp Night shade - 17/25hp Night Raider - 22/25hp _____________ Enemy Targets: Masque - 81hp-dmg18 Grenadier Wesker - 13hp-dmg4 Grenadier Spencer - 18hp-dmg4 Grenadier Birkin - 18hp-dmg4 Grenadier Krauser - 19hp-dmg4 ____________ Move points: 39/45 Action points: 20/45 _____________ Armory items: 3; Used: Flash bang grenade, Action Commands: 4; Used: Air Strike, Take Cover, _____________ Objectives: Move: The Joe Special Ops team must fight it's way across the castle courtyard and reach the inner perimeter! = 45 Move points Action: Night Force is making their way to the main lab, but the I.G. Guards are in the way, lay down suppressive fire to stop the I.G. guards. = 45 Action points -------------------------------------------------------------------------------------------------------------------------------- Iron Grenadier Special Ops: Team Hp - 92/100hp Iron hawk Gunship - 15/25hp Oblivion Walker - 15/25hp _____________ Enemy Targets: Dr. Doom - 30hp-dmg20 Joe Trooper Valentine - 9hp-dmg5 Bonus: Cobra Demolitions - 50hp _____________ Move points: 20/50-flash bang grenade Action points: 39/50 _____________ Armory items: 3 Action Commands: 5; Used: HQ Weapons barrage, ____________ Objectives: Move: With Joes and Cobras running around the lower levels, it is imperative that they not reach the Containment Cells. The Fools might inadvertently unleash Hell. Get to the containment level quickly and form a blockade! = 50 Move points Action: A G.I. Joe Tactical Strike team is making their way to the main Lab. Your Special Ops team must head them off and Barricade the access corridor! = 50 Action points Bonus Objective: A Cobra Demolitions team is trying to blow up the main Castle wall, take them out! = Cobra Demolitions -50hp Complete the bonus objective to acquire a free armory item! -------------------------------------------------------------------------------------------------------------------------------- Conditions of victory: Strike team game: Be the last team standing. When a team has all of it's Characters knocked out, that team is out. If the game comes down to two teams, all Targets become available. If all three teams are active, the team with no targets left to shoot is the winner. Special Ops game: Be the first team to Complete Move and Action Objectives and knock out all enemy waves. *A team that wins one of these games will have a partial victory. A team that wins both games will have a complete victory! Day Targets: These targets may only be targeted from: 12 noon until reset, Eastern time. Any Hurt posted on them from Midnight until 12 noon will be misfires. These targets will have "Day targets" written next to them. Intel Data: Misfire: Do not repost Reposts: None
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Last edited by cobralalalala!; 09-22-2010 at 11:16 PM.. |
09-22-2010, 11:59 PM | #8532 |
Banned
Join Date: Jan 2010
Location: Refrigerated Aisle
Posts: 20,293
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I.G. Squad Leader
The Dashing one…. TOFUNINJA Issues this awesome command!!! Take cover: You command your troops to take cover from incoming enemy fire. Result; the next ten points of Hurt damage each of your teams would receive are absorbed by cover. (Strike team only) Remember…….. |
09-23-2010, 12:00 AM | #8533 |
of The Hapa Nation
Join Date: Jan 2009
Location: Hapan, where the YKGOQA roam free
Posts: 11,271
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Iron Grenadier Demolitions Lvl 1 Hurt Alley Viper Officer -5
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09-23-2010, 12:00 AM | #8534 |
Rick Hunter
Join Date: Sep 2008
Location: MIA
Posts: 21,852
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GI Joe Medic Level 1
Heal Tunnel Rat +5 |
09-23-2010, 12:00 AM | #8535 |
Mad Scientist at Large
Join Date: Jun 2008
Location: Portland, OR
Posts: 14,793
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Iron Grenadier Commando Lvl 1
Hurt Alley Viper Officer -5 |
09-23-2010, 12:00 AM | #8536 |
Python Siegie
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 10,382
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Cobra Machine Gunner lvl2
Hurt Falcon -3 Hurt Tunnel Rat -2
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09-23-2010, 12:00 AM | #8537 |
Ninja Commando
Join Date: Apr 2009
Location: usa california
Posts: 4,831
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HQ Command
Weapons Barrage: Offensive These are the big guns; Destroyer mounted rail guns, Satellite Weaponry, Naval bombardment, Heavy bombers, etc.. Using this command, you will rain death and destruction upon the enemy. Result; 30% of max hp damage to all enemies, including troops, vehicles and buildings. This means that if an enemy has a max hp of 100, you will do Hurt -30 to that target. |
09-23-2010, 12:00 AM | #8538 |
Laser Sniper
Join Date: Jul 2009
Location: MI. (UP)
Posts: 3,987
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G.I. Joe SWAT
Shield +5
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09-23-2010, 12:00 AM | #8539 |
IRON GRENADIER
Join Date: Dec 2008
Location: Mega-City One
Posts: 14,128
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Iron Grenadier Sniper Lvl 2
Hurt Alley Viper Officer -5 |
09-23-2010, 12:00 AM | #8540 |
bad wolf
Join Date: Nov 2008
Location: kannapolis, nc
Posts: 3,337
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Iron Grenadier Soldier Level 1
Hurt Alley Viper Officer-3
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